Search found 15 matches

by r34ch
26 Apr 2008, 16:47
Forum: Development
Topic: Repair unit scanning + Q's
Replies: 5
Views: 2710

Repair unit scanning + Q's

Ok sorry if this has been suggested or i've missed it, but apparently in 2.1 beta 2, units scan for the best target as stated in the ChangeLog , so machine gun units looks prioritises cyborgs etc?   * New: Multi-criteria target selection routine to automatically choose the best suitable target.   * ...
by r34ch
14 Aug 2007, 17:19
Forum: Artwork
Topic: Re-done PIEs
Replies: 174
Views: 112350

Re: Re-done PIEs

Kyor wrote: Don't look to the arrows, they're a personal change =)
I know you said they are a personal change but they look so good!!! Is there any way you would consider releasing them for use?
by r34ch
27 Apr 2007, 17:33
Forum: Technical Help / Troubleshooting
Topic: Can't end mission ( bug of generation? )
Replies: 7
Views: 4477

Re: Can't end mission ( bug of generation? )

Well I use 2.0.6 and the problem happened for me, except i reported it in the bugs thread with the proper layout and screen shots but it went unanswered ¬_¬
by r34ch
25 Apr 2007, 18:45
Forum: Technical Help / Troubleshooting
Topic: Can't end mission ( bug of generation? )
Replies: 7
Views: 4477

Re: Can't end mission ( bug of generation? )

same as me, only my post was deleted.... 0.o

lol you even have the same crappy graphics card as me, overclock's well though doesn't it?
by r34ch
22 Apr 2007, 02:20
Forum: Bug reporting
Topic: Campaign 3 mission 3 NEXUS transport stuck
Replies: 2
Views: 18841

Campaign 3 mission 3 NEXUS transport stuck

http://i179.photobucket.com/albums/w296/r34ch/ScreenShot083.jpg http://i179.photobucket.com/albums/w296/r34ch/ScreenShot075a.jpg says it all really enemies destroyed, artefacts recovered, top of screen this is stuck, seems destroyable... EDIT: loses all health except 1% i.e. (It does catch fire...)...
by r34ch
18 Apr 2007, 02:15
Forum: Development
Topic: WZ mini mod?
Replies: 20
Views: 11236

Re: WZ mini mod?

Kyor wrote: Make lots of them with bug body and vtol cannons( or bunker busters), into a T3 Game, put them attached to a Strike tower, and defend your base wiselly =D
a stupidly weak bug body in a T3 game?

bunker busters to defend against incoming attacks? I never knew bunkers could move...
by r34ch
15 Apr 2007, 19:42
Forum: Development
Topic: WZ mini mod?
Replies: 20
Views: 11236

Re: WZ mini mod?

Giel wrote: This would obviously result in people not being able to use MP3s in their playlists.
Im sure most people have found the delights of winamp etc, it doesn't use as much sys resources as WMP
by r34ch
14 Apr 2007, 01:17
Forum: Development
Topic: WZ mini mod?
Replies: 20
Views: 11236

Re: WZ mini mod?

ummm... t1, t2, t3  tabs already exist.... right when your choosing your map etc....  I mean in the designing a new vehicle bit, when choosing the weapon system. You choose a body, then propulsion, then a weapon system, but it just seems that all the wealth of weapons flood the screen, and it would...
by r34ch
13 Apr 2007, 21:25
Forum: Development
Topic: WZ mini mod?
Replies: 20
Views: 11236

Re: WZ mini mod?

1) sorry i was referring to the other guy who created a thread wanting that, i just think an 'eye in the sky' would be good for early probing, would source changes be hard? I personally could live without this idea, since it was only an idea 2)  I understand if balancing is not your top priority wit...
by r34ch
13 Apr 2007, 11:14
Forum: Development
Topic: WZ mini mod?
Replies: 20
Views: 11236

WZ mini mod?

WZ mini mod, (sorry if this is in the wrong place) Well I was just thinking, after reading a few threads, about how useless some things are in WZ and how some things feel as if they are missing... Then I thought wouldn't it be nice if someone made a small mod to add some of these features? I've neve...
by r34ch
21 Mar 2007, 22:43
Forum: Other Talk
Topic: Power Problems (In-game)
Replies: 23
Views: 8739

Re: Power Problems (In-game)

Ah cheers only seen that page now,

btw beat the mission easy enough, just spammed everything
by r34ch
20 Mar 2007, 21:19
Forum: Other Talk
Topic: Power Problems (In-game)
Replies: 23
Views: 8739

Re: Power Problems (In-game)

lol yea i'm usually a 'straight-past-the-campaign-into-multi-player' type person, but I've always been determined to finish the campaign from the PS1 version and with sharper graphics and better controls why not? Out of all the games I've ever played only this RTS had a decent story line and a multi...
by r34ch
20 Mar 2007, 21:09
Forum: Development
Topic: FMVs => just a thought
Replies: 143
Views: 64823

Re: FMVs => just a thought

lol no i didn't mean slow down, i thought you all where still discussing ideas and hadn't actually started, if you have and are going strong then that's great! don't stop! I simply see too many mod forum threads about ideas and no one starts into the work and so the idea perishes, I'd hate to see th...
by r34ch
19 Mar 2007, 21:58
Forum: Development
Topic: FMVs => just a thought
Replies: 143
Views: 64823

Re: FMVs => just a thought

I have a suggestion, I think people may be setting their goals a bit too high here so I propose a simple but effective solution Create a still image in photoshop, simply a black screen with green text showing the game story and listing the objects of the mission clearly below, that way every FMV onl...
by r34ch
19 Mar 2007, 21:36
Forum: Other Talk
Topic: Power Problems (In-game)
Replies: 23
Views: 8739

Power Problems (In-game)

Hello, I'm new here but I want to ask for a few tips I'm in alpha campaign last mission, and my power is really low, it only increments in units of 4, do building use this power to run? I've built 5 factory's and a few defences and since its the last mission it would make sense to sell off all that ...