Search found 5551 matches

by NoQ
24 Nov 2018, 11:05
Forum: Campaign
Topic: Perf impact of libcampaign and group management
Replies: 1
Views: 268

Re: Perf impact of libcampaign and group management

Clustering code is copied almost without change from NullBot. I spent a huge amount of iterations before coming up with the current regrouping algorithm and i doubt it can be simplified significantly for the purposes of a general-purpose AI, but it can probably be simplified significantly for specia...
by NoQ
20 Nov 2018, 21:35
Forum: Coding
Topic: Flowfield prototype
Replies: 5
Views: 439

Re: Flowfield prototype

No idea how it will behave in MP games, no code for debugSync has been made. The overall idea is to make the behavior entirely deterministic. Your code should not rely on wall-clock timeouts but should instead rely on timeouts formulated in terms of game frames, should not use floating-point arithm...
by NoQ
10 Nov 2018, 08:06
Forum: Balance
Topic: A possible new accuracy system
Replies: 4
Views: 473

Re: A possible new accuracy system

With above system (-2.5% per tile) it means that target would be just unhittable This is incorrect because the shot that rolled a miss can still hit the target with positive probability because hitting the target is physics-based. Realism-wise i'd rather imagine that this linear decrease is a prope...
by NoQ
02 Nov 2018, 08:12
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 1078

Re: Problems MODING the new 3.2, cannot add new Cyborg

Whooops :oops: You're right, yes, it's still visibility-cheating, on pretty much all difficulty levels, though it doesn't really matter on Easy difficulty. Which doesn't mean that the AI's units see farther in combat; it's only about having full knowledge about the game state within the script and b...
by NoQ
31 Oct 2018, 17:59
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 1078

Re: Problems MODING the new 3.2, cannot add new Cyborg

The game gives double power from derricks to all AIs on Insane difficulty, and reduced power on Easy difficulty. That's the only cheat present and specific AIs cannot opt out of it. When you click Insane, you get what you ask for. Previously Insane had no effect at all compared to Hard, on any of th...
by NoQ
29 Oct 2018, 23:41
Forum: Website feedback
Topic: Warzone 2100 in Windows Store
Replies: 2
Views: 379

Re: Warzone 2100 in Windows Store

http://developer.wz2100.net/ticket/4595 http://forums.wz2100.net/viewtopic.php?f=3&t=13750&p=138598 Long story short: selling GPL software is legal and there exist large international corporations that make money pretty much entirely by selling open-source software with large portions of GPL softwar...
by NoQ
15 Oct 2018, 01:18
Forum: Balance
Topic: A possible new accuracy system
Replies: 4
Views: 473

Re: A possible new accuracy system

Five years? %$#@. I'm old :( A short tl;dr of the previous thread. Changing miss radius depending on various values is realistic and attractive, but bad for gameplay and screws up multiplayer balance. Such values may be accuracy upgrades or distances. Let's suppose we're within current game rules ra...
by NoQ
14 Oct 2018, 16:58
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1426
Views: 169910

Re: Help needed testing 3.2.x Campaign games!

A little bit off-topic: How is accuracy working actually? I found a thread with a discussion what system should be used to calculate accuracy. But in the end, if I understand it right, accuracy is set to 100% except for the long range. For this range, a value is set in the weapons.js file in stats....
by NoQ
14 Oct 2018, 15:49
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1426
Views: 169910

Re: Help needed testing 3.2.x Campaign games!

I made first tests with alpha 06 and due to their horrible accuracy, I found the Mini-Rocket Pod totally useless. I placed an inexperienced Mini-Rocket Pod near to a Repair Facility and let it shoot at a Scorpion body tank. I could have made a cup of coffee in the time it lasts. In campaign most of...
by NoQ
14 Oct 2018, 04:08
Forum: Ideas and suggestions
Topic: Artifacts/technology redistribution in Campaign.
Replies: 8
Views: 576

Re: Artifacts/technology redistribution in Campaign.

Even if you give away the Bug body from the start, i doubt it will be useful. In order to make stuff balanced, massive stat changes are necessary. And, at the same time, they are also sufficient, if there is enough of them. While rebalancing weapons to avoid spamming anti-tank rockets throughout the...
by NoQ
06 Oct 2018, 19:23
Forum: Other Talk
Topic: Unable to sell Warzone2100?
Replies: 3
Views: 340

Re: Unable to sell Warzone2100?

Currently the Warzone 2100 Project is not a commercial organization; it is merely a fact of collaboration of a few independent people over the internet. They don't make profits, and if they were given money, they don't have a procedure to distribute money among developers. The aforementioned donatio...
by NoQ
29 Sep 2018, 18:26
Forum: Ideas and suggestions
Topic: Artifacts/technology redistribution in Campaign.
Replies: 8
Views: 576

Re: Artifacts/technology redistribution in Campaign.

All these ideas you have can be accomplished by tweaking stats. There's no need to break the plot. Eg., buff cyborgs against rockets - the player realizes that lancers are cool, and then bah, a swarm of cyborgs shows up, i believe that pretty much was the intended plot, but they didn't have time to ...
by NoQ
27 Sep 2018, 04:28
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 259987

Re: [3.1+] NullBot: an adaptive skirmish AI

Dunno what you mean by endpoints (events?), but almost everything you need to know is in the official API documentation . In my opinion, the best way to teach yourself how things work is to try to write a very simple AI that does almost nothing. Eg., just selects a truck, builds a factory, produces ...
by NoQ
26 Sep 2018, 04:43
Forum: Technical Help / Troubleshooting
Topic: Warzone 2100 3.2.3 crashed
Replies: 5
Views: 501

Re: Warzone 2100 3.2.3 crashed

Weird. Could you attach a crash dump? Still, see if deleting (or moving away) mods and maps helps.
by NoQ
26 Sep 2018, 00:22
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 259987

Re: [3.1+] NullBot: an adaptive skirmish AI

Please to not post what you do not know for sure! This is known for sure. Even though the author is posting in the wrong thread, which means that he probably didn't notice the NullBot3 work, it's quite obvious that i didn't work on this for years, and i keep saying that my current life circumstance...