Search found 47 matches

by Eugen
28 Oct 2018, 16:32
Forum: Campaign
Topic: I am stuck in Gamma-1. Insane difficulty.
Replies: 5
Views: 284

Re: I am stuck in Gamma-1. Insane difficulty.

My mistake was that I didn't know that moving too far away from LZ would activate enemy factories. Anyway destroying the factories as soon as possible is the main priority. I managed to win using a suicide VTOL trick. Before that I produced 27 Bug machinguns to save the experience I had recycled in ...
by Eugen
28 Oct 2018, 12:27
Forum: Campaign
Topic: I am stuck in Gamma-1. Insane difficulty.
Replies: 5
Views: 284

Re: I am stuck in Gamma-1. Insane difficulty.

@alfred007 and Forgon Thanks! These are very interesting and different strategies you suggest. One remark to alfred : Scourge tanks from the west are so strong no wall would stop them. I tried, putting a lot of trucks behind. They destroy a wall section very fast and then kill the trucks. Maybe I s...
by Eugen
27 Oct 2018, 18:19
Forum: Campaign
Topic: I am stuck in Gamma-1. Insane difficulty.
Replies: 5
Views: 284

I am stuck in Gamma-1. Insane difficulty.

Hello! Playing on insane difficulty. Version of the game in signature below. I can't do anything in Gamma-1. I get completely destroyed and my tanks look like they are made of cardboard :dash1: I can't use any artillery because it is immediately destroyed by Nexus artillery even if I buld it in the ...
by Eugen
26 Oct 2018, 16:27
Forum: Campaign
Topic: Beta 1. Transport under attack?
Replies: 9
Views: 959

Re: Beta 1. Transport under attack?

@ Berserk Cyborg and alfred007
Thanks for clarification!

I've also noticed there is no transport timer in Beta-11 when you load and launch the transport. It seems it take 10 minutes for transport to come back.
by Eugen
24 Oct 2018, 18:43
Forum: Campaign
Topic: Beta 1. Transport under attack?
Replies: 9
Views: 959

Re: Beta 1. Transport under attack?

I have advanced to Beta-11. I have to transport as many units to Gamma as I can.

Is there also any limit to the number of units I can transport? Will all the transported units appear in Gamma-1?
by Eugen
22 Oct 2018, 11:32
Forum: Campaign
Topic: Beta 1. Transport under attack?
Replies: 9
Views: 959

Re: Beta 1. Transport under attack?

alfred007 wrote:
17 Oct 2018, 20:42
BTW, what do you think about insane difficulty so far?
Sometimes it is really very difficult. My style of play is not for insane difficulty at all. I dont like to rush and prefer to besiege. So, sometimes I use a "time toggle" cheat :blush2:
by Eugen
16 Oct 2018, 19:10
Forum: Campaign
Topic: Beta 1. Transport under attack?
Replies: 9
Views: 959

Re: Beta 1. Transport under attack?

@alfred007

Thanks! Very instructive as always :good:
by Eugen
15 Oct 2018, 19:36
Forum: Campaign
Topic: Beta 1. Transport under attack?
Replies: 9
Views: 959

Beta 1. Transport under attack?

Hi all! I am playing warzone2100-master-20180928-122314-de6b592_x86_portable Is there any possibility to transport all the units from Alpha? I am playing on insane difficulty. At some point I have a message "Transport under attack" and transported units are lost. No more transportations are availabl...
by Eugen
10 Oct 2018, 15:40
Forum: Ideas and suggestions
Topic: Artifacts/technology redistribution in Campaign.
Replies: 8
Views: 607

Re: Artifacts/technology redistribution in Campaign.

If the NP would give the Scavengers the bug body the Scavengers would use it. Because why shouldn't they use a better body in comparison with the bodies they have? I think that Scavengers do not use the Bug body because their factories are not enough technologically advanced (yet) in comparison wit...
by Eugen
07 Oct 2018, 12:47
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1444
Views: 172898

Re: Help needed testing 3.2.x Campaign games!

We could unlock the bug body as early as Alpha 5 in the mod. I already wrote to Alfred about the Bug body. Let me elaborate here also: "The New Paradigm has been supplying Scavengers with weapons since our arrival" So giving Bug in the first mission (say near the first enemy oil derrick together wi...
by Eugen
07 Oct 2018, 12:40
Forum: Ideas and suggestions
Topic: Artifacts/technology redistribution in Campaign.
Replies: 8
Views: 607

Re: Artifacts/technology redistribution in Campaign.

The Project has to steal all the technologies from their enemies they want to use. Except for the few things they have at the very beginning. And to give an NP technology before you met the NP makes no sense. The New Paradigm has been supplying Scavengers with weapons since our arrival - don't you ...
by Eugen
06 Oct 2018, 09:50
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1444
Views: 172898

Re: Help needed testing 3.2.x Campaign games!

Another bug which makes me swear every time :ireful: 1) There is no "hold position" command. Imagine a mobile sensor turret with assigned mortars in Alpha 6 mission. You put the group behind the walls and want it to defend agains initial attacks from the New Paradigm. Because of the fact that there ...
by Eugen
05 Oct 2018, 11:41
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1444
Views: 172898

Re: Help needed testing 3.2.x Campaign games!

I don't think it would change much of anything if I make them to shoot on move... campaign flamers will still be almost useless. Just need to remove fireOnMove from the weapon stats. Thanks! At last now I understand how to change weapon stats :D I made flamer not so useless, changing "firepause" fr...
by Eugen
03 Oct 2018, 19:02
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1444
Views: 172898

Re: Help needed testing 3.2.x Campaign games!

I can't submit a bug - cannot log in.

Flamers do not shoot while moving. warzone2100-master-20180928-122314-de6b592_x86_portable
by Eugen
03 Oct 2018, 18:57
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1444
Views: 172898

Re: Help needed testing 3.2.x Campaign games!

@alfred007
Thanks! Very interesting. Maybe it is going to be a good balance mod in the end.