Search found 18 matches
- 12 Oct 2009, 18:20
- Forum: News and announcements
- Topic: 2.2.4 is released!
- Replies: 63
- Views: 53179
Re: 2.2.4 is released!
Great: Good work, I like it!
- 05 Oct 2009, 15:48
- Forum: Other Talk
- Topic: Mp cheaters are ruining the game.
- Replies: 48
- Views: 14449
Re: Mp cheaters are ruining the game.
I think it is impossible to prevent cheating with code. If you build the best anti cheating tool possible, the cheater will find the code delete it and has a cheat version again. This is very easy in a open source project. But all comercial projects have the same problem. Cheaters decompile the code...
- 31 Aug 2009, 23:27
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part4
- Replies: 114
- Views: 56168
Re: Warzone 2100 wish list - all can contribute_part4
I did not read all (perhaps the idea is double now)
I like to have a chat in multiplayer lobby. (In the main lobby)
I like to have a chat in multiplayer lobby. (In the main lobby)
- 16 Aug 2009, 13:37
- Forum: Development
- Topic: Underpowered Anti-Air
- Replies: 44
- Views: 16725
Re: Underpowered Anti-Air
I did not read the whole thread but I think Rocket anti air is nearly useless. For example there are many enemy VTOLs comming to your base and you have a lot of anti air Rockets. They aim at the first VTOL in range and begin to fire. (The rockets are not so fast as the anti air guns). So it tankes s...
- 11 Aug 2009, 13:59
- Forum: Development
- Topic: Post of tickets
- Replies: 2
- Views: 1391
Post of tickets
Why do the posts of the tickets appear so often in the timeline?
- 09 Aug 2009, 11:13
- Forum: Development
- Topic: Anti-Truck Rush Idea
- Replies: 36
- Views: 15033
Re: Anti-Truck Rush Idea
Instead of crying to the devs, why not think and play better? Make Factory, Research, Command Center and then you can make MG tanks to fight as fast as possible. As long as you're not playing on SK-Rush then you should be able to get a tank out before, if not as, the first tower completes. Make a t...
- 08 Aug 2009, 11:32
- Forum: 2.2.x
- Topic: What about Videofiles in other languages:
- Replies: 7
- Views: 4571
Re: What about Videofiles in other languages:
Some people like me have the original game too.
Is it possible to use the video files from there?
(In our language)
Is it possible to use the video files from there?
(In our language)
- 08 Aug 2009, 11:18
- Forum: Development
- Topic: Anti-Truck Rush Idea
- Replies: 36
- Views: 15033
Re: Anti-Truck Rush Idea
Here is a discussion about it: http://developer.wz2100.net/ticket/696 Summary: Ideas which are possible to implement: 1. More requirements for the rower: factory, HQ. This makes that you get the towers at the same time as the tanks. So you can attack the trucks. And you can use the towers to defence...
- 07 Aug 2009, 10:06
- Forum: Development
- Topic: Is only code produced or models too?
- Replies: 3
- Views: 1828
Re: Is only code produced or models too?
Yes, class diagrams do not make sence.
But I hoped there are some use case and sequence diagrams for the network part.
But I hoped there are some use case and sequence diagrams for the network part.
- 06 Aug 2009, 20:56
- Forum: Development
- Topic: Is only code produced or models too?
- Replies: 3
- Views: 1828
Is only code produced or models too?
Hi,
are you only producing code (with comments) or do models like UML diagramms exist too?
I think if this does not exist, it can be a problem at such a big software project.
If it exist, where can I find it?
are you only producing code (with comments) or do models like UML diagramms exist too?
I think if this does not exist, it can be a problem at such a big software project.
If it exist, where can I find it?
- 13 Jul 2009, 21:25
- Forum: Development
- Topic: research facility and wall new textures..
- Replies: 10
- Views: 4813
Re: research facility and wall new textures..
I am sorry, but I think the research facility looks like a comic, and as made of plastic.
And the "clean" at the wall is the problem. It looks so clean that it is unrealistic.
Put a little bit "dirt" to both.
(And no! I can't do it better)
What do you think about that?
And the "clean" at the wall is the problem. It looks so clean that it is unrealistic.
Put a little bit "dirt" to both.
(And no! I can't do it better)
What do you think about that?
- 09 Jul 2009, 11:10
- Forum: Other Talk
- Topic: Why my Warzone (Version 2.2.1) does not look so good?
- Replies: 6
- Views: 2994
Re: Why my Warzone (Version 2.2.1) does not look so good?
I found the water in the Video. It is at time 5:30.
Looks good.
Looks good.
- 09 Jul 2009, 00:50
- Forum: Development
- Topic: Why is only TCP used?
- Replies: 15
- Views: 5513
Re: Why is only TCP used?
I looked at the code for about 2 hours and i found that: http://developer.wz2100.net/browser/trunk/src/multisync.c #define STRUCT_FREQUENCY 450 // how often (ms) to send a structure check. #define DROID_FREQUENCY 300 // how ofter (ms) to send droid checks #define POWER_FREQUENCY 10000 // how often t...
- 08 Jul 2009, 18:21
- Forum: Development
- Topic: Testers Needed for Campaigns. w/wo FMVS!
- Replies: 41
- Views: 17057
Re: Testers Needed for Campaigns. w/wo FMVS!
I played the campain in Version 2.1 final. (In hard difficulty)
I posted all problem I found (as anonymus).
No problem prevented me from reaching the end tody
I posted all problem I found (as anonymus).
No problem prevented me from reaching the end tody
- 08 Jul 2009, 18:12
- Forum: Development
- Topic: Why is only TCP used?
- Replies: 15
- Views: 5513
Re: Why is only TCP used?
Was always TCP used or was it changed from UDP during the development process?
(In the development in the resurrection Project)
(In the development in the resurrection Project)