Search found 314 matches
- 17 Dec 2012, 18:25
- Forum: Ideas and suggestions
- Topic: Campaign Timer Variant - Shock Blitz
- Replies: 1
- Views: 1719
Campaign Timer Variant - Shock Blitz
You know how the timer counts down and you're given a game over screen. I was wondering how things would work if the game instead spawned hostiles periodically from a random point in the map edge. I was thinking that the first such 'Shock' would occur when 50% of the time elapses. Then when 75% of t...
- 07 Dec 2012, 18:17
- Forum: Development
- Topic: The future of the Warzone 2100 engine.
- Replies: 10
- Views: 8003
Re: The future of the Warzone 2100 engine.
Agreed - provided endorsement from absolute majority of players - 3:00/ 5:00 timerp0l1z1 wrote:Pause and save game in multiplayer ! Would really be great :p
- 25 Nov 2012, 23:13
- Forum: Ideas and suggestions
- Topic: In-Game Movie Events
- Replies: 2
- Views: 1862
In-Game Movie Events
As the topic suggests, would it be considered possible and desirable for there to be implemented a means of inserting conditional animation sequences using the active game? Possible cues for sequences could be varied: mission success mission failure total power worth exceeds X Checkpoint reached Cer...
- 17 Nov 2012, 23:59
- Forum: Ideas and suggestions
- Topic: Wrecks
- Replies: 19
- Views: 7366
Re: Wrecks
Perhaps allow tracked vehicles to pass over them, converting the tiles into compressed wrecks, traversable by half-tracks. Perhaps it would also be possible for vehicles to shove individual wrecks out of their way with some degree of success. I also like the suggestion whereby wrecks have a value an...
- 16 Nov 2012, 22:59
- Forum: Ideas and suggestions
- Topic: Wrecks
- Replies: 19
- Views: 7366
Re: Wrecks
Perhaps have wrecks be set to a neutral team and allow trucks to slowly 'dismantle' (demolish) them for some small gain in cash? The easier way would be to have a wreck version of each body and add debris for effect.
- 16 Nov 2012, 00:08
- Forum: Other Talk
- Topic: forks?
- Replies: 13
- Views: 4774
Re: forks?
I'll try to get the most positive part of this thread and work with it. There is some merit to the concept that multiple factions working upon the same game would benefit from the synergy of their efforts pitched either in unison or in tandem towards the same source. Of course the practical situatio...
- 15 Nov 2012, 23:11
- Forum: Development
- Topic: New image Header for the site wanted
- Replies: 27
- Views: 85418
Re: New image Header for the site wanted
I also like the same one. My only suggestion would be to include a more organized defensive structure array to make it look more representative. A fortified base position in a picturesquq map. A base with some weakish AA, Hardpoints, walls, bunkers, a few strategic towers - and of course a complimen...
- 15 Nov 2012, 18:23
- Forum: Other Talk
- Topic: Warzone 2100 Fork: Legacy
- Replies: 152
- Views: 62851
Re: Warzone 2100 Fork: Legacy
@ zydonk - Your assumptions are false. I am disappointed that you do not acknowledge the purpose of a private message and that you furthermore felt that the following quote needed to be dragged onto the forum proper. (start quote) Sent: 13 Nov 2012, 18:20 From: Avestron To: zydonk I never heard of t...
- 14 Nov 2012, 23:21
- Forum: Other Talk
- Topic: Warzone 2100 Fork: Legacy
- Replies: 152
- Views: 62851
Re: Warzone 2100 Fork: Legacy
Yes I was asking yourself, in pm, who the '31 crew' that you mention are (and, although not included) what variant they work on).
No ships mentioned, let alone sinking ones - and it was pm so as to avoid the possibility of an argument breaking out.
No ships mentioned, let alone sinking ones - and it was pm so as to avoid the possibility of an argument breaking out.
- 11 Nov 2012, 12:50
- Forum: Other Talk
- Topic: Legacy needs developers!
- Replies: 30
- Views: 10455
Re: Legacy needs developers!
Perhaps this would be an opportunity to respectfully ask under which parameters a bump 'would' be accepted? Perhaps I may also propose that an acceptable bump is one that adds content to the site? For example - the screenshots thread can get bumped with more screenshots and comments. A mod thread ca...
- 10 Nov 2012, 03:35
- Forum: Other Talk
- Topic: sabotage
- Replies: 9
- Views: 3964
Re: sabotage
Perhaps some good can come of this - in terms of modifications to strengthen the lobby security. I think that it can be agreed that an attempt by a budding project to debase this one in order to feed itself disgruntled users would be an exercise in poor judgement. Weakening the player base of a game...
- 09 Nov 2012, 22:55
- Forum: Balance
- Topic: Assault cannons - anybody uses them?
- Replies: 7
- Views: 8745
Re: Assault cannons - anybody uses them?
I personally find Assault Cannons to be pretty good. If I were to look towards improving them then I would look at reduced weight, placed only a little heavier than light cannons for single assault cannon, and a little heavier than medium cannons for twins. In fact, after checking, its pretty much a...
- 31 Oct 2012, 23:50
- Forum: Coding
- Topic: Targeting logic
- Replies: 21
- Views: 12175
Re: Targeting logic
A few comments - forgive the intrusion. One thing I should point out here is that that 'almost dead' or 'doomed' tank with lancer weapon might be pointing at your buddy in similarly worse shape. Regardless of all the math, I'd say its plausible that any but the most stoic of tank drivers would spend...
- 30 Oct 2012, 23:19
- Forum: Other Talk
- Topic: nazism
- Replies: 14
- Views: 5746
Re: nazism
(edit)@ originway - Of course I do not propose anarchy. Rules can be great guidelines to good behaviour. I am intrigued by the way that sensitivities play out to tighten them however.(/edit) you are loosing yourself in your own rhetoric. what does terrorism got to do with the topic of this discussio...
- 30 Oct 2012, 18:20
- Forum: Other Talk
- Topic: nazism
- Replies: 14
- Views: 5746
Re: nazism
And yet the exact opposite logic is oft-recommended for as far as, for example, terrorism is concerned. To hold your head high and move forward in spite of the efforts of those who would wish otherwise is a small step towards thwarting the designs of such movements. Well that is the theory anyway as...