Search found 12 matches

by Killar
12 Jun 2010, 19:18
Forum: 2.3.x
Topic: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
Replies: 50
Views: 40180

Re: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)

Please do, as I am not totally convinced. LOL
by Killar
12 Jun 2010, 01:40
Forum: 2.3.x
Topic: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
Replies: 50
Views: 40180

Re: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)

I currently do use flame, but I wanted to also give this a try. Plus I also excitedly await a better release of flaME for mac. By that I mean not having to launch from Terminal and without the two bugs it currently has.
by Killar
10 Jun 2010, 23:36
Forum: 2.3.x
Topic: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
Replies: 50
Views: 40180

Re: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)

This is the error I get.

Image
by Killar
12 Apr 2010, 01:57
Forum: News and announcements
Topic: 2.3 beta 13 is released!
Replies: 28
Views: 13721

Re: 2.3 beta 13 is released!

lol, /kick Crymson Gyn
by Killar
25 Mar 2010, 23:30
Forum: News and announcements
Topic: 2.3 Beta 11a is released!
Replies: 82
Views: 32188

Re: 2.3 Beta 11a is released!

Can you be more specific about the situation in which your sensor started firing on the barrel/artifact This I believe will also happen in campaign and here is how it happens..... 1)Build a sensor unit 2)Find a barrel, artifact, or something else you can pick up **Make sure you have some kind of ar...
by Killar
22 Mar 2010, 23:40
Forum: Artwork
Topic: Gfx Improvement Ideas / WZM Format proposals
Replies: 59
Views: 27100

Re: Gfx Improvement Ideas / WZM Format proposals

So what has happened since last September?
by Killar
28 Feb 2010, 05:24
Forum: News and announcements
Topic: 2.3 Beta 11a is released!
Replies: 82
Views: 32188

Re: 2.3 Beta 11a is released!

I've also seen the cyborgs without bodies, when I saw it though it was an entire army a team member had.
by Killar
23 Feb 2010, 03:40
Forum: Mapping / Modding tools & discussions
Topic: A Map Editor
Replies: 305
Views: 66240

Re: A Map Editor

I would also love to see a mac version of this. I know alot of people would benefit from mac and linux ports.
by Killar
11 Dec 2009, 00:43
Forum: Technical Help / Troubleshooting
Topic: WZ 2.3 beta 3 crashes in campaing (mac 10.5.8)
Replies: 2
Views: 460

Re: WZ 2.3 beta 3 crashes in campaing (mac 10.5.8)

I found out how to make it crash. when you are loading a transport for re-enforcements select a unit to transport and the in the box that shows the vehicles that are in the transport click it to get it out of the transport. It immediately crashes. P.s. That wasn't the only way it crashed. it also cr...
by Killar
10 Dec 2009, 03:54
Forum: Technical Help / Troubleshooting
Topic: WZ 2.3 beta 3 crashes in campaing (mac 10.5.8)
Replies: 2
Views: 460

WZ 2.3 beta 3 crashes in campaing (mac 10.5.8)

It has crashed 2 times today but I have no idea why. I attached the 2 reports i got to send to apple.
by Killar
03 Dec 2009, 00:33
Forum: Technical Help / Troubleshooting
Topic: WZ crashes online (mac 10.5.8)
Replies: 0
Views: 419

WZ crashes online (mac 10.5.8)

WZ is crashing when the connection is dropped by the host before I quit myself. Also some times it crashes when I'm hosting the game. Not in game, but in the lobby. I will attach the apple crash reports for this. I forgot to put this: its version 2.3 beta 3 UPDATE** it crashed while i was in a multi...
by Killar
01 Dec 2009, 00:51
Forum: Technical Help / Troubleshooting
Topic: Multiplayer game crashes 2.2.4 (Mac Leopard 10.5.8) Updated
Replies: 1
Views: 368

Multiplayer game crashes 2.2.4 (Mac Leopard 10.5.8) Updated

It crashes just a few minutes after the multiplayer game starts. I really haven't played online much so its kinda frustrating that when I start playing it crashes. :stare: The only report I have is the Apple Crash report which I attached. All help appreciated. Thanks in Advance. This just happened b...