There are also some redundant prerequisites, where tech C depends on tech A and B, but tech B also depends on tech A, meaning you'd need A anyway for C, without C directly depending on A.
at first glance i like the idea, but given more thought, i wouldnt want to play games with that pluged in. as a turtle. my ability to micro manage my research better than my enemies is mostly what wins me the war.. if everyone could do what you say then we would all just select the best money resea...
I'd like to be able to set a target-upgrade for a research centre, and have it automatically research all prerequisites. So right at the start I can set my first RC to research up to "repair facility" and it will do all the work necessary to get there. If it ever has "nothing to do" because some oth...
Here's a new version of my patch. I changed the directions to float instead of FRACT. Savegames are not changed, it saves the direction as int, as it used to, and converts them back to float on loading. So savegames are just as backwards (in)compatible as the rest of SVN. I tested skirmish and campa...
I so agree on that grouping those would be very, very nice. But I think that's even more important for the research tab. The research list sometimes spans 5 or 6 tabs, that's just horrible!
A3 or A2 might be large enough :D Giel, from data/stats/research/cam1: http://pkedu.fbt.wur.nl/~hylke/data/techTreecam1.png from data/stats/research/cam2: http://pkedu.fbt.wur.nl/~hylke/data/techTreecam2.png from data/stats/research/cam3: http://pkedu.fbt.wur.nl/~hylke/data/techTreecam3.png There's ...
Would it be possible to "just" do a global search&replace and change every instance of FRACT to float and MAKEFRACT to (float)? If I only change the moevDirection to float, we get an ugly mix of FRACT's and float's...