Search found 5559 matches

by NoQ
Yesterday, 05:24
Forum: Balance
Topic: Increase rate of fire for Bunker Buster
Replies: 4
Views: 87

Re: Increase rate of fire for Bunker Buster

Buildings can be destroyed more effectively and with less risk of losing units with cannons... You cannot develop cannons and rockets simultaneously in a competitive game. Which pretty much defines the place for bunker busters in the balance: the anti-building weapon of the rocket "race". Bunker bu...
by NoQ
23 Jan 2019, 09:00
Forum: Development
Topic: Latest development builds: portable & installer versions broken
Replies: 7
Views: 719

Re: Latest development builds: portable & installer versions broken

I'm not a total idiot i have my files backed up on a second hard drive so even if i get a virus or windows gets corrupted I just reformat and reinstall from my clean true image back up which is also stored on the other hard drive A regular off-topic reminder that losing data is pretty much the smal...
by NoQ
04 Jan 2019, 15:57
Forum: Other Talk
Topic: Distribution
Replies: 4
Views: 442

Re: Distribution

bdspyder wrote:
04 Jan 2019, 03:11
I was wondering if it would be acceptable if i posted a link to the Warzone 2100 project on my discord and forum for those who may find it fun?
There are no formal restrictions here, as far as i'm aware of. And i'm pretty sure nobody minds :)
by NoQ
30 Dec 2018, 07:24
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 188702

Re: Help needed testing 3.2.x Campaign games!

Hit-and-run and kiting advantages are even more powerful against stupid AIs.
by NoQ
29 Dec 2018, 08:37
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 188702

Re: Help needed testing 3.2.x Campaign games!

the Lancer is doing damage of 1840 per minute against a tracked NP unit with Scorpion body, if all projectiles hit. In the same situation, the MRP is doing damage of 2625 per minute, if all projectiles hit. This shows, that the accuracy of the MRP has to be lower than the accuracy of the Lancer. Wi...
by NoQ
17 Dec 2018, 18:59
Forum: Addon discussions
Topic: Wrath Sniper's Maps
Replies: 11
Views: 1012

Re: Wrath Sniper's Maps

Yeah, unfortunately, scavengers are too unfair and random; they control all their units as a single group that attacks one random player at a time. I think it'd be great to modify scavengers to have every factory operate independently, like i did in the ultimate scavengers mod.
by NoQ
17 Dec 2018, 03:56
Forum: Addon discussions
Topic: Maps
Replies: 39
Views: 7340

Re: Maps

Wrath Sniper wrote:
17 Dec 2018, 02:04
I was thinking to start a new topic in addon discussions?
Yup.
by NoQ
16 Dec 2018, 21:16
Forum: Addon discussions
Topic: Maps
Replies: 39
Views: 7340

Re: Maps

Any other feedback about the map? You're doing great, dude. This is definitely the best "first map" i've ever seen anybody make. Huge, hand-crafted, asymmetric, beautiful. These nitpicks you hear are extremely minor, very few people actually bother fixing them or even notice them during the game. Y...
by NoQ
24 Nov 2018, 11:05
Forum: Campaign
Topic: Perf impact of libcampaign and group management
Replies: 1
Views: 476

Re: Perf impact of libcampaign and group management

Clustering code is copied almost without change from NullBot. I spent a huge amount of iterations before coming up with the current regrouping algorithm and i doubt it can be simplified significantly for the purposes of a general-purpose AI, but it can probably be simplified significantly for specia...
by NoQ
20 Nov 2018, 21:35
Forum: Coding
Topic: Flowfield prototype
Replies: 15
Views: 1844

Re: Flowfield prototype

No idea how it will behave in MP games, no code for debugSync has been made. The overall idea is to make the behavior entirely deterministic. Your code should not rely on wall-clock timeouts but should instead rely on timeouts formulated in terms of game frames, should not use floating-point arithm...
by NoQ
10 Nov 2018, 08:06
Forum: Balance
Topic: A possible new accuracy system
Replies: 6
Views: 838

Re: A possible new accuracy system

With above system (-2.5% per tile) it means that target would be just unhittable This is incorrect because the shot that rolled a miss can still hit the target with positive probability because hitting the target is physics-based. Realism-wise i'd rather imagine that this linear decrease is a prope...
by NoQ
02 Nov 2018, 08:12
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 1559

Re: Problems MODING the new 3.2, cannot add new Cyborg

Whooops :oops: You're right, yes, it's still visibility-cheating, on pretty much all difficulty levels, though it doesn't really matter on Easy difficulty. Which doesn't mean that the AI's units see farther in combat; it's only about having full knowledge about the game state within the script and b...
by NoQ
31 Oct 2018, 17:59
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 1559

Re: Problems MODING the new 3.2, cannot add new Cyborg

The game gives double power from derricks to all AIs on Insane difficulty, and reduced power on Easy difficulty. That's the only cheat present and specific AIs cannot opt out of it. When you click Insane, you get what you ask for. Previously Insane had no effect at all compared to Hard, on any of th...
by NoQ
29 Oct 2018, 23:41
Forum: Website feedback
Topic: Warzone 2100 in Windows Store
Replies: 2
Views: 521

Re: Warzone 2100 in Windows Store

http://developer.wz2100.net/ticket/4595 http://forums.wz2100.net/viewtopic.php?f=3&t=13750&p=138598 Long story short: selling GPL software is legal and there exist large international corporations that make money pretty much entirely by selling open-source software with large portions of GPL softwar...
by NoQ
15 Oct 2018, 01:18
Forum: Balance
Topic: A possible new accuracy system
Replies: 6
Views: 838

Re: A possible new accuracy system

Five years? %$#@. I'm old :( A short tl;dr of the previous thread. Changing miss radius depending on various values is realistic and attractive, but bad for gameplay and screws up multiplayer balance. Such values may be accuracy upgrades or distances. Let's suppose we're within current game rules ra...