Search found 84 matches

by kipman725
03 Jan 2011, 22:00
Forum: News and announcements
Topic: 3.0-beta 4 is now released!
Replies: 78
Views: 44594

Re: 3.0-beta 4 is now released!

I have a number of issues with this build in single player skirmish: 1. During loading the game changes rapidly from one music track to the next 2. loading takes much longer than the latest stable 3. FPS in game is drastically lower (intel integrated series 4 chipset) than stable I am using xp 32bit...
by kipman725
20 Aug 2009, 14:03
Forum: Addon discussions
Topic: BecomePrey 2.92* (NOT the original 2.92!)
Replies: 74
Views: 17994

Re: BecomePrey 2.92

Seems a huge improvment on stock AI. I can confirm that it dosen't cheat as I repeatedly destroyed its oil to run it out of res and it actualy got stuck building structures it didn't have the res for. Still far weaker than a good human player in a 1v1 situation but does better than the stock AI's us...
by kipman725
20 Aug 2009, 01:49
Forum: Other Talk
Topic: Why Are We Addicted to Warzone?
Replies: 18
Views: 2887

Re: Why Are We Addicted to Warzone?

it was on offer Red Alert 2 wasn't. Warzone is the better game by a huge margin. Only issue is the bugs which are becoming less of a problem. In game stability is excelent. Multiplayer match making very very flakey.
by kipman725
18 Aug 2009, 00:47
Forum: Development
Topic: Mini-pods that can attack VTOLs?
Replies: 28
Views: 3303

Re: Mini-pods that can attack VTOLs?

mini pods are very underpowered although they do lead to lancers which are multiplayer death. I think in balance mini pods ONLY should be upgraded to hit aircraft.
by kipman725
18 Aug 2009, 00:44
Forum: Development
Topic: Underpowered Anti-Air
Replies: 44
Views: 6232

Re: Underpowered Anti-Air

not sure if the functionality is broken but pretty sure there is a tower you can assign vtols to such that they attack incoming vtols. Large numbers of light cannon vtol are quite effective.
by kipman725
18 Aug 2009, 00:37
Forum: Development
Topic: Anti-Truck Rush Idea
Replies: 36
Views: 7283

Re: Anti-Truck Rush Idea

truck rush isn't an issue. The standard of online play is an issue, I haven't lost any T1 game on the net ever as far as I can recall. Gets depresing after a while anhilating one turtler after another, I have taken to been sadistic and building a wall around there base and seeing how long it takes t...
by kipman725
11 Jul 2009, 01:41
Forum: Other Talk
Topic: What are Cyborgs good for?
Replies: 41
Views: 13701

Re: What are Cyborgs good for?

I use cyborg flamers to destroy enemy tank groups quickly and as an early game rush tactic. To destroy tank groups keep them behind some of your tanks untill the two tank armys have engaged and then run them forward into the midest of the enemy tanks causing massive splash damage and general chaos. ...
by kipman725
03 Oct 2008, 14:03
Forum: Development
Topic: Post your system specs
Replies: 130
Views: 28729

Re: Post your system specs

Sempron 3400+
1GB ram
x1950pro AGP 512mb
Debian 64bit / windows xp pro sp2
by kipman725
03 Oct 2008, 11:04
Forum: Addon discussions
Topic: A little something I am working on
Replies: 10
Views: 2674

Re: A little something I am working on

Ok so this is the initial version and some editor files to play with its pathfinding will be improved thanks to the people that posted in my last map thread however to do this I will have to start from the height map again so it will take quite a while. It's quite playable at the moment just units n...
by kipman725
03 Oct 2008, 11:01
Forum: Other Talk
Topic: Donation
Replies: 13
Views: 1667

Re: Donation

I think donations of code are more apriciated ;)
by kipman725
03 Oct 2008, 10:41
Forum: Addon discussions
Topic: MetalBeast's first WZ-mapping attempts ;)
Replies: 8
Views: 2332

Re: MetalBeast's first WZ-mapping attempts ;)

all very natural looking quite a hard effect to achive. I look forward to playing it.
by kipman725
02 Oct 2008, 13:58
Forum: Mapping / Modding tools & discussions
Topic: Easy to use Hightmap Editor
Replies: 6
Views: 1588

Re: Easy to use Hightmap Editor

I Just use the GIMP as I can do gradiants easily in it but something that does straight lines and curves better than having to do them manualy would be nice.
by kipman725
02 Oct 2008, 10:19
Forum: Addon discussions
Topic: A little something I am working on
Replies: 10
Views: 2674

Re: A little something I am working on

edge brushes mostly I am worried that it may not be using the correct terain attributes however as at one point I used the water brush and the level of the water areas didn't sink to sea level.
by kipman725
01 Oct 2008, 23:25
Forum: Addon discussions
Topic: A little something I am working on
Replies: 10
Views: 2674

Re: A little something I am working on

Included a teaser pic... as I have spent all day texturing and still only about 50% done lots of tidying up and adding elevation intrest to do.
by kipman725
01 Oct 2008, 10:45
Forum: Addon discussions
Topic: Center Control Map
Replies: 19
Views: 5779

Re: Center Control Map

NewTiberian wrote:when it comes to maps from any game, i don't usually grab them unless i see some screenshots.
so...
its very boring screen shot wise! just take a look at the height map in the zip file.

how do I fix the multiple buildings thing?