Search found 101 matches
- 26 Jan 2013, 16:47
- Forum: Game related Discussions
- Topic: A New Behavior of Building Oil Derricks
- Replies: 36
- Views: 20570
Re: A New Behavior of Building Oil Derricks
I kind of liked it, but it's honestly not that big of a deal. It was more relevant when playing with AI imho.
- 26 Jan 2013, 16:41
- Forum: Development
- Topic: hypothetical cheating
- Replies: 43
- Views: 20269
Re: hypothetical cheating
That's it ! I'm a cheater ! I plan to cheat on a game that crash on my computer... make sens ! Maybe your game is crashing because you're ummm... cheating? Sounds logical to me. If you were playing with me more often, you know that I added an handicaping "cheat code" to the NRS mod that r...
- 24 Jan 2013, 22:16
- Forum: Addon discussions
- Topic: [3.1+] NullBot: an adaptive skirmish AI
- Replies: 851
- Views: 441606
Re: [3.1+] NullBot: an adaptive skirmish AI
J.Vaughan : ...I believe it's an issue that should be solved on the micro AI level... I think it's on the micro level too Most of the time (when attacking your base or harassing derricks) NullBot orders his units to DORDER_SCOUT (equivalent to a human't Alt+click), which often leads to attacking wa...
- 23 Jan 2013, 16:48
- Forum: Mapping / Modding tools & discussions
- Topic: NullBot goes through big refactoring
- Replies: 22
- Views: 12658
Re: NullBot goes through big refactoring
Few thoughts aloud... First, I'm assuming this is a complete rewrite of NB post-3.1 master? Also: I'm not yet sure whether to consider tanks, buildings, structures, and researches separately or simultaneously ... If I'm following correctly, wouldn't simultaneously be the hardest to code but most rea...
- 23 Jan 2013, 16:33
- Forum: Addon discussions
- Topic: [3.1+] NullBot: an adaptive skirmish AI
- Replies: 851
- Views: 441606
Re: [3.1+] NullBot: an adaptive skirmish AI
@ NoQ: When playing with NB I notice that an effective strategy to protect my derics is to build walls around them. NB will send units to attack the derick but not the walls. Anything but indirect artillary will just sit there for a few minutes then give up. As NB uses a lot of VTOLS with different ...
- 23 Jan 2013, 16:14
- Forum: News and announcements
- Topic: 3.1.0 has been released!
- Replies: 84
- Views: 137028
Re: 3.1.0 has been released!
Thanks for yet another great build. Some things I noticed: - Tanks/Droids when attacked won't respond (either return fire or move) allowing them to be picked off unless you're good at watching the entire map. - Enemy Tanks/Droids can sometimes appear invisible, especially if just inside the fog of w...
- 07 Jul 2011, 01:04
- Forum: Website feedback
- Topic: RSS Feeds Down?
- Replies: 1
- Views: 1517
RSS Feeds Down?
Hey all,
Are the RSS feeds down or I'm I just doing something wrong (as usual.)
Thanks,
Justin "Night_0wl"
Are the RSS feeds down or I'm I just doing something wrong (as usual.)
Thanks,
Justin "Night_0wl"
- 02 Sep 2009, 03:37
- Forum: Other Talk
- Topic: Switch to Linux?
- Replies: 5
- Views: 2896
Re: Switch to Linux?
I've never really been one of those people who disliked vista, to be honest I've never had many problems with it. Windows 7 is nice in the fact that they promised a clean up of the code (which they did) and it does run a lot smoother. The GUI isn't what turns me off, in fact I love it (especially th...
- 02 Sep 2009, 03:03
- Forum: Other Talk
- Topic: Switch to Linux?
- Replies: 5
- Views: 2896
Switch to Linux?
So I've been doing some research into Linux and although I'm not close to finished yet I figured there were a few folks in here that know their way around linux to answer some of my questions. I'm considering putting Linux on to my Dell XPS m1530 notebook but I'm weary to do so because lets face it,...
- 01 Sep 2009, 07:51
- Forum: Ideas and suggestions
- Topic: Researching Defenses takes overly long, which is illogical.
- Replies: 27
- Views: 12185
Re: Researching Defenses takes overly long, which is illogical.
are five flavours of MG needed? (here, i'm bundling AG's in with MG's) can we just drop the 2xMG and 2xAG, and space the HMG and AG further along the tech-tree? I disagree, when starting a map with T1 2xMG are strategically better. You can produce two 2xMG for every 1 HMG in terms of cost. the 2xMG...
- 01 Sep 2009, 07:33
- Forum: Development
- Topic: Trunk snapshot builds (last update: Sept 4)
- Replies: 106
- Views: 42381
Re: Trunk builds (nightly-like) are back!
Hmm, finally got curious enough to try out the terrain rendering engine, does this trunk still have it?
Decided to download it any way, looks amazing.
Decided to download it any way, looks amazing.
- 01 Sep 2009, 07:26
- Forum: Addon discussions
- Topic: BecomePrey 2.92* (NOT the original 2.92!)
- Replies: 74
- Views: 35079
Re: BecomePrey 2.92
Mentioned in this thread, a little bit of an explanation for what it's worth.Tenoh wrote:Not sure if this was posted or not.Why do AI always delete their HQ and remake it outside protection of the base? i never understood it.
viewtopic.php?f=10&t=3637&start=15
- 01 Sep 2009, 07:20
- Forum: Other Talk
- Topic: Tech Tree
- Replies: 19
- Views: 10725
Re: Tech Tree
Yeah, the name of the link is self explanatory provided they find the tech tree (which shouldn't be too much of a problem since most people are catching on to the guide by now.) I would notice it, I'm sure others would as well.
- 30 Aug 2009, 21:54
- Forum: Coding
- Topic: DyDoBP: New AI on MultiAIpack
- Replies: 36
- Views: 22885
Re: DyDoBP: New AI on MultiAIpack
Sounds great, only thing I'm a little worried about is multiplayer. I'm not aware of how you can avoid having someone taking p2 spot (their color maybe?) It still seems a little more advanced than load up and click to play. Are there any other methods of mixing the two AI's ? I would personally be f...
- 30 Aug 2009, 21:37
- Forum: Other Talk
- Topic: Tech Tree
- Replies: 19
- Views: 10725
Re: Tech Tree
Of course!Zarel wrote:Oh! I see what you mean now. Yes, I can certainly add something like that.
Do you think a "Recommended Research Order" button next to "Expand" and "Collapse" would be clear enough?