Search found 16 matches
- 26 Mar 2018, 02:14
- Forum: Development
- Topic: Petition to reinstate Guard, Persue and Hold orders!
- Replies: 164
- Views: 118670
Re: Petition to reinstate Guard, Persue and Hold orders!
Bloody hell, I take a five year hiatus and when I come back my gun batteries are all dancing the polka! And why? Because the hold function was hard to discover? Well guess what genius, I didn't even know the hold function was still in the game at all until now! You've taken something that took me 6 ...
- 25 Mar 2018, 22:26
- Forum: Game related Discussions
- Topic: Oh where has my version-ity gone?
- Replies: 4
- Views: 4514
Re: Oh where has my version-ity gone?
I've got multiple non-portable versions* installed. No conflicts whatsoever, although my 3.1.5 config folder is inside a generic 3.1 config folder. 3.1.5 seems to be the most recent version with widespread mod support, although there is ongoing work to port mods over to 3.2.3. *2.3.9, 3.1.2, 3.1.5, ...
- 24 Mar 2018, 23:48
- Forum: Balance
- Topic: What tank traps used to be
- Replies: 4
- Views: 11022
Re: What tank traps used to be
The tank traps in warzone are dragons teeth.
- 24 Mar 2018, 22:39
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 60186
Re: New release planning (3.2.4)/ 3.3.0
No such weapon becomes more accurate at longer ranges. This isn't strictly true. Anti-Tank missiles have something called deadzone where they are either completely unusable or incredibly inaccurate. It takes some time for the guidance system to stabilize the missile, before this happens the missile...
- 23 Mar 2018, 22:57
- Forum: Addon discussions
- Topic: Map: The Battlelands (TBL) V2.0
- Replies: 18
- Views: 19873
Re: Map: The Battlelands (TBL) V2.0
I remember playing this map back in the day, and it remains one of my favourites. However, there is still much room for improvement. In addition to what other folks have said, there is much impassible terrain that is not visibly distinctive as impassible. Much of the highway medians, and a good amou...
- 13 Jan 2010, 09:48
- Forum: Ideas and suggestions
- Topic: Tracer bullets
- Replies: 25
- Views: 11290
Re: Tracer bullets
That would be hard to implement
- 13 Jan 2010, 08:10
- Forum: Ideas and suggestions
- Topic: Tracer bullets
- Replies: 25
- Views: 11290
Tracer bullets
I can never tell if i'm hitting something with a machine gun...
- 13 Jan 2010, 07:35
- Forum: Ideas and suggestions
- Topic: bridges
- Replies: 14
- Views: 5332
Re: bridges
Wait, we have no idea how this game is coded?
- 13 Jan 2010, 07:32
- Forum: Development
- Topic: Mini-rocket ARTILLERY
- Replies: 53
- Views: 28251
Re: Mini-rocket ARTILLERY
Katyusha would be good, who dosent know what one is
- 08 Jan 2010, 01:16
- Forum: Development
- Topic: Mini-rocket ARTILLERY
- Replies: 53
- Views: 28251
Re: Mini-rocket ARTILLERY
Reduced range artillery rocket RAR , and call the ripple Long range artillery rocket LAR
- 01 Jan 2010, 21:35
- Forum: Development
- Topic: Mini-rocket ARTILLERY
- Replies: 53
- Views: 28251
Re: Mini-rocket ARTILLERY
It can hit what it cant see? Maybe I remember it wrong then...13KukYNexus666 wrote:It can.Fire Truck wrote:Make it so it can fire over walls and over cliffs.
- 01 Jan 2010, 18:47
- Forum: Development
- Topic: Mini-rocket ARTILLERY
- Replies: 53
- Views: 28251
Re: Mini-rocket ARTILLERY
Make it so it can fire over walls and over cliffs. With the angle it has it should be able to. Then it WILL be artillery.
- 25 Dec 2009, 00:32
- Forum: Other Talk
- Topic: SCAVENGER BASES?
- Replies: 4
- Views: 2380
Re: SCAVENGER BASES?
The fence corners only face Left-down
I think i have a good solution to the problem. Make a square out of the fence and put a tower in the resulting hole. something like this [+]
Bitmap files aren't allowed
I think i have a good solution to the problem. Make a square out of the fence and put a tower in the resulting hole. something like this [+]
Bitmap files aren't allowed
- 24 Dec 2009, 23:51
- Forum: Mapping / Modding tools & discussions
- Topic: Scavenger Mod - Development
- Replies: 36
- Views: 23454
Re: Scavenger Mod - Development
why not give them current us military tech at higher levels? humvee's, bradleys & M1A2's etc (make the M1 equiv balanced with the scorpion or something) mobile MRLS. throw in F4's, F18's or maybe harriers for air power hundreds of these (F4's & F18's) in aircraft graveyards today, could be ...
- 24 Dec 2009, 19:55
- Forum: Mapping / Modding tools & discussions
- Topic: Campaign mod
- Replies: 3
- Views: 1838
Campaign mod
Anyone think of making a mod that gives you the scavenger's tech and gives them the project's tech? :3 Not changing the story or campaign too much, just switching the technology. Forgive my vagueness and ignorance. :| P.S. I am attempting something on my own. Don't expect too much to come of it thou...