Search found 314 matches

by Avestron
17 Dec 2012, 18:25
Forum: Ideas and suggestions
Topic: Campaign Timer Variant - Shock Blitz
Replies: 1
Views: 1711

Campaign Timer Variant - Shock Blitz

You know how the timer counts down and you're given a game over screen. I was wondering how things would work if the game instead spawned hostiles periodically from a random point in the map edge. I was thinking that the first such 'Shock' would occur when 50% of the time elapses. Then when 75% of t...
by Avestron
07 Dec 2012, 18:17
Forum: Development
Topic: The future of the Warzone 2100 engine.
Replies: 10
Views: 7967

Re: The future of the Warzone 2100 engine.

p0l1z1 wrote:Pause and save game in multiplayer ! Would really be great :p
Agreed - provided endorsement from absolute majority of players - 3:00/ 5:00 timer
by Avestron
25 Nov 2012, 23:13
Forum: Ideas and suggestions
Topic: In-Game Movie Events
Replies: 2
Views: 1851

In-Game Movie Events

As the topic suggests, would it be considered possible and desirable for there to be implemented a means of inserting conditional animation sequences using the active game? Possible cues for sequences could be varied: mission success mission failure total power worth exceeds X Checkpoint reached Cer...
by Avestron
17 Nov 2012, 23:59
Forum: Ideas and suggestions
Topic: Wrecks
Replies: 19
Views: 7319

Re: Wrecks

Perhaps allow tracked vehicles to pass over them, converting the tiles into compressed wrecks, traversable by half-tracks. Perhaps it would also be possible for vehicles to shove individual wrecks out of their way with some degree of success. I also like the suggestion whereby wrecks have a value an...
by Avestron
16 Nov 2012, 22:59
Forum: Ideas and suggestions
Topic: Wrecks
Replies: 19
Views: 7319

Re: Wrecks

Perhaps have wrecks be set to a neutral team and allow trucks to slowly 'dismantle' (demolish) them for some small gain in cash? The easier way would be to have a wreck version of each body and add debris for effect.
by Avestron
16 Nov 2012, 00:08
Forum: Other Talk
Topic: forks?
Replies: 13
Views: 4746

Re: forks?

I'll try to get the most positive part of this thread and work with it. There is some merit to the concept that multiple factions working upon the same game would benefit from the synergy of their efforts pitched either in unison or in tandem towards the same source. Of course the practical situatio...
by Avestron
15 Nov 2012, 23:11
Forum: Development
Topic: New image Header for the site wanted
Replies: 27
Views: 83135

Re: New image Header for the site wanted

I also like the same one. My only suggestion would be to include a more organized defensive structure array to make it look more representative. A fortified base position in a picturesquq map. A base with some weakish AA, Hardpoints, walls, bunkers, a few strategic towers - and of course a complimen...
by Avestron
15 Nov 2012, 18:23
Forum: Other Talk
Topic: Warzone 2100 Fork: Legacy
Replies: 152
Views: 62366

Re: Warzone 2100 Fork: Legacy

@ zydonk - Your assumptions are false. I am disappointed that you do not acknowledge the purpose of a private message and that you furthermore felt that the following quote needed to be dragged onto the forum proper. (start quote) Sent: 13 Nov 2012, 18:20 From: Avestron To: zydonk I never heard of t...
by Avestron
14 Nov 2012, 23:21
Forum: Other Talk
Topic: Warzone 2100 Fork: Legacy
Replies: 152
Views: 62366

Re: Warzone 2100 Fork: Legacy

Yes I was asking yourself, in pm, who the '31 crew' that you mention are (and, although not included) what variant they work on).

No ships mentioned, let alone sinking ones - and it was pm so as to avoid the possibility of an argument breaking out. :)
by Avestron
11 Nov 2012, 12:50
Forum: Other Talk
Topic: Legacy needs developers!
Replies: 30
Views: 10351

Re: Legacy needs developers!

Perhaps this would be an opportunity to respectfully ask under which parameters a bump 'would' be accepted? Perhaps I may also propose that an acceptable bump is one that adds content to the site? For example - the screenshots thread can get bumped with more screenshots and comments. A mod thread ca...
by Avestron
10 Nov 2012, 03:35
Forum: Other Talk
Topic: sabotage
Replies: 9
Views: 3946

Re: sabotage

Perhaps some good can come of this - in terms of modifications to strengthen the lobby security. I think that it can be agreed that an attempt by a budding project to debase this one in order to feed itself disgruntled users would be an exercise in poor judgement. Weakening the player base of a game...
by Avestron
09 Nov 2012, 22:55
Forum: Balance
Topic: Assault cannons - anybody uses them?
Replies: 7
Views: 8665

Re: Assault cannons - anybody uses them?

I personally find Assault Cannons to be pretty good. If I were to look towards improving them then I would look at reduced weight, placed only a little heavier than light cannons for single assault cannon, and a little heavier than medium cannons for twins. In fact, after checking, its pretty much a...
by Avestron
31 Oct 2012, 23:50
Forum: Coding
Topic: Targeting logic
Replies: 21
Views: 12046

Re: Targeting logic

A few comments - forgive the intrusion. One thing I should point out here is that that 'almost dead' or 'doomed' tank with lancer weapon might be pointing at your buddy in similarly worse shape. Regardless of all the math, I'd say its plausible that any but the most stoic of tank drivers would spend...
by Avestron
30 Oct 2012, 23:19
Forum: Other Talk
Topic: nazism
Replies: 14
Views: 5721

Re: nazism

(edit)@ originway - Of course I do not propose anarchy. Rules can be great guidelines to good behaviour. I am intrigued by the way that sensitivities play out to tighten them however.(/edit) you are loosing yourself in your own rhetoric. what does terrorism got to do with the topic of this discussio...
by Avestron
30 Oct 2012, 18:20
Forum: Other Talk
Topic: nazism
Replies: 14
Views: 5721

Re: nazism

And yet the exact opposite logic is oft-recommended for as far as, for example, terrorism is concerned. To hold your head high and move forward in spite of the efforts of those who would wish otherwise is a small step towards thwarting the designs of such movements. Well that is the theory anyway as...