Search found 239 matches
- 19 Jan 2013, 00:14
- Forum: Ideas and suggestions
- Topic: Idea about research in Multiplayer
- Replies: 17
- Views: 5810
Re: Idea about research in Multiplayer
In my opinion, you can say the same about oil rush (Witch I don't like at all, but is neseccary for the game), and droid clicking. Pro players will always be pro players and noobs (like me, a 4 years noob) must play more to learn. However, there can be a limiting or aiding situation. I was thinking ...
- 12 Jan 2013, 23:27
- Forum: Other Talk
- Topic: Warzone 2100 Fork: Legacy
- Replies: 152
- Views: 62589
Re: Warzone 2100 Fork: Legacy
Hi bendib, will the legacy project have the same effect on the main game as Glest AE fork had on Glest? Because in that game, the AE project did add alot of greate gaming experience, but in the same time, the main game was developped to be more stable and more feature rich. Eventually the where so f...
- 14 Dec 2012, 18:58
- Forum: Ideas and suggestions
- Topic: Idea: Mini-AI to automate player's commanders
- Replies: 32
- Views: 19857
Re: Idea: Mini-AI to automate player's commanders
I don't like the idea that the computer will play instead of me. However, some additions to the commander would make them really effective like: * The ability to plan a strategy (Somethink similar to queue actions, but in generalized manner, like queue goals) * The ability to target an area and not ...
- 01 Dec 2012, 16:49
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 400231
Re: Warzone 2100: Contingency (Beta now released)
Man I've just played it for the first time, and I must say - this is SO MUCH INTERESTING and FUN! .... But it crashed: Program: C:\Program Files\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100) Command line: "C:\Program Files\Warzone 2100-3.1_rc3\warzone2100.exe" Version: Version SDL-3.1 ...
- 01 Dec 2012, 10:30
- Forum: Other Talk
- Topic: Hey look, Warzone 2100 movie form!
- Replies: 3
- Views: 2541
Re: Hey look, Warzone 2100 movie form!
Yes. And I want to actually watch the movie
- 30 Nov 2012, 19:56
- Forum: Other Talk
- Topic: Hi all. Its amazing !
- Replies: 1
- Views: 1702
Re: Hi all. Its amazing !
Yes I agree, warzone 2100 is a pretty amazing game
I recommend for you to search the "Art Revolution 2" mod, it contains a lot of new graphics that well make the game look even better.
I recommend for you to search the "Art Revolution 2" mod, it contains a lot of new graphics that well make the game look even better.
- 17 Nov 2012, 20:10
- Forum: Ideas and suggestions
- Topic: Wrecks
- Replies: 19
- Views: 7339
Re: Wrecks
It sounds like a good idea. I think also that bullets and missiles and flamers can leave wrecks but bombs with explosions will destroy the wrecks.
- 02 Nov 2012, 20:27
- Forum: Scripting
- Topic: CoffeeScript for warzone scripting.
- Replies: 18
- Views: 11820
Re: CoffeeScript for warzone scripting.
If you want to find a better language that compiles to JS, try haxe.
http://haxe.org/
http://haxe.org/
- 12 Oct 2012, 09:41
- Forum: News and announcements
- Topic: 3.1 rc 3 is now out!
- Replies: 60
- Views: 77553
Re: 3.1 rc 3 is now out!
[*] Change: Auto-repair now works all the time, not just when droids are stopped ( 8c83693ba6 ) Hmm, this has a major impact on balance in longer games. I thought it was intended as a tactical decision that you can either attack or being auto-repaired. I wiped 3 bases of nullbot enemies with a gang...
- 09 Oct 2012, 19:34
- Forum: Development
- Topic: Millions of errors in skirmish play on RC2
- Replies: 8
- Views: 4913
Re: Millions of errors in skirmish play on RC2
Thanks! And thank you too, NoQ.
- 09 Oct 2012, 11:05
- Forum: Development
- Topic: Millions of errors in skirmish play on RC2
- Replies: 8
- Views: 4913
Re: Millions of errors in skirmish play on RC2
I would love that! I liked the elaborated notificationsaubergine wrote:I've just upgraded to 3.1 RC 2 so will see if I can track down the SitRep mod errors.
- 09 Oct 2012, 11:03
- Forum: Balance
- Topic: Ridiculously Fast Construction
- Replies: 34
- Views: 18075
Re: Ridiculously Fast Construction
To add to this: 15 trucks buildings 15 defence structures in a row one after another should finish later then 15 trucks each building one defence structure? No but, the mean amount of turret firing during that time is 7.5 if you build one after another and 0 if you build them with one truck each. I...
- 09 Oct 2012, 11:01
- Forum: News and announcements
- Topic: 3.1 rc 3 is now out!
- Replies: 60
- Views: 77553
Re: 3.1 rc 3 is now out!
Thanks for the release!
- 08 Oct 2012, 12:05
- Forum: Balance
- Topic: Ridiculously Fast Construction
- Replies: 34
- Views: 18075
Re: Ridiculously Fast Construction
To add to this: 15 trucks buildings 15 defence structures in a row one after another should finish later then 15 trucks each building one defence structure?
- 02 Oct 2012, 23:43
- Forum: Balance
- Topic: Ridiculously Fast Construction
- Replies: 34
- Views: 18075
Re: Ridiculously Fast Construction
I don't see any problem right now.
What can be done is make each additional tack be 75% effective then the last one, so there will be a point when it will become neglectable.
What can be done is make each additional tack be 75% effective then the last one, so there will be a point when it will become neglectable.