Search found 21 matches

by The Noid
23 Jul 2007, 19:59
Forum: Other Talk
Topic: Now THAT's a Techtree!
Replies: 22
Views: 11036

Re: Now THAT's a Techtree!

I guess that makes sure it's an unreachable tech :)

There are also some redundant prerequisites, where tech C depends on tech A and B, but tech B also depends on tech A, meaning you'd need A anyway for C, without C directly depending on A.
by The Noid
18 Jul 2007, 20:03
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 1
Replies: 141
Views: 41426

Re: Warzone 2100 wish list - all can contribute.

at first glance i like the idea, but given more thought, i wouldnt want to play games with that pluged in. as a turtle. my ability to micro manage my research better than my enemies is mostly what wins me the war.. if everyone could do what you say then we would all just select the best money resea...
by The Noid
18 Jul 2007, 19:53
Forum: Other Talk
Topic: Now THAT's a Techtree!
Replies: 22
Views: 11036

Re: Now THAT's a Techtree!

I've been playing with grouping some tech-types together. Didn't make the image any smaller (it grew even larger) but it is a bit more readable...
http://pkedu.fbt.wur.nl/~hylke/data/techTreeMP.png

I'm starting to think this tech tree is simply to large and complex to display graphically :(
by The Noid
10 Jul 2007, 13:30
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 1
Replies: 141
Views: 41426

Re: Warzone 2100 wish list - all can contribute.

I'd like to be able to set a target-upgrade for a research centre, and have it automatically research all prerequisites. So right at the start I can set my first RC to research up to "repair facility" and it will do all the work necessary to get there. If it ever has "nothing to do" because some oth...
by The Noid
29 Jun 2007, 15:11
Forum: Other Talk
Topic: Upgrade Research
Replies: 8
Views: 1619

Re: Upgrade Research

For a graphical version of the tech tree, take a look at this thread:
http://wz2100.net/forum/index.php?topic=588.0

Open the image linked to in that thread in a proper image viewer, as web browsers are not very suitable for images this size :)
by The Noid
01 May 2007, 20:33
Forum: Artwork
Topic: Re-done PIEs
Replies: 174
Views: 56399

Re: Re-done PIEs

:o Damn, these look good!  :)
by The Noid
26 Apr 2007, 18:36
Forum: Bug reporting
Topic: Campaign 3 mission 3 NEXUS transport stuck
Replies: 2
Views: 7415

Re: Campaign 3 mission 3 NEXUS transport stuck

I've also seen this problem, but when I replayed the level it didn't occur.
by The Noid
26 Apr 2007, 18:35
Forum: Bug reporting
Topic: Aircraft in infinite loop
Replies: 19
Views: 18997

Re: Aircraft in infinite loop

Here's a new version of my patch. I changed the directions to float instead of FRACT. Savegames are not changed, it saves the direction as int, as it used to, and converts them back to float on loading. So savegames are just as backwards (in)compatible as the rest of SVN. I tested skirmish and campa...
by The Noid
16 Apr 2007, 09:51
Forum: Other Talk
Topic: Now THAT's a Techtree!
Replies: 22
Views: 11036

Re: Now THAT's a Techtree!

Just a couple of hours to learn how graphviz works and to learn python. Both of wich I planned on doing anyway so this was just a nice "first project" :D
by The Noid
14 Apr 2007, 15:09
Forum: Other Talk
Topic: Now THAT's a Techtree!
Replies: 22
Views: 11036

Re: Now THAT's a Techtree!

I added some more shapes (trapezium for VTOL stuff, double-box for research upgrades)
And it can now change the edge-style.

Attached is the python script I made to generate the graphvis DOT files.
by The Noid
14 Apr 2007, 12:44
Forum: Development
Topic: WZ mini mod?
Replies: 20
Views: 5060

Re: WZ mini mod?

I so agree on that grouping those would be very, very nice. But I think that's even more important for the research tab. The research list sometimes spans 5 or 6 tabs, that's just horrible!
by The Noid
14 Apr 2007, 12:15
Forum: Other Talk
Topic: Now THAT's a Techtree!
Replies: 22
Views: 11036

Re: Now THAT's a Techtree!

A3 or A2 might be large enough :D Giel, from data/stats/research/cam1: http://pkedu.fbt.wur.nl/~hylke/data/techTreecam1.png from data/stats/research/cam2: http://pkedu.fbt.wur.nl/~hylke/data/techTreecam2.png from data/stats/research/cam3: http://pkedu.fbt.wur.nl/~hylke/data/techTreecam3.png There's ...
by The Noid
13 Apr 2007, 20:10
Forum: Other Talk
Topic: Now THAT's a Techtree!
Replies: 22
Views: 11036

Re: Now THAT's a Techtree!

I warned you :D

I've added a few shapes for some types:
Cyborgs: ellipse
Defense: octagon
Weapons: hexagon

Now it's 9216x4647 :D
by The Noid
13 Apr 2007, 19:33
Forum: Other Talk
Topic: Now THAT's a Techtree!
Replies: 22
Views: 11036

Now THAT's a Techtree!

It's BIG, in glorious black and white:
http://pkedu.fbt.wur.nl/~hylke/data/techTree.png

In a next version I'll add shapes for different types of tech.

Interesting note: There are some redundant correlations in the stats, like the Hurricane AA Turret -> Cyclone Flak Turret dependency.
by The Noid
11 Apr 2007, 18:19
Forum: Bug reporting
Topic: Aircraft in infinite loop
Replies: 19
Views: 18997

Re: Aircraft in infinite loop

Would it be possible to "just" do a global search&replace and change every instance of FRACT to float and MAKEFRACT to (float)? If I only change the moevDirection to float, we get an ugly mix of FRACT's and float's...