Search found 182 matches

by dmkp
14 Mar 2010, 16:42
Forum: Coding
Topic: Porting to C++
Replies: 65
Views: 16301

Re: A question.

I take it you don't do any programming then from your obvious ignorance shown here xD I should point out that bournemix has submitted useful patches to the Warzone project. Have you? I should point out that I don't really want to. Since you guys seem to have it all under control. Completely irrelev...
by dmkp
13 Mar 2010, 20:44
Forum: Coding
Topic: Porting to C++
Replies: 65
Views: 16301

Re: A question.

Oh right okay nevermind then :P
by dmkp
13 Mar 2010, 17:06
Forum: Coding
Topic: Porting to C++
Replies: 65
Views: 16301

Re: A question.

That's not my point. My point is that a good programmer should be able to read bad code without complaining. I take it you don't do any programming then from your obvious ignorance shown here xD It's still got to be readable. Being a good programmer does not mean you can understand spaghetti straig...
by dmkp
13 Mar 2010, 16:08
Forum: Technical Help / Troubleshooting
Topic: PS3
Replies: 19
Views: 5141

Re: PS3

Playing strategy games with a simple playstation joypad is near impossible anyway. Why would you want to?

I've got Populous the beginning and Warzone 2100 on my PS1 and they're both really hard to play without keyboard and mouse to help.
by dmkp
13 Mar 2010, 16:06
Forum: Coding
Topic: Porting to C++
Replies: 65
Views: 16301

Re: A question.

Crappy code is what professional programmers should be able to digest for breakfast. Don't you know that most people who program aren't that good in structuring their code? (in other words: get used to dealing with it, and it will benefit you even in your career... I know I did) I'm good at structu...
by dmkp
12 Mar 2010, 17:05
Forum: Development
Topic: Non-Implemented Features List. Enjoy :D
Replies: 57
Views: 68062

Re: Non-Implemented Features List. Enjoy :D

Well those models could always be used for something else instead.


A new faction could use these? Or they could be prerequisite structures for only specific research topics (like already mentioned - the auto repair).
by dmkp
12 Mar 2010, 00:28
Forum: Development
Topic: Non-Implemented Features List. Enjoy :D
Replies: 57
Views: 68062

Re: Non-Implemented Features List. Enjoy :D

Some more here you missed :p /* LABS */ Z-Lab01 "Cyborg Laboratory" Z-Lab02 "Advanced Warfare Laboratory" Z-Lab03 "Engineering Laboratory" Z-Lab04 "Robotics Laboratory" Z-Lab05 "Laser Optics Laboratory" Z-Lab06 "Electronics Laboratory" Z-Lab07 "Chemical Laboratory" Z-Lab08 "*Advanced Materials Lab*"...
by dmkp
11 Mar 2010, 14:29
Forum: Development
Topic: Non-Implemented Features List. Enjoy :D
Replies: 57
Views: 68062

Re: Non-Implemented Features List. Enjoy :D

Black Project wrote:
dmkp wrote:Well I'd love to know what the name of the pie is that dragon's teeth uses :P
Okay, you won xD

The name of the pie model is "mitrapst.pie"

It's inside of "base.wz" and placed at "structs" folder.

Regards BP
Thanks =]

I can add it to the campaign now.
by dmkp
10 Mar 2010, 17:48
Forum: Development
Topic: Non-Implemented Features List. Enjoy :D
Replies: 57
Views: 68062

Re: Non-Implemented Features List. Enjoy :D

Well I'd love to know what the name of the pie is that dragon's teeth uses :P
by dmkp
10 Mar 2010, 13:41
Forum: Development
Topic: Non-Implemented Features List. Enjoy :D
Replies: 57
Views: 68062

Re: Non-Implemented Features List. Enjoy :D

Hi Zarel, there's the PIE files of the Devastator's remake you wanted: Devastator_BB_Missile.zip Already got the updated version :/ Where can I find PIE Toaster? Try to downgrade to v0.82. PIE Toaster: http://forums.wz2100.net/viewtopic.php?f=10&t=1018&st=0&sk=t&sd=a&hilit=pie+toaster&start=15#p110...
by dmkp
10 Mar 2010, 13:36
Forum: Technical Help / Troubleshooting
Topic: Mayhem Mode Skirmish is always disabled
Replies: 2
Views: 529

Re: Mayhem Mode Skirmish is always disabled

As far as I know.. the maps with scavengers on always have them there on the map?
by dmkp
10 Mar 2010, 13:34
Forum: Technical Help / Troubleshooting
Topic: TK Emplacements
Replies: 5
Views: 799

Re: TK Emplacements

Rocket-HvyA-T,Level All,250,1250,250,1,10,5,Gnmrcktb.pie,Trmrcktb.pie,FXMRocAt.PIE,FXMPLME.PIE,FXGRDexl.PIE,FXGRDexl.PIE,FXSSplsh.PIE,0,512,1152,50,60,1,2,2,160,250,0,0,0,0,0,0,0,10,1000,60,YES,KINETIC,SLOW ROCKET,DIRECT,ANTI TANK,180,90,-60,YES,NO,0,128,YES,75,0,0,1 Open the archive with the stats...
by dmkp
10 Mar 2010, 03:13
Forum: Technical Help / Troubleshooting
Topic: TK Emplacements
Replies: 5
Views: 799

Re: TK Emplacements

I think it's something to do with the TK weapon stats, try changing the min elevation value.
by dmkp
09 Mar 2010, 23:55
Forum: Development
Topic: Non-Implemented Features List. Enjoy :D
Replies: 57
Views: 68062

Re: Jammers in names.txt

Which PIE Editor you use? PIE Toaster or PIE Slicer DX? If using PIE Slicer, i think you should need to update from v0.82 v1.12, there's a link to them: PIE Slicer DX: http://www.mediafire.com/download.php?ymhzkfakznm PIE Slicer DX v1.12 Update: http://www.mediafire.com/download.php?m0izhnjtjii Alr...
by dmkp
09 Mar 2010, 17:05
Forum: Mapping / Modding tools & discussions
Topic: A Stats Editor
Replies: 34
Views: 8180

Re: A Stats Editor

Cool tool.

I'm also working on a stats editor. Which (I think), may turn out to be more like the wzck.