Search found 313 matches
- 03 Jul 2012, 00:29
- Forum: Coding
- Topic: Reintegrating DirectX - Critiques, Issues, and ??
- Replies: 30
- Views: 21071
Re: Reintegrating DirectX - Critiques, Issues, and ??
If there is a way to check what the hardware can handle you can always check the users hardware capabilities at first runtime and save it to the config file. Internally you woulc probably want to clump some features together in various blocks of more advanced features and only allow the calls if co...
- 02 Jul 2012, 21:22
- Forum: Coding
- Topic: Reintegrating DirectX - Critiques, Issues, and ??
- Replies: 30
- Views: 21071
Re: Reintegrating DirectX - Critiques, Issues, and ??
Too be clear, it was a comment about the end result and process, not so much a reflection about Qt.Emdek wrote:I completely agree with Safety0ff (maybe except Qt parts, it was used in wrong way here, for backend ).
- 02 Jul 2012, 19:46
- Forum: Coding
- Topic: Reintegrating DirectX - Critiques, Issues, and ??
- Replies: 30
- Views: 21071
Re: Reintegrating DirectX - Critiques, Issues, and ??
If it ends up being like adding Qt into the game then so be. Good goal and idea, just didn't work out. So we shall see how things go. Qt ending up adding many kludges into the system, if directx is to be added I want this to be done using as much refactoring as reasonable. So with the debate mostly...
- 27 Jun 2012, 18:27
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 969550
Re: Models by Jorzi (AR)
Also, I would like to see it animated but I'm not quite sure how to do that. Maybe I could use berg's texture animation technique? I think Berg has tried this type of thing, the current issue is that piggy backing the rotor animation where the vtol jet animation is done causes the rotors to disappe...
- 27 Jun 2012, 17:41
- Forum: News and announcements
- Topic: 3.1 beta11 has been released!
- Replies: 86
- Views: 98493
Re: 3.1 beta11 has been released!
Could you provide screenshots please?themac wrote:It seeems not to be displayed corretly, sometimes showing the number of units of every player, sometimes showing its power, but the last infos are written over each other so its hard to tell whats written there o.O
- 27 Jun 2012, 00:40
- Forum: Other Talk
- Topic: What happened to aubergine's Warzone 2100 Wiki?
- Replies: 49
- Views: 20896
Re: What happened to aubergine's Warzone 2100 Wiki?
His topic was locked so there must have been something that went on? The topic being locked has nothing to do with why he left, "goodbye" "i quit" etc topics tend to get locked as they tend to produce a lot of unproductive noise. but this kind of behavior is usually associated w...
- 25 Jun 2012, 17:05
- Forum: Development
- Topic: Updating Old Apps? WZCK, Pie Slicer, et al.
- Replies: 122
- Views: 51051
Re: Updating Old Apps? WZCK, Pie Slicer, et al.
Problem is, you're not just rendering it, you're also editing and selecting the geometry and that's probably what takes up all the cpu resources. Having seen how many things are done the brute force way in Wz I have a good appreciation for the capabilities of modern processors. :lol2: That being sa...
- 25 Jun 2012, 16:07
- Forum: News and announcements
- Topic: 3.1 beta11 has been released!
- Replies: 86
- Views: 98493
Re: 3.1 beta11 has been released!
Please update your graphics drivers, if your laptop manufacturer doesn't provide anything newer, consider trying this procedure: http://www.frictionalgames.com/forum/th ... l#pid89122Toxotte wrote:here is the crash log file
- 25 Jun 2012, 16:01
- Forum: Development
- Topic: Updating Old Apps? WZCK, Pie Slicer, et al.
- Replies: 122
- Views: 51051
Re: Updating Old Apps? WZCK, Pie Slicer, et al.
I might have to finish the DirectX integration sooner than planned because once I got the cull-face calculations working properly, suddenly my rendering rate took a nosedive. I'm barely getting 5fps out of that. Ouch, sounds like there's funny business going on. The models are ridiculously low poly...
- 24 Jun 2012, 00:28
- Forum: Development
- Topic: Updating Old Apps? WZCK, Pie Slicer, et al.
- Replies: 122
- Views: 51051
Re: Updating Old Apps? WZCK, Pie Slicer, et al.
Interesting.Stratadrake wrote:Even wireframe views rendered using manual transformations and GDI calls
- 23 Jun 2012, 19:00
- Forum: Development
- Topic: Hello old friend (aka: First impressions in years)
- Replies: 62
- Views: 33322
Re: Hello old friend (aka: First impressions in years)
Juicy!Stratadrake wrote:
I think we should implement that, though it might require some thought about how to make it look right for all muzzle flash graphics.
- 23 Jun 2012, 17:37
- Forum: Development
- Topic: Updating Old Apps? WZCK, Pie Slicer, et al.
- Replies: 122
- Views: 51051
Re: Updating Old Apps? WZCK, Pie Slicer, et al.
Out of curiosity, why does it need to do triangle culling?Stratadrake wrote:I still have to get triangle-culling functioning properly.
- 23 Jun 2012, 17:11
- Forum: News and announcements
- Topic: 3.1 beta11 has been released!
- Replies: 86
- Views: 98493
Re: 3.1 beta11 has been released!
Sorry about messing up the order of posts, anyways, Cyp_ has already taken care of this.iap wrote:Thanks!
- 21 Jun 2012, 15:04
- Forum: Development
- Topic: 3.1 terrain in FlaME
- Replies: 4
- Views: 3069
Re: 3.1 terrain in FlaME
It's all hacks in terrain.cpp & map.cpp if I recall correctly.
- 20 Jun 2012, 21:18
- Forum: Website feedback
- Topic: New screenshots for the home page?
- Replies: 10
- Views: 6694
Re: New screenshots for the home page?
will WZ use the new AA tricks that are out or stick with FSAA? Think its RSAA or some such.. not sure which cards have it. I know my geforce 260 doesn't so its fairly recent No, I don't see Wz supporting deferred rendering or post processing in the future(which the new techniques require.) Making t...