I guess that makes sure it's an unreachable tech
There are also some redundant prerequisites, where tech C depends on tech A and B, but tech B also depends on tech A, meaning you'd need A anyway for C, without C directly depending on A.
Search found 21 matches
- 23 Jul 2007, 19:59
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17788
- 18 Jul 2007, 20:03
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 1
- Replies: 141
- Views: 81553
Re: Warzone 2100 wish list - all can contribute.
at first glance i like the idea, but given more thought, i wouldnt want to play games with that pluged in. as a turtle. my ability to micro manage my research better than my enemies is mostly what wins me the war.. if everyone could do what you say then we would all just select the best money resea...
- 18 Jul 2007, 19:53
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17788
Re: Now THAT's a Techtree!
I've been playing with grouping some tech-types together. Didn't make the image any smaller (it grew even larger) but it is a bit more readable...
http://pkedu.fbt.wur.nl/~hylke/data/techTreeMP.png
I'm starting to think this tech tree is simply to large and complex to display graphically
http://pkedu.fbt.wur.nl/~hylke/data/techTreeMP.png
I'm starting to think this tech tree is simply to large and complex to display graphically
- 10 Jul 2007, 13:30
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 1
- Replies: 141
- Views: 81553
Re: Warzone 2100 wish list - all can contribute.
I'd like to be able to set a target-upgrade for a research centre, and have it automatically research all prerequisites. So right at the start I can set my first RC to research up to "repair facility" and it will do all the work necessary to get there. If it ever has "nothing to do&qu...
- 29 Jun 2007, 15:11
- Forum: Other Talk
- Topic: Upgrade Research
- Replies: 8
- Views: 4001
Re: Upgrade Research
For a graphical version of the tech tree, take a look at this thread:
http://wz2100.net/forum/index.php?topic=588.0
Open the image linked to in that thread in a proper image viewer, as web browsers are not very suitable for images this size
http://wz2100.net/forum/index.php?topic=588.0
Open the image linked to in that thread in a proper image viewer, as web browsers are not very suitable for images this size
- 01 May 2007, 20:33
- Forum: Artwork
- Topic: Re-done PIEs
- Replies: 174
- Views: 112195
Re: Re-done PIEs
Damn, these look good!
- 26 Apr 2007, 18:36
- Forum: Bug reporting
- Topic: Campaign 3 mission 3 NEXUS transport stuck
- Replies: 2
- Views: 18804
Re: Campaign 3 mission 3 NEXUS transport stuck
I've also seen this problem, but when I replayed the level it didn't occur.
- 26 Apr 2007, 18:35
- Forum: Bug reporting
- Topic: Aircraft in infinite loop
- Replies: 19
- Views: 43608
Re: Aircraft in infinite loop
Here's a new version of my patch. I changed the directions to float instead of FRACT. Savegames are not changed, it saves the direction as int, as it used to, and converts them back to float on loading. So savegames are just as backwards (in)compatible as the rest of SVN. I tested skirmish and campa...
- 16 Apr 2007, 09:51
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17788
Re: Now THAT's a Techtree!
Just a couple of hours to learn how graphviz works and to learn python. Both of wich I planned on doing anyway so this was just a nice "first project"
- 14 Apr 2007, 15:09
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17788
Re: Now THAT's a Techtree!
I added some more shapes (trapezium for VTOL stuff, double-box for research upgrades)
And it can now change the edge-style.
Attached is the python script I made to generate the graphvis DOT files.
And it can now change the edge-style.
Attached is the python script I made to generate the graphvis DOT files.
- 14 Apr 2007, 12:44
- Forum: Development
- Topic: WZ mini mod?
- Replies: 20
- Views: 11216
Re: WZ mini mod?
I so agree on that grouping those would be very, very nice. But I think that's even more important for the research tab. The research list sometimes spans 5 or 6 tabs, that's just horrible!
- 14 Apr 2007, 12:15
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17788
Re: Now THAT's a Techtree!
A3 or A2 might be large enough :D Giel, from data/stats/research/cam1: http://pkedu.fbt.wur.nl/~hylke/data/techTreecam1.png from data/stats/research/cam2: http://pkedu.fbt.wur.nl/~hylke/data/techTreecam2.png from data/stats/research/cam3: http://pkedu.fbt.wur.nl/~hylke/data/techTreecam3.png There's ...
- 13 Apr 2007, 20:10
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17788
Re: Now THAT's a Techtree!
I warned you
I've added a few shapes for some types:
Cyborgs: ellipse
Defense: octagon
Weapons: hexagon
Now it's 9216x4647
I've added a few shapes for some types:
Cyborgs: ellipse
Defense: octagon
Weapons: hexagon
Now it's 9216x4647
- 13 Apr 2007, 19:33
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17788
Now THAT's a Techtree!
It's BIG, in glorious black and white:
http://pkedu.fbt.wur.nl/~hylke/data/techTree.png
In a next version I'll add shapes for different types of tech.
Interesting note: There are some redundant correlations in the stats, like the Hurricane AA Turret -> Cyclone Flak Turret dependency.
http://pkedu.fbt.wur.nl/~hylke/data/techTree.png
In a next version I'll add shapes for different types of tech.
Interesting note: There are some redundant correlations in the stats, like the Hurricane AA Turret -> Cyclone Flak Turret dependency.
- 11 Apr 2007, 18:19
- Forum: Bug reporting
- Topic: Aircraft in infinite loop
- Replies: 19
- Views: 43608
Re: Aircraft in infinite loop
Would it be possible to "just" do a global search&replace and change every instance of FRACT to float and MAKEFRACT to (float)? If I only change the moevDirection to float, we get an ugly mix of FRACT's and float's...