Search found 139 matches

by astorian
09 Dec 2017, 20:17
Forum: Artwork
Topic: New animation system is finally in
Replies: 40
Views: 13010

Re: New animation system is finally in

Hi Methuselas, as far i understand the animation ANIM3DTRANS type, all the mesh you want to animate has to be split up to separate objects. Why? because the animation does not support mesh deform. Since the animation is working by reading the animation rotation,location and scale, you can use your s...
by astorian
13 Feb 2017, 22:07
Forum: Artwork
Topic: New animation system is finally in
Replies: 40
Views: 13010

Re: New animation system is finally in

Thank you, i will try to make a test asap and get back with results. Do i have to download the latest executable?
by astorian
11 Feb 2017, 11:43
Forum: Artwork
Topic: New animation system is finally in
Replies: 40
Views: 13010

Re: New animation system is finally in

Per wrote: Hope that is more clear.
Hello Per, That is clear now :)
You mentioned, that there could be a problem when both Event 1 (propulsion) and Event 2 (firing) where triggered at the same time.
Can you please clarify?
by astorian
07 Feb 2017, 21:45
Forum: Artwork
Topic: New animation system is finally in
Replies: 40
Views: 13010

Re: New animation system is finally in

Reading through the documentation i have question regarding: EVENT EVENT type filename.pie An animation event associated with this model. If the event type is triggered, the model is replaced with the specified model for the duration of the event. The following event types are defined: 1 - Active ev...
by astorian
07 Feb 2017, 19:41
Forum: Artwork
Topic: New animation system is finally in
Replies: 40
Views: 13010

Re: New animation system is finally in

Thank you NoQ :)
by astorian
07 Feb 2017, 18:37
Forum: Artwork
Topic: New animation system is finally in
Replies: 40
Views: 13010

Re: New animation system is finally in

Hello, i wanted to put some time into animation testing, however i am not able to find the documentation. the link https://github.com/Warzone2100/warzone2100/blob/master/doc/Animation.markdown is not working. Can you please let me know where i can find the actual information about the current suppor...
by astorian
04 Feb 2017, 13:17
Forum: Mapping / Modding tools & discussions
Topic: .ani Export script for blender
Replies: 1
Views: 2381

Re: .ani Export script for blender

Hello Jorzi, I have been installing the blender script after i reinstalled my pc. The console shown error: fake_module: addon missing 'bl_info' gives bad performance! So after some reading here: https://wiki.blender.org/index.php/Dev:Py/Scripts/Guidelines/Addons/metainfo , i have added flowing code ...
by astorian
12 Nov 2016, 11:15
Forum: Artwork
Topic: New animation system is finally in
Replies: 40
Views: 13010

Re: New animation system is finally in

Currently you would export the PIE as normal, then add in some animation afterward. Yes, animation support in the blender plugin would be awesome, if someone could add that. I meant to use the data from blender animtrans export http://forums.wz2100.net/viewtopic.php?f=5&t=12053&p=131265&hilit=anima...
by astorian
06 Nov 2016, 22:06
Forum: Artwork
Topic: New animation system is finally in
Replies: 40
Views: 13010

Re: New animation system is finally in

Great work Per :) I am excited to see progress in the pie animation system. If i read the instructions and comments correctly, the export data from the blender script can be used. It seems the pie has to be constructed manually from mesh, textures and animation data. Even i do not understand: "Each ...
by astorian
18 Mar 2015, 15:48
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 731
Views: 189879

Re: Models by MaNGusT (AR)

Hi MaNGusT, i was going through all pages of this post (again) and i have to say that i am overwhelmed.I envy you. You have a great talent for modeling, low poly accuracy, texturing and a sense for detail that completes the overall beauty of your work. And you are still able to be consistent, taking...
by astorian
16 Mar 2015, 09:02
Forum: Addon discussions
Topic: Blender Addon to Import/Export Warzone Models.
Replies: 4
Views: 3135

Re: Blender Addon to Import/Export Warzone Models.

Ich begrüße dich (Hi) Rene Kistl aka pcdummy aka Fastdeath :) Thanks for your effort, your updated version helped me during the work with PIE animations. Do you have time to work on the export script as well? It would be great to have the functionality in blender again. I would like to help with it ...
by astorian
16 Mar 2015, 08:44
Forum: Development
Topic: Custom ANIM3DTRANS animation - working.
Replies: 51
Views: 16889

Re: Custom ANIM3DTRANS animation - working.

<number> is the total time the animation sequence takes. Currently you need to specify a frame time which must be the same for each level, and each level must have the same number of frames. I don't see any good reason for this restriction. Well, i made only few animations, so i am not expert, but ...
by astorian
12 Mar 2015, 16:45
Forum: Development
Topic: Custom ANIM3DTRANS animation - working.
Replies: 51
Views: 16889

Re: Custom ANIM3DTRANS animation - working.

In ANIM3DTRANS <number> <cycles>, the <number> gives the total animation time, so frame time is that divided by the number of animation frames for the level. (The idea is that each level may have a different number of animation frames. Which is not possible currently.) I am sorry, but i don't under...
by astorian
11 Mar 2015, 11:36
Forum: Development
Topic: Custom ANIM3DTRANS animation - working.
Replies: 51
Views: 16889

Re: Custom ANIM3DTRANS animation - working.

Looks like it is a bit worse than I remembered. For droids, only super-cyborgs can do animations at the moment. For structures, it should be possible to animate all of them. I am cleaning up the animation code a bit now, let's see how far I get... Hi Per :) Great to see that someone is investigatin...
by astorian
04 Mar 2015, 12:04
Forum: Development
Topic: Custom ANIM3DTRANS animation - working.
Replies: 51
Views: 16889

Re: Custom ANIM3DTRANS animation - working.

Awesome happy ending of one thread.
great work Jorzi