Search found 125 matches

by zoid
25 Jul 2016, 22:23
Forum: News and announcements
Topic: Release 3.2.0!
Replies: 22
Views: 30491

Re: Release 3.2.0!

Any chance that we could remove the changing cursors when scrolling around the map with the arrow keys? It's visually distracting and doesn't provide any useful information to the player (I already know that I am pressing an arrow key).
by zoid
20 Apr 2011, 22:23
Forum: Other Talk
Topic: Alpha11 Retreat
Replies: 29
Views: 10455

Re: Alpha11 Retreat

You're welcome. It's just one of those missions. :)
by zoid
20 Apr 2011, 18:54
Forum: Other Talk
Topic: Alpha11 Retreat
Replies: 29
Views: 10455

Re: Alpha11 Retreat

You win by retrieving the artifact (green dot), not by destroying the NP base. Within 5 minutes of your arrival, a NP force (yellow) will grab the artifact and run. If they reach their base, they will escape and you will lose. Move your forces (green) to intercept them. Don't worry about destroying ...
by zoid
19 Apr 2011, 02:18
Forum: Ideas and suggestions
Topic: Deedless AI trucks delay end of game [2.3.7]
Replies: 16
Views: 5861

Re: Deedless AI trucks delay end of game [2.3.7]

Maybe we could change the victory conditions to destroying all your opponent's trucks and factories but not units? Most of the time killing all trucks and factories will win you the game anyways, unless your opponent has a vastly superior force but got careless. The reason we don't do this is becau...
by zoid
19 Apr 2011, 01:59
Forum: Other Talk
Topic: Alpha11 Retreat
Replies: 29
Views: 10455

Re: Alpha11 Retreat

Could you upload a savegame or screenshot?
by zoid
17 Apr 2011, 17:36
Forum: Ideas and suggestions
Topic: Deedless AI trucks delay end of game [2.3.7]
Replies: 16
Views: 5861

Re: Deedless AI trucks delay end of game [2.3.7]

Maybe we could change the victory conditions to destroying all your opponent's trucks and factories but not units? Most of the time killing all trucks and factories will win you the game anyways, unless your opponent has a vastly superior force but got careless. I've only had this happen in one game...
by zoid
15 Apr 2011, 21:36
Forum: Ideas and suggestions
Topic: Show energy conversion over power generator of AI [2.3.7]
Replies: 15
Views: 6414

Re: Show energy conversion over power generator of AI [2.3.7

That's just strange. :? I guess I never noticed it because I never play MP with AIs. You're right, there's no reason for the game distinguishing between humans and AIs like that.
by zoid
14 Apr 2011, 22:29
Forum: Ideas and suggestions
Topic: Show energy conversion over power generator of AI [2.3.7]
Replies: 15
Views: 6414

Re: Show energy conversion over power generator of AI [2.3.7

But the difference is not "yours and the enemies", but "humans and AIs", which doesn't sound very useful to me. I think human opponents' generators don't show how many wells are connected either. And if there really is a problem distinguishing them, changing the models/textures ...
by zoid
13 Apr 2011, 18:30
Forum: Ideas and suggestions
Topic: Show energy conversion over power generator of AI [2.3.7]
Replies: 15
Views: 6414

Re: Show energy conversion over power generator of AI [2.3.7

Is there some gameplay reason to not show them at all times? Maybe because AIs can cheat, so the effects could make you underestimate their power income? It's easier to visually distinguish between your power generators and the enemy's. Besides, you don't know how much power your opponent is gettin...
by zoid
11 Apr 2011, 18:09
Forum: Ideas and suggestions
Topic: Show damage on derricks in % as well [2.3.7]
Replies: 4
Views: 2321

Re: Show damage on derricks in % as well [2.3.7]

Well, it's not exactly a bug, but if some of the structures display damage info, it would be consistent for all of them to. And it's not just the oil derrick -- the Command Center, Repair Facility, and Power Generator (and possibly others) don't show damage info on click. You should file a ticket, u...
by zoid
11 Apr 2011, 17:56
Forum: Ideas and suggestions
Topic: Show energy conversion over power generator of AI [2.3.7]
Replies: 15
Views: 6414

Re: Show energy conversion over power generator of KI [2.3.7

after researching and building the Satellite Uplink Centre I tried to figure out how much energy my opponents were producing to compare it with my income. But checking out their power generators didn´t give me an answer because the energy conversation over it was hidden. On the other hand it was po...
by zoid
10 Apr 2011, 04:57
Forum: Ideas and suggestions
Topic: Show energy conversion over power generator of AI [2.3.7]
Replies: 15
Views: 6414

Re: Show energy conversion over power generator of KI [2.3.7

Oh, it's very easy to figure out much power your opponent has.

Total map oil-your oil=opponent's oil

That said, not showing power on enemy generators helps visually distiguish between yours and theirs.

~zoid
by zoid
10 Apr 2011, 04:50
Forum: Ideas and suggestions
Topic: Show damage on derricks in % as well [2.3.7]
Replies: 4
Views: 2321

Re: Show damage on derricks in % as well [2.3.7]

Perhaps you should file a ticket in Development if you want someone to fix the bug.
by zoid
09 Apr 2011, 01:53
Forum: Other Talk
Topic: Save Game Q's
Replies: 4
Views: 2088

Re: Save Game Q's

I've filled up my slots because I save at least once every mission in campaign.
eZAK wrote:My solution is to go intop the WZ game folder > create 'new folder' (ie Alpha, beta, etc.) > cut & paste contents > copy & paste back when playing certain game.
Yup, that's how you do it. :3
by zoid
06 Apr 2011, 21:48
Forum: Development
Topic: Map-mod support!
Replies: 13
Views: 6672

Re: Map-mod support!

Nice, Zarel! :) This patch adds proper support for map-mods. Not only are these two bugs fixed, but map-mods are supported properly, now, so you can have maps with embedded tilesets, maps with new tech trees, whatever you want. And you can test mods by bundling them inside a map and hosting it, no n...