Sorry Berg, C is not my specialization, I'm a web developer^^
But... Thx
And after the refactoring, it's works
I've one probleme: does the cyborg jump prop not move anymore?
Search found 100 matches
- 13 Feb 2014, 22:47
- Forum: Mapping / Modding tools & discussions
- Topic: MOD Refactoring
- Replies: 6
- Views: 5422
- 11 Feb 2014, 20:30
- Forum: Mapping / Modding tools & discussions
- Topic: MOD Refactoring
- Replies: 6
- Views: 5422
Re: Invalid polygon size
This Link is dead!Safety0ff wrote:Windows folks can find an exe here: http://wz2100.net/~safety0ff/tools/
- 11 Feb 2014, 20:22
- Forum: Mapping / Modding tools & discussions
- Topic: MOD Refactoring
- Replies: 6
- Views: 5422
Re: MOD Refactoring
Ah, Thanks, i'll try it
//Edit
The Link for the exe is dead. If i try to fix ist myself, it don't work, because i havn't the tc-pages...
//Edit
The Link for the exe is dead. If i try to fix ist myself, it don't work, because i havn't the tc-pages...
- 10 Feb 2014, 23:22
- Forum: Mapping / Modding tools & discussions
- Topic: MOD Refactoring
- Replies: 6
- Views: 5422
MOD Refactoring
Hi guys, i've a probleme with my older mod from 2.3.x. info |10:05:47: [_imd_load_polys:96] Invalid polygon size (4) info |10:05:47: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>' error |10:05:47: [_imd_load_level:611] (_load_level) unexpected direct...
- 08 Nov 2010, 17:18
- Forum: Mapping / Modding tools & discussions
- Topic: Problems with the researchfunctions.txt
- Replies: 2
- Views: 1653
Re: Problems with the researchfunktions.txt
I mean this with "c"!hao wrote:[offtopic]Maybe "researchfunctions.txt"?[/offtopic]
- 07 Nov 2010, 19:19
- Forum: Artwork
- Topic: New Models for 3.0, that make use of the mask feature wanted
- Replies: 249
- Views: 127708
Re: New Models for 3.0, that make use of the mask feature wa
Yeah, stealth (With Teamcolor )^^
- 07 Nov 2010, 16:34
- Forum: Mapping / Modding tools & discussions
- Topic: Problems with the researchfunctions.txt
- Replies: 2
- Views: 1653
Problems with the researchfunctions.txt
Hi @ all, i've long time not work on my Mod and meanwhile i cames out new Versions of the Game. However, i can't use the Function "VehicleRepair Upgrade" from the functions.txt in the researchfunctions.txt . If i use it, the Game will crash without an Error at start a Game. The Source : fu...
- 12 Jul 2010, 14:54
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117185
Re: Tcmask, Animation and Models Info and Ideas
This Scavenger Choppers are ne nice Idea^^ But does Scavangers use this? However, its cool^^
- 11 Jul 2010, 00:41
- Forum: Technical Help / Troubleshooting
- Topic: Missing Researchtopics with T1 & T2
- Replies: 3
- Views: 1704
Re: Missing Researchtopics with T1 & T2
I can't say why, but if i play without the DyDo AI, there is no Probleme with the Techtree :/
Block the AI my Techtree? I don't know... Without any Mods, there no Problemes.
I test it out!
Block the AI my Techtree? I don't know... Without any Mods, there no Problemes.
I test it out!
- 07 Jul 2010, 14:28
- Forum: Addon discussions
- Topic: DyDo 2.2.2, AI for skirmish games and challenges
- Replies: 82
- Views: 40039
Re: DyDo 2.2.1, AI for skirmish games and challenges
Why crashs the Game, if i set the AI Strengh in the VLO to random (0)? If i set the personality to random, the Game will work and the AI work faster with Strengh 5.
DylanDog, pls check your Mails, i have you send some interesting Data
DylanDog, pls check your Mails, i have you send some interesting Data
- 07 Jul 2010, 14:21
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117185
Re: Tcmask, Animation and Models Info and Ideas
This, i call unconventional views designe, really cool^^
- 07 Jul 2010, 14:18
- Forum: Technical Help / Troubleshooting
- Topic: Missing Researchtopics with T1 & T2
- Replies: 3
- Views: 1704
Missing Researchtopics with T1 & T2
Hi everyone, there is a big probleme with Version 2.3.1, if you start a SK Game with T1 or T2, some Researchtopics are missing. With T3, all Researchtopics are available, only with T1 & T2 is this probleme. For example, i miss the Plasmacannon, the Inferno and Plasmite Flamer and the resulting R...
- 15 May 2010, 15:57
- Forum: Artwork
- Topic: New Models for 3.0, that make use of the mask feature wanted
- Replies: 249
- Views: 127708
Re: New Models for 3.0, that make use of the mask feature wa
Of curse, look in the first Campain-Map, there are Player 6&7 Scavangers. Sure, only visible in the minimap, but why should they not have team colours? That would be something newBerg wrote:Do they have team colours?
- 15 May 2010, 15:05
- Forum: Artwork
- Topic: New Models for 3.0, that make use of the mask feature wanted
- Replies: 249
- Views: 127708
Re: New Models for 3.0, that make use of the mask feature wa
Looks really nice, perfect for Scavangers^^
- 15 May 2010, 15:04
- Forum: Scripting
- Topic: Scripting Problem - With DyDo
- Replies: 10
- Views: 5825
Re: Scripting Problem - With DyDo
The only one, wich use human and ai is the VTOL-Truck, but the original Truck is it too and this Truck makes no problemes... I must test it, but if it is the Prob, i have to create a duplicate of the unit only for the ai. //EDIT I don't know whats the comment "//further checks to ensure not onl...