Search found 5572 matches

by NoQ
13 Jun 2019, 18:23
Forum: Skirmish / Multiplay
Topic: Transporters in multiplayer games
Replies: 5
Views: 107

Re: Transporters in multiplayer games

When transporters were wearing a VTOL HMG it was a valid strategy to spam cyborg transporters instead of vtols. After all, that's a powerful weapon (much more powerful than a normal HMG), a lot of HP, and no need to reload.

Removing the gun was enough of a nerf.
by NoQ
21 May 2019, 20:45
Forum: Technical Help / Troubleshooting
Topic: [3.3.0 beta 1] Alpha campaign CAM_1C not finishing
Replies: 3
Views: 222

Re: [3.3.0 beta 1] Alpha campaign CAM_1C not finishing

That's how you know that someone did a good job fixing campaign bugs :lecture:
by NoQ
12 May 2019, 20:16
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 783
Views: 198538

Re: Models by MaNGusT (AR)

Berserk Cyborg wrote:
12 May 2019, 06:27
The current result is far superior. It turns the whole desert into shiny gold dirt! With "fog" enabled it turns into a real blocky mess, but at least this looks cool.
:lol2: We urgently need a map "Sk-GoldRush2".

Srsly tho, it's a cool effect to have on a custom map.
by NoQ
12 May 2019, 01:43
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 783
Views: 198538

Re: Models by MaNGusT (AR)

This isn't about fog of war (i don't care about fog of war), it's about the purely visual color of the sky.
by NoQ
12 May 2019, 01:41
Forum: Scripting
Topic: Possible object ID and group label ID clash
Replies: 4
Views: 168

Re: Possible object ID and group label ID clash

This does affect skirmish AI scripts as well, right?
by NoQ
10 May 2019, 19:18
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 783
Views: 198538

Re: Models by MaNGusT (AR)

Jorzi wrote:
07 May 2019, 16:48
Nice :) Also, I see you got fog to work again :bow2:
Just in case, there's my old patch in #4292, maybe somebody will eventually be able to make sense out of it. Fixing fog is much more important than secondary orders imo ^.^
by NoQ
10 May 2019, 19:13
Forum: Scripting
Topic: Possible object ID and group label ID clash
Replies: 4
Views: 168

Re: Possible object ID and group label ID clash

Whoa, nice one. Group labels are arbitrary user-picked integers, right? So the ID doesn't need to be low-enough; any ID may theoretically collide.
by NoQ
19 Apr 2019, 00:34
Forum: Addon discussions
Topic: Blue Building Beam
Replies: 8
Views: 370

Re: Blue Building Beam

Apologies, but you're speaking greek with me there. I have no clue how to compile stuff. I may even be able to deal with whatever you guys are talking, but I don't even know how to start, trying to get it done for this weekend. Still, thanks for this info. What we're saying is "Unfortunately, this ...
by NoQ
18 Apr 2019, 21:15
Forum: Addon discussions
Topic: Blue Building Beam
Replies: 8
Views: 370

Re: Blue Building Beam

My equally random guess is addConstructionLine(). It mentions beam colors.
by NoQ
02 Apr 2019, 19:23
Forum: Addon discussions
Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Replies: 49
Views: 15246

Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Fair enough!

On the other hand, adding team vs team games should be as linear as adding more 1x1 maps, and should probably be of more benefit than adding even more 1x1 maps. I.e., "when a team map is encountered in the list of maps, just spawn more instances of the same AI".
by NoQ
01 Apr 2019, 18:04
Forum: Addon discussions
Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Replies: 49
Views: 15246

Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Hmm, did you try automatic team vs. team matches in the AI tournament? Or free-for-all games.
by NoQ
27 Mar 2019, 16:39
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 126
Views: 95017

Re: [3.2+] NullBot 3 ‘Reloaded’

Also, Nullbot should not fight with Bunker Busters, since it builds too many and never uses them effectively. Could you try increasing the anti-structure value at [1] (the third element of the roles array for bunker busters) above 1.0? Like, see what value makes the behavior sensible and commit the...
by NoQ
02 Mar 2019, 22:28
Forum: Balance
Topic: Sunburst AA site balance
Replies: 8
Views: 626

Re: Sunburst AA site balance

Sunbursts benefit from rocket upgrades, while hurricane have their own independent line of upgrades (that are additionally coupled with machinegun ROF). It makes sunbursts much faster to obtain in certain situations, which is extra cool due to how vtols are often appearing SUDDENLY . If you already ...
by NoQ
17 Feb 2019, 05:24
Forum: Balance
Topic: Increase rate of fire for Bunker Buster
Replies: 5
Views: 584

Re: Increase rate of fire for Bunker Buster

Buildings can be destroyed more effectively and with less risk of losing units with cannons... You cannot develop cannons and rockets simultaneously in a competitive game. Which pretty much defines the place for bunker busters in the balance: the anti-building weapon of the rocket "race". Bunker bu...
by NoQ
23 Jan 2019, 09:00
Forum: Development
Topic: Latest development builds: portable & installer versions broken
Replies: 7
Views: 1329

Re: Latest development builds: portable & installer versions broken

I'm not a total idiot i have my files backed up on a second hard drive so even if i get a virus or windows gets corrupted I just reformat and reinstall from my clean true image back up which is also stored on the other hard drive A regular off-topic reminder that losing data is pretty much the smal...