Search found 602 matches

by Cyp
06 Jul 2020, 08:36
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 246587

Re: Models by MaNGusT (AR)

The blend factors for all terrain types should probably sum to 1, so it doesn't give light/dark bands.
by Cyp
14 May 2020, 09:02
Forum: Campaign
Topic: What's the latest version with a playable Campaign?
Replies: 8
Views: 850

Re: What's the latest version with a playable Campaign?

That note about breaking the game is probably from the old days when Warzone 2100 was coded as an RTS, and a long time between frames would mean projectiles or droids would be more likely to miss where they're trying to go. Now there are always 10 logical frames per second, independently of the grap...
by Cyp
29 Apr 2020, 21:38
Forum: Ideas and suggestions
Topic: Suggestion: Remove the "stop with the silly ideas & suggestions" thread
Replies: 3
Views: 313

Re: Suggestion: Remove the "stop with the silly ideas & suggestions" thread

At least it doesn't say “WE DON'T ACCEPT PULL REQUESTS” on GitHub in caps like it used to (maybe with some note about preferring Trac tickets with patches attached for some reason I didn't really understand).
by Cyp
20 Apr 2020, 11:54
Forum: 2.3.x
Topic: 2.3.9 - Saves Won't load from Alpha 11
Replies: 8
Views: 14996

Re: 2.3.9 - Saves Won't load from Alpha 11

Might have been replying to a now-deleted spam post rather than reviving it, not sure.
by Cyp
14 Apr 2020, 18:12
Forum: Game related Discussions
Topic: Sensors - something changed? Lets clear the use (last mission)
Replies: 4
Views: 450

Re: Sensors - something changed? Lets clear the use (last mission)

If you put a CB sensor or tower near things that are getting shot at by the enemy artillery, then your own artillery using the CB sensor can see and target the enemy artillery that's shooting at you, no matter where it's shooting from.
by Cyp
05 Apr 2020, 13:37
Forum: Ideas and suggestions
Topic: The project to a 12 players support on Warzone
Replies: 3
Views: 381

Re: The project to a 12 players support on Warzone

A long time ago, the limit used to be 8 players (7 players + scavs or 8 players without scavs). To increase the maximum, just change MAX_PLAYERS in lib/framework/frame.h. Think the main reason why it ended up set to only 11 (10 players + scavs) is so that there would still be enough room in the GUI ...
by Cyp
23 Mar 2020, 10:46
Forum: Game related Discussions
Topic: A problem and a not-working bug tracker...
Replies: 6
Views: 953

Re: A problem and a not-working bug tracker...

In graphics frames between game ticks, their locations are interpolated. My guess is that the initial locations don't have a sensible height coordinate. Looking at the code seems to confirm this. It's probably my fault, sorry.

Untested patch: https://github.com/Warzone2100/warzone2100/pull/719
by Cyp
22 Mar 2020, 22:44
Forum: Game related Discussions
Topic: A problem and a not-working bug tracker...
Replies: 6
Views: 953

Re: A problem and a not-working bug tracker...

I think I've seen that occasionally.

The bug tracker is dead, and substituted by the Github issue tracker.
by Cyp
23 Feb 2020, 22:38
Forum: Website feedback
Topic: i just recently downloaded the game
Replies: 1
Views: 381

Re: i just recently downloaded the game

Don't know, but if you're stuck on Windows, then try updating your graphics drivers in case it helps.
by Cyp
06 Jan 2020, 11:40
Forum: Other Talk
Topic: Unable to host a game: connection timed out on Warzone
Replies: 3
Views: 1829

Re: Unable to host a game: connection timed out on Warzone

Disabling Windows is a good start, but enabling Linux helps too.

Actually, I get the same or similar error when hosting. Which is actually rather strange, since my games do show in the lobby and people can join anyway. I don't know if it could be somehow related to having gotten native IPv6 support.
by Cyp
04 Jan 2020, 20:59
Forum: News and announcements
Topic: Release 3.3.0
Replies: 14
Views: 18331

Re: Release 3.3.0

Commanders need more experience, so the experience of a "Special" commander might be equivalent to the experience of a "Hero" regular unit. Was the recycled unit a commander?
by Cyp
30 Nov 2019, 10:47
Forum: Coding
Topic: Thread pooling?
Replies: 4
Views: 1005

Re: Thread pooling?

… The problem with threading is probably that it doesn't work very well with spaghetti code that messes with lots of random global variables hidden all over the place. Is... is that whining I hear?! Well chop-chop Cyp, get to fixing it. That's an order! :P But I don't know how to fix threading, suc...
by Cyp
30 Nov 2019, 10:43
Forum: Balance
Topic: Who uses cannon-flak?
Replies: 4
Views: 1536

Re: Who uses cannon-flak?

Hurricane requires twin MG and Whirlwind requires AG. I haven't noticed any of its upgrades depending on cannons at all. I think the problem might be that AA (except for cannon FLAK) is way too strong in general, that almost nothing except dedicated AA can shoot at VTOLs, and that VTOL bombs and VTO...
by Cyp
29 Nov 2019, 20:40
Forum: Coding
Topic: Thread pooling?
Replies: 4
Views: 1005

Re: Thread pooling?

The problem with threading is probably that it doesn't work very well with spaghetti code that messes with lots of random global variables hidden all over the place.
by Cyp
26 Nov 2019, 10:35
Forum: Website feedback
Topic: http://wz2100.net broken
Replies: 1
Views: 1274

Re: http://wz2100.net broken

Other pages on the site seem to work, such as http://wz2100.net/news/ — it's just the main page that mysteriously goes to an Apache2 page, even though Apache2 isn't running (although it mysteriously starts up by itself occasionally, and has to be killed again). :shock: