Search found 585 matches

by Cyp
31 Jul 2019, 20:55
Forum: Artwork
Topic: How do you rotate a graphical model?
Replies: 9
Views: 493

Re: How do you rotate a graphical model?

Setting archangel to 5 or changing ripple rockets to homing-indirect and setting to 5 should work, though. Plain indirect artillery gets a minimum speed due to being affected by gravity, but needing to be able to reach the target.
by Cyp
23 Jul 2019, 14:05
Forum: Ideas and suggestions
Topic: How to make artifacts useful and relevant in multiplayer
Replies: 4
Views: 181

Re: How to make artifacts useful and relevant in multiplayer

… Players also tend to focus on specific kinds of weapons, and capturing research items from someone who uses a different research strategy (e.g. by researching rockets instead of cannons) is of little use. … Except when researching just MG up to twin AG in a FFA, being pushed back by a deadly cann...
by Cyp
23 Jul 2019, 13:54
Forum: Campaign
Topic: New campaign 4 Delta is coming
Replies: 4
Views: 261

Re: New campaign 4 Delta is coming

MIH-XTC wrote:
23 Jul 2019, 02:35
… I'm not a C++ guy. I can only read it, not speak it. …
Good if you can read it, maybe soon you can write it too. Not many people can speak it, though. The spoken form is rather weird.
by Cyp
17 Jul 2019, 00:10
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 41
Views: 1442

Re: I cannot configure, make or minstall none version of Warzone on Linux!

Oh, wait, by stuck in a loop, you mean it gets in a loop where it compiles lots of files, until it runs out of files to compile? Not that it gets stuck on one file forever? If so, that actually happens with lots of packages. Pretty much all of them, actually. Depending on the CPU, 20 minutes isn't r...
by Cyp
15 Jul 2019, 22:20
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 41
Views: 1442

Re: I cannot configure, make or minstall none version of Warzone on Linux!

Is it getting stuck compiling a different file each time?

It's a long shot, but maybe try blowing dust out of the CPU fan, if there is any.
by Cyp
15 Jul 2019, 17:36
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 41
Views: 1442

Re: I cannot configure, make or minstall none version of Warzone on Linux!

Try installing zip, if it somehow isn't installed already. And maybe also report a bug somewhere (maybe with your distro) about the LUKS filesystem causing weird problems.
by Cyp
11 Jul 2019, 19:05
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 220
Views: 125196

Re: Art Revolution mod. Latest release: January, 2015

… I don't think the AR mod can be downloaded in game because it's 40MB. If it's in master (not β1), then it should be possible in half a second or so, otherwise I think it's limited to 2 kB per vsync (maybe for ancient historical reasons, might crash if receiving more than that at once, not sure), ...
by Cyp
10 Jul 2019, 07:47
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 220
Views: 125196

Re: Art Revolution mod. Latest release: January, 2015

There isn't really any "anti-cheat" per se, so it can't kick in, and if it existed it wouldn't really make sense to crash anyway. There were some recent reports of crashing on windows, if going above 1 GB memory usage (even though windows is supposed to support at least 2 GB). Don't know if that cou...
by Cyp
01 Jul 2019, 15:29
Forum: Development
Topic: Dead Trucks count as unit limit?!?
Replies: 2
Views: 285

Re: Dead Trucks count as unit limit?!?

Yes, cyborg engineers count as (mini-)trucks towards the 15 unit limit. Think trucks build faster than cyborg engineers, so it's usually better to use trucks, unless you need them to be fast moving and don't have hover yet. If some die (or get recycled/transferred), you can then build more.
by Cyp
20 Jun 2019, 08:41
Forum: Development
Topic: Constructorbeam in buildbot.
Replies: 1
Views: 255

Re: Constructorbeam in buildbot.

It's probably not very useful, and should probably be deleted, since it was merged into master already. I guess deleting the branch doesn't automatically delete the builds, then.
by Cyp
25 May 2019, 19:57
Forum: Development
Topic: Link to the oil derrick sound commit
Replies: 2
Views: 341

Re: Link to the oil derrick sound commit

If it's data/audio/sfx/building/oilpump.ogg, then it was added in 5ba7ddac6bb54a1b5f1e67a433ed8d866e191c50.
by Cyp
23 May 2019, 13:17
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 759

Re: Unit designer limit

I wonder if large bodies should be more expensive or small bodies stronger, so people don't just pick the largest possible bodies most of the time.
by Cyp
07 May 2019, 07:39
Forum: Development
Topic: game nicks and how they make your opponent act
Replies: 1
Views: 322

Re: game nicks and how they make your opponent act

To avoid people knowing your tactics, one alternative to randomising your nick is randomising your tactics.
by Cyp
05 May 2019, 19:18
Forum: Addon discussions
Topic: Blue Building Beam
Replies: 8
Views: 603

Re: Blue Building Beam

Apologies, but you're speaking greek with me there. I have no clue how to compile stuff. I may even be able to deal with whatever you guys are talking, but I don't even know how to start, trying to get it done for this weekend. Still, thanks for this info. Bit late for that weekend, but maybe it wi...
by Cyp
18 Apr 2019, 21:03
Forum: Addon discussions
Topic: Blue Building Beam
Replies: 8
Views: 603

Re: Blue Building Beam

If you compile the game yourself, then maybe by removing the contents of renderConstructionEffect() in src/effects.cpp. Haven't tested, so not completely sure it's the right function.