Search found 567 matches

by Cyp
Today, 12:23
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 76
Views: 3537

Re: Release 3.3.0 beta 1

Maybe dump every danger map, with the hash as the filename (and hope it doesn't fill up the drive before it desynchs).

The factor is just a pseudorandom number, so each cell has a different factor contributing to the hash.
by Cyp
18 Mar 2019, 20:08
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 76
Views: 3537

Re: Release 3.3.0 beta 1

In the first log, it says that one client called gameRand() somewhere, while the other client didn't. If it's reproducible, it's possible to add a syncDebugBacktrace call to log where it was called from (might slow the game down, not sure). In the second log, it says the clients disagreed on the che...
by Cyp
16 Mar 2019, 09:19
Forum: Development
Topic: ImGui
Replies: 11
Views: 324

Re: ImGui

Looks interesting. One issue — as far as I can tell, ImGui has the same major problem that Warzone 2100 currently has — if clicking twice between frames, then at least one click is ignored, and the mouse position at the time of clicking is ignored. This often results in having to click about 5-10 ti...
by Cyp
08 Mar 2019, 08:55
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 76
Views: 3537

Re: Release 3.3.0 beta 1

Does it work for you if you remove line 44 from lib/framework/wzstring.h?

Code: Select all

-    WzUniCodepoint& operator=(const WzUniCodepoint& ch) { _codepoint = ch._codepoint; return *this; }
Edit: Reported to work on IRC.
by Cyp
27 Feb 2019, 12:31
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 16
Views: 2046

Re: 3.3.0 (Beta) Multiplayer issues

When playing in mutli player mode and having a high selection mode of things with the mouse it often takes 3-4 clicks to make it activate the item you want it too. The mouse is very inaccurate To the point it is slowing player (me) down dramaticaly, Please fix this sloppy mouse … It's always been h...
by Cyp
23 Feb 2019, 08:28
Forum: Technical Help / Troubleshooting
Topic: Ubuntu 18.04 fails to compile
Replies: 1
Views: 137

Re: Ubuntu 18.04 fails to compile

Not sure. Try qtscript5-dev if you don't have it already.
by Cyp
21 Feb 2019, 19:50
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 76
Views: 3537

Re: Release 3.3.0 beta 1

Yes, see http://developer.wz2100.net/wiki/CompileGuideLinux

To get the right version:
git checkout 3.3.0-beta1
by Cyp
18 Feb 2019, 09:56
Forum: Game related Discussions
Topic: Research time and cost of towers and hardpoints
Replies: 2
Views: 267

Re: Research time and cost of towers and hardpoints

It takes time to research the special scourge glue that's needed to stick them.

But yes, think it might be better if each tower/hardpoint didn't need researching separately, though.
by Cyp
17 Feb 2019, 09:03
Forum: Balance
Topic: Increase rate of fire for Bunker Buster
Replies: 4
Views: 387

Re: Increase rate of fire for Bunker Buster

… the VTOL Bunker Buster should be able to fire two rounds, rather than one. The second shot can be fired 8 seconds after the first. … Note that this would probably make bunker buster VTOLs weaker against AA, since they would stay there for longer with the 8 second wait. There doesn't seem to be an...
by Cyp
31 Jan 2019, 17:36
Forum: Development
Topic: When is release 3.3.0?
Replies: 2
Views: 400

Re: When is release 3.3.0?

1) Not sure, something might be haunted.
2) Was supposed to be released about 4 days ago. Since not, hopefully within a few days. If not, then hopefully within a few months. If not, then hopefully within a few years. If not, then I don't know.
by Cyp
28 Jan 2019, 08:45
Forum: Website feedback
Topic: http://donations.wz2100.net is a little out of date
Replies: 7
Views: 726

Re: http://donations.wz2100.net is a little out of date

While I'm here, The git build seems pretty stable to me, is the next version far from release? We are just waiting on the campaign re-scripting? There were plans for a release yesterday, but apparently there wasn't room to upload it or something, and that should be fixed soon (if I understand right...
by Cyp
23 Jan 2019, 09:03
Forum: Technical Help / Troubleshooting
Topic: starting and stopping game issue
Replies: 2
Views: 375

Re: starting and stopping game issue

Never had the issue and no idea, but maybe try blowing dust out of the graphics card heatsink? Or check that the monitor cable isn't loose (although you said it's triggered by starting the game, not just random).
by Cyp
23 Dec 2018, 18:29
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 197145

Re: Help needed testing 3.2.x Campaign games!

HOMING-INDIRECT didn't actually do anything at the time the campaign was made. I'd guess it wouldn't really affect balance much in campaign.
by Cyp
20 Nov 2018, 23:02
Forum: Coding
Topic: Flowfield prototype
Replies: 15
Views: 2125

Re: Flowfield prototype

I think that's almost right, except that I think pathfinding has to start at the same game time, since the result depends on the game state at the time it starts.
by Cyp
20 Nov 2018, 09:11
Forum: Artwork
Topic: some object drawing bugs
Replies: 8
Views: 785

Re: some object drawing bugs

Looks like the building is casting a shadow on its shadow which is casting a shadow.