Search found 358 matches

by Assault Gunner
27 Nov 2010, 05:29
Forum: Ideas and suggestions
Topic: Idea/Suggestion - Spy unit
Replies: 8
Views: 3740

Re: Idea/Suggestion - Spy unit

You mean no auto-attack, correct? That is, units won't attack it on their own, but you can right-click it or something and your units will shred it.

Also, I think it should have low HP, like the SC2 changeling, especially given its power, should it be implemented.
by Assault Gunner
26 Sep 2010, 01:09
Forum: Ideas and suggestions
Topic: VTOL and the rearming pad
Replies: 5
Views: 3017

Re: VTOL and the rearming pad

When I play I have some repair droids wandering the fields of VTOLs to fix up the damaged ones while they wait for a rearming pad.
by Assault Gunner
26 Sep 2010, 01:05
Forum: Ideas and suggestions
Topic: Super Fortresses
Replies: 12
Views: 5643

Re: Super Fortresses

Mysteryem wrote:There is always the super fortress that I made, it's a bit big though: viewtopic.php?f=10&t=2516
That thing is epic... the gun designs should be co-opted for the Mass Driver Fortress (If it's okay with you)
by Assault Gunner
22 Aug 2010, 22:14
Forum: Ideas and suggestions
Topic: Ideas for scavengers
Replies: 30
Views: 11153

Re: Ideas for scavengers

Post above mine. Such maps would encourage fast teching.
by Assault Gunner
22 Aug 2010, 14:17
Forum: Ideas and suggestions
Topic: Ideas for scavengers
Replies: 30
Views: 11153

Re: Ideas for scavengers

Fast-tech build= build orders and game styles that are heavy on technology. Originally used in games such as StarCraft, where such builds are risky, but with high rewards.
by Assault Gunner
22 Aug 2010, 00:06
Forum: Ideas and suggestions
Topic: Ideas for scavengers
Replies: 30
Views: 11153

Re: Ideas for scavengers

Heh. Fast-tech builds would be mighty on such a map. Just take all the power you can nearby, and then tech all the way to lassat.
by Assault Gunner
20 Aug 2010, 03:19
Forum: Ideas and suggestions
Topic: Pintle weapons
Replies: 22
Views: 7318

Re: Pintle weapons

Works pretty well to me. Um, you are including railguns in your "Tank Turrets", right?

We definitely cannot put MG-type pintle weapons on rockets. That would make WZ Rocket Wars, as far as tanks go.
by Assault Gunner
18 Aug 2010, 23:04
Forum: Ideas and suggestions
Topic: Cyborgs
Replies: 27
Views: 9349

Re: Cyborgs

Hahahaha ouch.
by Assault Gunner
18 Aug 2010, 21:49
Forum: Ideas and suggestions
Topic: Cyborgs
Replies: 27
Views: 9349

Re: Cyborgs

Hmm.... maybe we should put them as campaign specials in that campaign I'm working on... Probably T2.5.
by Assault Gunner
18 Aug 2010, 00:15
Forum: Ideas and suggestions
Topic: Cyborgs
Replies: 27
Views: 9349

Re: Cyborgs

Really? I didn't even know they existed in-game. I just remember seeing them pop up several times in discussions.
by Assault Gunner
17 Aug 2010, 22:27
Forum: Ideas and suggestions
Topic: Cyborgs
Replies: 27
Views: 9349

Re: Cyborgs

Specialized anti-cyborg turret that does next to no damage to other unit types, but does absolutely horrific damage to cyborgs. Only Cyborg-mounted.
by Assault Gunner
16 Aug 2010, 03:53
Forum: Ideas and suggestions
Topic: WZ 2100 port to Space Empires 5
Replies: 13
Views: 6101

Re: WZ 2100 port to Space Empires 5

Dude. I play StarCraft. The game of trump, counter trump, counter-counter trump ad infinitum.
by Assault Gunner
16 Aug 2010, 03:18
Forum: Ideas and suggestions
Topic: WZ 2100 port to Space Empires 5
Replies: 13
Views: 6101

Re: WZ 2100 port to Space Empires 5

What does it cost? I am getting kinda bored.
by Assault Gunner
15 Aug 2010, 15:15
Forum: Ideas and suggestions
Topic: Cyborgs
Replies: 27
Views: 9349

Re: Cyborgs

You base your suggestion on a false premise: That borgs are useless once the fight gets to T2. Often, they make excellent bullet sponges for the low ROF Rocket Anti-Tank(AT) weapons, which borgs only take 30% damage from. Because Rockets have such longer range, they will usually fire before the AP t...
by Assault Gunner
15 Aug 2010, 15:11
Forum: Ideas and suggestions
Topic: Pintle weapons
Replies: 22
Views: 7318

Re: Pintle weapons

Yes, it would. MGs are an AP-type weapon, which means that they do 140% damage to enemy cyborgs. Or, for every ten damage, they do an extra four. On a MG, that adds up fast, especially considering damage upgrades, now that there are two tiers of damage upgrades for MG bullets not counting Hardened C...