Napisz po polsku a ja przetumacze
Anyway - 2120 mod isn't ready yet ?
Search found 126 matches
- 07 Jul 2010, 10:22
- Forum: Ideas and suggestions
- Topic: Bases defining
- Replies: 6
- Views: 2893
- 28 Jun 2010, 14:32
- Forum: Addon discussions
- Topic: *** 8c-Hamilcar
- Replies: 9
- Views: 4396
Re: *** 8c-Hamilcar
The player 'outside the castle' is supposed to protect the coast on his side, and the 3 other players from being knocked by arty. Otherwise it'd too easy to take some land on the other side, build ripples and rush with sensors. I played it once, against noobs who did't even take the oil on their sid...
- 21 Jun 2010, 11:07
- Forum: Ideas and suggestions
- Topic: Credit After Quitting...
- Replies: 8
- Views: 3269
Re: Credit After Quitting...
Wow, was that on highpower, on 'stock' map?Powzone wrote:2:53 and tired?? I played some 10 to 14 hour matches 1v1 2 years ago!!
...but yeah, just win or loose! No quitting!
- 17 Jun 2010, 12:18
- Forum: Technical Help / Troubleshooting
- Topic: Reparing the commander in the field...
- Replies: 18
- Views: 6611
Re: Reparing the commander in the field...
IMO 5 mobile (hover) small repair turrets are the best - I like them more than carrying trucks around.
Hmm, maybe we should make Ctr+Click combination for "repair commander" order? I tried to cheat that, by ordering repair tanks to move near commander - they start repairs automatically.
Hmm, maybe we should make Ctr+Click combination for "repair commander" order? I tried to cheat that, by ordering repair tanks to move near commander - they start repairs automatically.
- 15 Jun 2010, 21:38
- Forum: Other Talk
- Topic: Adorable squeezed cat smilies
- Replies: 19
- Views: 5783
Re: Adorable squeezed cat smilies
I second that!
These cats are so kawaii ^^ ^w^ ^^
These cats are so kawaii ^^ ^w^ ^^
- 14 Jun 2010, 21:53
- Forum: Addon discussions
- Topic: judgementpass2bfin = 8 player. have fun.
- Replies: 8
- Views: 3157
Re: judgementpass2bfin = 8 player. have fun.
Well... Looks good and interesting - I have to give it a try soon
- 12 Jun 2010, 14:19
- Forum: Other Talk
- Topic: so many cheaters + lamers these days.
- Replies: 25
- Views: 8345
Re: so many cheaters + lamers these days.
I have a question about this 'server side' thing - if host quits for 'some reason', will the server be able to 'carry on', or show the victory screen? I'm asking, because recently some of my friends won a match against host, who quit and left them with unfinished battle. Personally when I see that h...
- 08 Jun 2010, 18:02
- Forum: Ideas and suggestions
- Topic: New Unit - The Bulldozer
- Replies: 19
- Views: 7435
Re: New Unit - The Bulldozer
I agree - not a new unit, add this to trucks.
Truck rushing would be so fun - not only building, but demolishing enemy base .
But... It may destroy the balance or greatly effect the way early game is played.
Truck rushing would be so fun - not only building, but demolishing enemy base .
But... It may destroy the balance or greatly effect the way early game is played.
- 07 Jun 2010, 16:39
- Forum: Other Talk
- Topic: so many cheaters + lamers these days.
- Replies: 25
- Views: 8345
Re: so many cheaters + lamers these days.
If you play highpower maps, a '1000 MGs' for rush is quite a normal style. Otherwise it will go into a massive ripple/Vtol/whatever battle. As for cheating - that might be a connection problem - lag causes game going out of sync, and then it 'foces synchronization' by destroying buildings. Sometimes...
- 05 Jun 2010, 08:45
- Forum: Other Talk
- Topic: need more forum moderators
- Replies: 10
- Views: 3608
Re: need more forum moderators
Moderators are not the issue. 'Good' communities are self-regulating, that's something that should be achieved. Now I can see that 'some' problems are about to start on the forum (e.g. Olrox/Dylan stuff). Moderating that and sticking to rules will only hide the real problem. I was absent from the fo...
- 04 Jun 2010, 08:46
- Forum: Challenges
- Topic: Challenge: No Place To Hide
- Replies: 66
- Views: 121384
Re: Challenge: No Place To Hide
I think it's possible to win that way. Because...
AI will waste units trying to destroy defences
When it comes to research though... You don't really need many technologies, just one or two specialized weapons (AG + HV cannon probably). But when the VTOLs will come - Take Cover!
AI will waste units trying to destroy defences
When it comes to research though... You don't really need many technologies, just one or two specialized weapons (AG + HV cannon probably). But when the VTOLs will come - Take Cover!
- 04 Jun 2010, 08:31
- Forum: Challenges
- Topic: Challenge: Hide Behind Me
- Replies: 42
- Views: 88670
Re: Challenge: Hide Behind Me
And it depends on the propulsion the Infernos were on. But well, HMGs or Assault guns should have blasted them pretty easy - but - keep the distance. I did the challenge on some beta version, using cheats to slow game down - on 0,3 speed I sometimes still had to be fast :D. Maybe I'll try to replay ...
- 02 Jun 2010, 21:08
- Forum: Mapping / Modding tools & discussions
- Topic: 4c-CityWarfare(256x256)
- Replies: 40
- Views: 11855
Re: 4c-CityWarfare(256x256)
Well, everything's cool, but... Those impact craters on concrete - look a bit odd for me (and depends on how will they look in-game). Maybe we need a new tile for that?
- 30 May 2010, 10:49
- Forum: Other Talk
- Topic: Away for undetermined period of time.
- Replies: 28
- Views: 12709
Re: Away for undetermined period of time.
Oh gosh, I was ' Away for undetermined period of time', I come back there's such a mess... Olrox, here's my advice (if not 'too late'): - some ppl are *******s - there's no point in being affected by them. I see your 'general personality', and it would be useful for you to learn how to 'don't care'....
- 07 May 2010, 14:37
- Forum: Development
- Topic: Too hard!
- Replies: 36
- Views: 17058
Re: Too hard!
Oh man it was a joke. kringled and Orlox are right.
It's just even native-speakers sometimes mark such 'text' as unreadable.
It's just even native-speakers sometimes mark such 'text' as unreadable.