Search found 635 matches

by Bethrezen
06 Apr 2019, 22:53
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 41
Views: 2360

Re: Need help developing 3.3.0 campaign

On the one hand, that's right, on the other hand, it's a challenge for your tactical skills. Using a huge amount of units to destroy the enemy is easy, but to do this with a limited amount is a challenge. I think it's worth to test it and we should also see what other players think about it as soon...
by Bethrezen
04 Apr 2019, 02:40
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 83
Views: 5946

Re: Release 3.3.0 beta 1

I take it XP support still hasn't been sorted out ? because i just tried to run this but I'm just getting the this is not a valid win 32 application error.

unfortunate :(
by Bethrezen
04 Apr 2019, 02:05
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 41
Views: 2360

Re: Need help developing 3.3.0 campaign

Howdy all So after all the chaos of the last few months, I finally have a bit of time, so though I catch up with the latest developments. About the unit limit. Personally I'm not a big fan of doing this, because it cripples your tactical flexibility and results in a retarded amount of time being was...
by Bethrezen
10 Feb 2019, 03:05
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

If you really want to apply these dpm's to a half-tracked Scorpion body unit they are way, way, way too high. As I calculated in my last post, the currently overpowered Lancer in the master version is doing a dpm of 1008 against this unit. And now you want to apply a 50% higher damage for the Lance...
by Bethrezen
08 Feb 2019, 18:06
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

Ok so I think I may have just come across a crazy weird bug. I was trying to work out how much I would need to alter the High Temperature Flame Gel mk3 upgrade in order to translate the damage changes and I noticed this weird anomaly I can't explain. Currently the upgrade values for each of the dama...
by Bethrezen
08 Feb 2019, 15:46
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

Ok so been playing with the flamer a bit more trying to figure out how the burn damage is calculated because every time I tried I couldn’t get the calculation to match with what happened in game but then I realised that’s because my test methodology was flawed, see what I was doing before was just f...
by Bethrezen
08 Feb 2019, 15:38
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

Worked for me. Make sure you load into Alpha 6 from Alpha 5 cause artifact technologies are initialized when first entering the mission. I'll upload a new mod soon. Ohhhh bet ya that’s why its not working because I was just loading an alpha 6 save I didn’t load alpha 6 from alpha 5 DO'H!!!! well I'...
by Bethrezen
06 Feb 2019, 17:19
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

Ok so I'm having another bash at altering the research order for the first artefact on alpha 6 since changing the required research for the lancer and buster buster to the factory module as i did previously allow you to research the bunker buster and lancer on alpha 5 which is not correct. So I went...
by Bethrezen
06 Feb 2019, 14:48
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

The machine Gun has lost its damage. Accuracy of 50% leads to the fact that he often misses than hits the target. When I got the flamethrower stopped using the machine gun in full ( not effective). As Alfred already mentioned the Machine Gun was nurfed because they where to strong, having said that...
by Bethrezen
06 Feb 2019, 14:12
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

Once again your calculation is definitely wrong. The Lancer is shooting 5 times 2 rockets per minute and not 10 times as you calculated. Take a stopwatch to secure that you give the Lancer only one minute. If this calculation is confirmed in your tests I'm sure that you didn't check the time and ga...
by Bethrezen
04 Feb 2019, 04:18
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

Flamers are way too powerful. I started a new campaign and in alpha 02 flamers are running through the scavenger defenses like the defenses don't exist. And that before the upgrades you get in alpha 02. And also against hard structures in later levels. True enough but keep in mind the changes for t...
by Bethrezen
03 Feb 2019, 23:00
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

Ok so here is an updated version of my preposed changes for alpha 06 and here is a list of changes made. Tracks Weight reduced from 13,000 to 10,000 ("weight": 650 to "weight": 500) Base speed increased from 125 to 128 Bunker Buster Cost reduced from 150 to 113 Damage decreased from 125 to 96 Rate o...
by Bethrezen
03 Feb 2019, 22:47
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

You can attack your own units while the Alt key is pressed.
yeah i know but even when you force fire on your own units with a flamer burn damage isn't applied only impact damage is.
by Bethrezen
03 Feb 2019, 20:46
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

Flamer is too powerful against hardcrete. Tone down the burn damage, keep the previous structure modifier, and everything should work out. The burn damage is difficult to judge since I'm not able to set my own units on fire which makes it hard to see precisely how much burn damage is actually being...
by Bethrezen
01 Feb 2019, 12:17
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 201473

Re: Help needed testing 3.2.x Campaign games!

So far : - "incoming transmission" screens are often empty (in git). EDIT1: - the load transport icon in top left of the screen overlaps with console messages. This makes it difficult to discern units by clicking them and reading their textual description. - I don't know which mission I am playing,...