Search found 676 matches

by Lord Apocalypse
22 Dec 2013, 00:48
Forum: Game related Discussions
Topic: Warzone history buffs...
Replies: 6
Views: 4141

Re: Warzone history buffs...

It was probably a reference to the strike tower and was mislabeled in the manual
by Lord Apocalypse
17 Nov 2013, 06:57
Forum: Development
Topic: GPL Question- May I use name/story/etc, build from scratch?
Replies: 27
Views: 15161

Re: GPL Question- May I use name/story/etc, build from scrat

Most of the money made off of GPL software is from tech support contracts, dual license (not applicable here), donations, or some kind of subscription model (say something like World of Tanks w/o binary distro). The last option though i would need to reread the GPL for though..
by Lord Apocalypse
05 Nov 2013, 02:27
Forum: Development
Topic: iOS Version
Replies: 5
Views: 4578

Re: iOS Version

It is also possible for GPL apps to be in the App Store by waiving the "freedom to redistribute copies" to Apple. See http://bonsansnom.wordpress.com/2011/01/08/about-apple-store-gpls-vlc-and-betrains/ Then you didn't read the article closely enough. The only way to comply with the GPL is...
by Lord Apocalypse
31 Oct 2013, 21:59
Forum: Skirmish / Multiplay
Topic: Comparative strength of Bunkers
Replies: 4
Views: 5186

Re: Comparative strength of Bunkers

Another is size difference. At least when comparing towers to hardpoints.
by Lord Apocalypse
28 Oct 2013, 05:19
Forum: Other Talk
Topic: The Doc's Bio Lab for Scav Experiments - & other oddities.
Replies: 571
Views: 269730

Re: The Doc's Bio Lab for Scav Experiments - & other odditie

Quick question, have you tried submitting any of your short stories to tor.com for publication?

Anyway, looks like everything is coming along rather well on the map. The level of detail is very nice at a distance, how does it look close-in?
by Lord Apocalypse
24 Oct 2013, 01:14
Forum: Artwork
Topic: Models by Alpha93
Replies: 81
Views: 54253

Re: Models by Alpha93

Nice work
by Lord Apocalypse
19 Oct 2013, 08:35
Forum: Ideas and suggestions
Topic: Warzone 2100 Dedicated Servers
Replies: 3
Views: 2713

Re: Warzone 2100 Dedicated Servers

The best example of client/server outside of an mmo that I know of is the Neverwinter Nights dedicated server. It runs I believe up to 64 connections and has a small bandwidth requirement. Also runs all created mods not using custom content w/o needing said mod on the client machine.
by Lord Apocalypse
14 Oct 2013, 04:05
Forum: Campaign
Topic: Pre Collapse Structure
Replies: 8
Views: 8554

Re: Pre Collapse Structure

Wasn't there or is there an "I Win" code? Would be the simplest solution.
by Lord Apocalypse
02 Oct 2013, 02:56
Forum: Artwork
Topic: Models by Alpha93
Replies: 81
Views: 54253

Re: Models by Alpha93

Now that looks sweet. Would be nice to see that in game :)
by Lord Apocalypse
27 Sep 2013, 03:22
Forum: Artwork
Topic: Models by Alpha93
Replies: 81
Views: 54253

Re: Models by Alpha93

Nice model :)
by Lord Apocalypse
27 Sep 2013, 03:21
Forum: Other Talk
Topic: SteamOS
Replies: 8
Views: 4888

Re: SteamOS

Well the linux community has wanted steam and win32 game ports for ages. OSX gets windows game but poor linux gets left in the dark. Now that OSX is based off the unix/linux style kernel I don't see why more developers haven't already ported more AAA titles over. If it does happen though.. More mone...
by Lord Apocalypse
24 Sep 2013, 08:00
Forum: Other Talk
Topic: SteamOS
Replies: 8
Views: 4888

Re: SteamOS

This could be the big push the publishers need to develop more games that support OSX, Win32/64, and Linux. Now.. if only the OpenGL committee and the devs from directx can make it easier to code for both. Or better yet Intel can get off their butts and give everyone better opengl performance and st...
by Lord Apocalypse
12 Sep 2013, 06:10
Forum: Mapping / Modding tools & discussions
Topic: PIESlicerDX-PIE3-png on WIN XP causes "runntime error 62"
Replies: 5
Views: 3989

Re: PIESlicerDX-PIE3-png on WIN XP causes "runntime error 62

Stratadrake, the original author, was working on an updated PIE Slicer but alas I do believe RL whisked him away
by Lord Apocalypse
08 Sep 2013, 05:24
Forum: Mapping / Modding tools & discussions
Topic: C&C .MAP -> Wz2100 map format converter?
Replies: 7
Views: 4750

Re: C&C .MAP -> Wz2100 map format converter?

I doubt one does exsist. As for formats... Has anyone in the C&C community actually figured out how that map format works? Haven't played C&C since RA2 and even then they only used 2D maps. In any event, even if it was possible I don't see anyone from either community wanting to bother putti...