Search found 125 matches
- 25 Jul 2016, 22:23
- Forum: News and announcements
- Topic: Release 3.2.0!
- Replies: 22
- Views: 30491
Re: Release 3.2.0!
Any chance that we could remove the changing cursors when scrolling around the map with the arrow keys? It's visually distracting and doesn't provide any useful information to the player (I already know that I am pressing an arrow key).
- 20 Apr 2011, 22:23
- Forum: Other Talk
- Topic: Alpha11 Retreat
- Replies: 29
- Views: 10455
Re: Alpha11 Retreat
You're welcome. It's just one of those missions.
- 20 Apr 2011, 18:54
- Forum: Other Talk
- Topic: Alpha11 Retreat
- Replies: 29
- Views: 10455
Re: Alpha11 Retreat
You win by retrieving the artifact (green dot), not by destroying the NP base. Within 5 minutes of your arrival, a NP force (yellow) will grab the artifact and run. If they reach their base, they will escape and you will lose. Move your forces (green) to intercept them. Don't worry about destroying ...
- 19 Apr 2011, 02:18
- Forum: Ideas and suggestions
- Topic: Deedless AI trucks delay end of game [2.3.7]
- Replies: 16
- Views: 5861
Re: Deedless AI trucks delay end of game [2.3.7]
Maybe we could change the victory conditions to destroying all your opponent's trucks and factories but not units? Most of the time killing all trucks and factories will win you the game anyways, unless your opponent has a vastly superior force but got careless. The reason we don't do this is becau...
- 19 Apr 2011, 01:59
- Forum: Other Talk
- Topic: Alpha11 Retreat
- Replies: 29
- Views: 10455
Re: Alpha11 Retreat
Could you upload a savegame or screenshot?
- 17 Apr 2011, 17:36
- Forum: Ideas and suggestions
- Topic: Deedless AI trucks delay end of game [2.3.7]
- Replies: 16
- Views: 5861
Re: Deedless AI trucks delay end of game [2.3.7]
Maybe we could change the victory conditions to destroying all your opponent's trucks and factories but not units? Most of the time killing all trucks and factories will win you the game anyways, unless your opponent has a vastly superior force but got careless. I've only had this happen in one game...
- 15 Apr 2011, 21:36
- Forum: Ideas and suggestions
- Topic: Show energy conversion over power generator of AI [2.3.7]
- Replies: 15
- Views: 6414
Re: Show energy conversion over power generator of AI [2.3.7
That's just strange. I guess I never noticed it because I never play MP with AIs. You're right, there's no reason for the game distinguishing between humans and AIs like that.
- 14 Apr 2011, 22:29
- Forum: Ideas and suggestions
- Topic: Show energy conversion over power generator of AI [2.3.7]
- Replies: 15
- Views: 6414
Re: Show energy conversion over power generator of AI [2.3.7
But the difference is not "yours and the enemies", but "humans and AIs", which doesn't sound very useful to me. I think human opponents' generators don't show how many wells are connected either. And if there really is a problem distinguishing them, changing the models/textures ...
- 13 Apr 2011, 18:30
- Forum: Ideas and suggestions
- Topic: Show energy conversion over power generator of AI [2.3.7]
- Replies: 15
- Views: 6414
Re: Show energy conversion over power generator of AI [2.3.7
Is there some gameplay reason to not show them at all times? Maybe because AIs can cheat, so the effects could make you underestimate their power income? It's easier to visually distinguish between your power generators and the enemy's. Besides, you don't know how much power your opponent is gettin...
- 11 Apr 2011, 18:09
- Forum: Ideas and suggestions
- Topic: Show damage on derricks in % as well [2.3.7]
- Replies: 4
- Views: 2321
Re: Show damage on derricks in % as well [2.3.7]
Well, it's not exactly a bug, but if some of the structures display damage info, it would be consistent for all of them to. And it's not just the oil derrick -- the Command Center, Repair Facility, and Power Generator (and possibly others) don't show damage info on click. You should file a ticket, u...
- 11 Apr 2011, 17:56
- Forum: Ideas and suggestions
- Topic: Show energy conversion over power generator of AI [2.3.7]
- Replies: 15
- Views: 6414
Re: Show energy conversion over power generator of KI [2.3.7
after researching and building the Satellite Uplink Centre I tried to figure out how much energy my opponents were producing to compare it with my income. But checking out their power generators didn´t give me an answer because the energy conversation over it was hidden. On the other hand it was po...
- 10 Apr 2011, 04:57
- Forum: Ideas and suggestions
- Topic: Show energy conversion over power generator of AI [2.3.7]
- Replies: 15
- Views: 6414
Re: Show energy conversion over power generator of KI [2.3.7
Oh, it's very easy to figure out much power your opponent has.
Total map oil-your oil=opponent's oil
That said, not showing power on enemy generators helps visually distiguish between yours and theirs.
~zoid
Total map oil-your oil=opponent's oil
That said, not showing power on enemy generators helps visually distiguish between yours and theirs.
~zoid
- 10 Apr 2011, 04:50
- Forum: Ideas and suggestions
- Topic: Show damage on derricks in % as well [2.3.7]
- Replies: 4
- Views: 2321
Re: Show damage on derricks in % as well [2.3.7]
Perhaps you should file a ticket in Development if you want someone to fix the bug.
- 09 Apr 2011, 01:53
- Forum: Other Talk
- Topic: Save Game Q's
- Replies: 4
- Views: 2088
Re: Save Game Q's
I've filled up my slots because I save at least once every mission in campaign.
Yup, that's how you do it.eZAK wrote:My solution is to go intop the WZ game folder > create 'new folder' (ie Alpha, beta, etc.) > cut & paste contents > copy & paste back when playing certain game.
- 06 Apr 2011, 21:48
- Forum: Development
- Topic: Map-mod support!
- Replies: 13
- Views: 6672
Re: Map-mod support!
Nice, Zarel! :) This patch adds proper support for map-mods. Not only are these two bugs fixed, but map-mods are supported properly, now, so you can have maps with embedded tilesets, maps with new tech trees, whatever you want. And you can test mods by bundling them inside a map and hosting it, no n...