Search found 42 matches

by Eugen
Today, 11:32
Forum: Campaign
Topic: Beta 1. Transport under attack?
Replies: 4
Views: 168

Re: Beta 1. Transport under attack?

alfred007 wrote:
17 Oct 2018, 20:42
BTW, what do you think about insane difficulty so far?
Sometimes it is really very difficult. My style of play is not for insane difficulty at all. I dont like to rush and prefer to besiege. So, sometimes I use a "time toggle" cheat :blush2:
by Eugen
16 Oct 2018, 19:10
Forum: Campaign
Topic: Beta 1. Transport under attack?
Replies: 4
Views: 168

Re: Beta 1. Transport under attack?

@alfred007

Thanks! Very instructive as always :good:
by Eugen
15 Oct 2018, 19:36
Forum: Campaign
Topic: Beta 1. Transport under attack?
Replies: 4
Views: 168

Beta 1. Transport under attack?

Hi all! I am playing warzone2100-master-20180928-122314-de6b592_x86_portable Is there any possibility to transport all the units from Alpha? I am playing on insane difficulty. At some point I have a message "Transport under attack" and transported units are lost. No more transportations are availabl...
by Eugen
10 Oct 2018, 15:40
Forum: Ideas and suggestions
Topic: Artifacts/technology redistribution in Campaign.
Replies: 8
Views: 342

Re: Artifacts/technology redistribution in Campaign.

If the NP would give the Scavengers the bug body the Scavengers would use it. Because why shouldn't they use a better body in comparison with the bodies they have? I think that Scavengers do not use the Bug body because their factories are not enough technologically advanced (yet) in comparison wit...
by Eugen
07 Oct 2018, 12:47
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1383
Views: 151093

Re: Help needed testing 3.2.x Campaign games!

We could unlock the bug body as early as Alpha 5 in the mod. I already wrote to Alfred about the Bug body. Let me elaborate here also: "The New Paradigm has been supplying Scavengers with weapons since our arrival" So giving Bug in the first mission (say near the first enemy oil derrick together wi...
by Eugen
07 Oct 2018, 12:40
Forum: Ideas and suggestions
Topic: Artifacts/technology redistribution in Campaign.
Replies: 8
Views: 342

Re: Artifacts/technology redistribution in Campaign.

The Project has to steal all the technologies from their enemies they want to use. Except for the few things they have at the very beginning. And to give an NP technology before you met the NP makes no sense. The New Paradigm has been supplying Scavengers with weapons since our arrival - don't you ...
by Eugen
06 Oct 2018, 09:50
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1383
Views: 151093

Re: Help needed testing 3.2.x Campaign games!

Another bug which makes me swear every time :ireful: 1) There is no "hold position" command. Imagine a mobile sensor turret with assigned mortars in Alpha 6 mission. You put the group behind the walls and want it to defend agains initial attacks from the New Paradigm. Because of the fact that there ...
by Eugen
05 Oct 2018, 11:41
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1383
Views: 151093

Re: Help needed testing 3.2.x Campaign games!

I don't think it would change much of anything if I make them to shoot on move... campaign flamers will still be almost useless. Just need to remove fireOnMove from the weapon stats. Thanks! At last now I understand how to change weapon stats :D I made flamer not so useless, changing "firepause" fr...
by Eugen
03 Oct 2018, 19:02
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1383
Views: 151093

Re: Help needed testing 3.2.x Campaign games!

I can't submit a bug - cannot log in.

Flamers do not shoot while moving. warzone2100-master-20180928-122314-de6b592_x86_portable
by Eugen
03 Oct 2018, 18:57
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1383
Views: 151093

Re: Help needed testing 3.2.x Campaign games!

@alfred007
Thanks! Very interesting. Maybe it is going to be a good balance mod in the end.
by Eugen
02 Oct 2018, 17:23
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1383
Views: 151093

Re: Help needed testing 3.2.x Campaign games!

Berserk Cyborg wrote:
01 Oct 2018, 21:40
Going to start trying Alpha 6 with the balance mod.
Excuse me please, what "balance mod" is being talked about? Where can I see what changes it brings to the original play?
by Eugen
02 Oct 2018, 17:19
Forum: Mapping / Modding tools & discussions
Topic: Campaign Maps
Replies: 6
Views: 419

Re: Campaign Maps

alfred007 wrote:
01 Oct 2018, 19:24
The maps of the campaign mode are not available for skirmish mode. Skirmish mode has its own maps.
That's sad because all the campaign main maps are very well structured and would be interesting to be played in skirmish mode. I hope somebody will transfer these maps to multiplayer one day.
by Eugen
01 Oct 2018, 18:56
Forum: Balance
Topic: Flamers!
Replies: 113
Views: 45874

Re: Flamers!

Am using the latest warzone2100-master-20180928-122314-de6b592_x86_portable. Flamers dont shoot while moving. I dont understand why weak flamers were made even worse? Flamers need rebalancing. Otherwise they are useless the time they appear. Either body points should be increased or (which is better...
by Eugen
01 Oct 2018, 14:06
Forum: Mapping / Modding tools & discussions
Topic: Campaign Maps
Replies: 6
Views: 419

Re: Campaign Maps

So where can I find the campaign maps for skirmish mode? There are no any by default.
by Eugen
30 Sep 2018, 14:29
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1383
Views: 151093

Re: Help needed testing 3.2.x Campaign games!

B) If you run into any bugs. I dont know if the bug is still actual. I am running the latest version: warzone2100-master-20180928-122314-de6b592_x86_portable The bug is that your current factory production resets if you access the design unit screen. 1. I set 5 units to be produced. https://i.posti...