Search found 84 matches
- 03 Jan 2011, 22:00
- Forum: News and announcements
- Topic: 3.0-beta 4 is now released!
- Replies: 78
- Views: 74607
Re: 3.0-beta 4 is now released!
I have a number of issues with this build in single player skirmish: 1. During loading the game changes rapidly from one music track to the next 2. loading takes much longer than the latest stable 3. FPS in game is drastically lower (intel integrated series 4 chipset) than stable I am using xp 32bit...
- 20 Aug 2009, 14:03
- Forum: Addon discussions
- Topic: BecomePrey 2.92* (NOT the original 2.92!)
- Replies: 74
- Views: 35090
Re: BecomePrey 2.92
Seems a huge improvment on stock AI. I can confirm that it dosen't cheat as I repeatedly destroyed its oil to run it out of res and it actualy got stuck building structures it didn't have the res for. Still far weaker than a good human player in a 1v1 situation but does better than the stock AI's us...
- 20 Aug 2009, 01:49
- Forum: Other Talk
- Topic: Why Are We Addicted to Warzone?
- Replies: 18
- Views: 7614
Re: Why Are We Addicted to Warzone?
it was on offer Red Alert 2 wasn't. Warzone is the better game by a huge margin. Only issue is the bugs which are becoming less of a problem. In game stability is excelent. Multiplayer match making very very flakey.
- 18 Aug 2009, 00:47
- Forum: Development
- Topic: Mini-pods that can attack VTOLs?
- Replies: 28
- Views: 10129
Re: Mini-pods that can attack VTOLs?
mini pods are very underpowered although they do lead to lancers which are multiplayer death. I think in balance mini pods ONLY should be upgraded to hit aircraft.
- 18 Aug 2009, 00:44
- Forum: Development
- Topic: Underpowered Anti-Air
- Replies: 44
- Views: 16615
Re: Underpowered Anti-Air
not sure if the functionality is broken but pretty sure there is a tower you can assign vtols to such that they attack incoming vtols. Large numbers of light cannon vtol are quite effective.
- 18 Aug 2009, 00:37
- Forum: Development
- Topic: Anti-Truck Rush Idea
- Replies: 36
- Views: 14937
Re: Anti-Truck Rush Idea
truck rush isn't an issue. The standard of online play is an issue, I haven't lost any T1 game on the net ever as far as I can recall. Gets depresing after a while anhilating one turtler after another, I have taken to been sadistic and building a wall around there base and seeing how long it takes t...
- 11 Jul 2009, 01:41
- Forum: Other Talk
- Topic: What are Cyborgs good for?
- Replies: 41
- Views: 25093
Re: What are Cyborgs good for?
I use cyborg flamers to destroy enemy tank groups quickly and as an early game rush tactic. To destroy tank groups keep them behind some of your tanks untill the two tank armys have engaged and then run them forward into the midest of the enemy tanks causing massive splash damage and general chaos. ...
- 03 Oct 2008, 14:03
- Forum: Development
- Topic: Post your system specs
- Replies: 130
- Views: 60839
Re: Post your system specs
Sempron 3400+
1GB ram
x1950pro AGP 512mb
Debian 64bit / windows xp pro sp2
1GB ram
x1950pro AGP 512mb
Debian 64bit / windows xp pro sp2
- 03 Oct 2008, 11:04
- Forum: Addon discussions
- Topic: A little something I am working on
- Replies: 10
- Views: 5657
Re: A little something I am working on
Ok so this is the initial version and some editor files to play with its pathfinding will be improved thanks to the people that posted in my last map thread however to do this I will have to start from the height map again so it will take quite a while. It's quite playable at the moment just units n...
- 03 Oct 2008, 11:01
- Forum: Other Talk
- Topic: Donation
- Replies: 13
- Views: 4783
Re: Donation
I think donations of code are more apriciated
- 03 Oct 2008, 10:41
- Forum: Addon discussions
- Topic: MetalBeast's first WZ-mapping attempts ;)
- Replies: 8
- Views: 4884
Re: MetalBeast's first WZ-mapping attempts ;)
all very natural looking quite a hard effect to achive. I look forward to playing it.
- 02 Oct 2008, 13:58
- Forum: Mapping / Modding tools & discussions
- Topic: Easy to use Hightmap Editor
- Replies: 6
- Views: 3424
Re: Easy to use Hightmap Editor
I Just use the GIMP as I can do gradiants easily in it but something that does straight lines and curves better than having to do them manualy would be nice.
- 02 Oct 2008, 10:19
- Forum: Addon discussions
- Topic: A little something I am working on
- Replies: 10
- Views: 5657
Re: A little something I am working on
edge brushes mostly I am worried that it may not be using the correct terain attributes however as at one point I used the water brush and the level of the water areas didn't sink to sea level.
- 01 Oct 2008, 23:25
- Forum: Addon discussions
- Topic: A little something I am working on
- Replies: 10
- Views: 5657
Re: A little something I am working on
Included a teaser pic... as I have spent all day texturing and still only about 50% done lots of tidying up and adding elevation intrest to do.
- 01 Oct 2008, 10:45
- Forum: Addon discussions
- Topic: Center Control Map
- Replies: 19
- Views: 10156
Re: Center Control Map
its very boring screen shot wise! just take a look at the height map in the zip file.NewTiberian wrote:when it comes to maps from any game, i don't usually grab them unless i see some screenshots.
so...
how do I fix the multiple buildings thing?