Search found 584 matches

by Bethrezen
20 Jul 2018, 15:27
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

Take a break in those situations. Otherwise it will compound and annoy you even more the longer whatever it is keeps happening. Yeah that's what I have been doing The whole idea of Alpha 5 is to be overwhelmingly out-gunned and not ready for this new mysterious enemy. This is no walk in the park an...
by Bethrezen
30 Jun 2018, 19:20
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

You don't need so many units. I could destroy every NP ground reinforcement with 10 half-tracked light cannon units. The difference though is that I'm not using stupid amounts of mobile repair units I only use 2 with each squad. In addition I'm not destroying the new scav base or the new paradigms ...
by Bethrezen
28 Jun 2018, 08:37
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

So we can resume onto Alpha 6 then? I'll need to give alpha 5 another go because i was actually having a few issues now this may well be down to bad tactics on my part so I'm going to give it another shot and see how i get on. one thing i can say though is that on insane at least you may well need ...
by Bethrezen
28 Jun 2018, 08:09
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

Question: Why do we need modifiers when you can achieve the same effect by simply manipulating the armour value of the target? Now I know that might seem like an odd question but bear with me. At face value the answer to that question seems simple, we need modifiers because we want the same weapon t...
by Bethrezen
27 Jun 2018, 01:38
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

ok so just had a go at setting the machine-gun to do 3 damage per shot against there structures which would be "ANTI PERSONNEL": { "BUNKER": 125, "MEDIUM": 85, } and actually I can't say I really noticed much if any difference against there normal structures though there was an appreciable differenc...
by Bethrezen
26 Jun 2018, 23:47
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

A difference of 150 is in grand scheme nothing. But in this special situation in alpha 01, you would increase the damage per minute by 50 % (from 300 to 450) and this is a significant change in alpha 01. This will have a remarkable effect on gameplay. It would be like increasing the damage of the m...
by Bethrezen
26 Jun 2018, 23:30
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

It's a little bit funny because now you are doing the math and I argue that the truth is in the game. oh don't think i don't see the irony in that :P the thing of it is though is that you are using the one third rule as a crutch and that's not what its meant for and doing so is bad practice which i...
by Bethrezen
26 Jun 2018, 22:48
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

No, it's not. You have included the armour of the medium structure and this is not included in the calculation of the one-third-damage. doesn't make any difference if you include the armour in the calculation or not you still get more or less the same answer 12 x 0.65 x 0.333333333 = 2.599999997 12...
by Bethrezen
26 Jun 2018, 21:59
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

You're doing the same mistake as me. If you want to calculate the damage of the one-third-rule you have to include the modifier. yeah except this isn't calculating the 1/3 rule 12x0.65=7.8 7.8-7=0.8 0.8x150=120 per minute this first set of equations is using ((damage x modifier) - armour) x ROF to ...
by Bethrezen
26 Jun 2018, 19:57
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

For me this it's simply about fixing errors if you are invoking the one third rule then you obviously have your settings wrong and they should be fixed. I mean for the sake of argument assume for a minute that the one third rule didn't exist what would you do if weapons where dealing no damage or ne...
by Bethrezen
26 Jun 2018, 14:45
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

I don't see how that can possibly be right because for a start modifiers are always applied last that's way they are called modifiers. So taking the heavy machine-gun as an example Damage of 30 Rate of fire of 107 A hard modifier of 25 that would be 30 x 107 = 3210 damage per minute next we work out...
by Bethrezen
26 Jun 2018, 11:48
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

Ok so I have been playing about and if I understand this right then the one third rule is triggered when the damage that you would deal is either 0 or less then one third of your base damage. With the current values the heavy machine-gun has Damage of 30 Rate of fire of 107 A hard modifier of 25 So ...
by Bethrezen
25 Jun 2018, 14:49
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

With two damage upgrades, the one-third-rule doesn't take place for the light cannon. As you calculated it's doing a damage of 17 per round against hard structures, one-third would be 11 true but if you increase the damage of flamers and heavy machine-guns slightly to avoid invoking the one third r...
by Bethrezen
25 Jun 2018, 13:13
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

The point i was trying to make though is that you want to tune the damage up just enough to avoid invoking the one third rule, because if you are invoking the one third rule then you have obviously set the damage and / or modifiers to low. so by increasing the damage of the flamer and heavy machine ...
by Bethrezen
25 Jun 2018, 01:55
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1381
Views: 149493

Re: Help needed testing 3.2.x Campaign games!

I think I found the reason why the light cannon is doing worse in comparison to the HMG when the light cannon has only one damage upgrade. If the normal calculation would give a result that a weapon would deal no damage, it deals a minimum damage of one-third of its base damage. For example, if the...