Search found 38 matches

by Mabsterone
18 Feb 2010, 13:17
Forum: Development
Topic: Rocket/Cannon balance
Replies: 47
Views: 7191

Re: Rocket/Cannon balance

I dont think you estimate the impact of unlimited oilrigs, it will change game play drastically. Here's where you are wrong. Need I explain? Nahhh Hey Dylan, its always fun to read your comments. Bully in irc, bully online and bully in the forum. You might consider learning some social behavior...w...
by Mabsterone
17 Feb 2010, 02:34
Forum: Development
Topic: Rocket/Cannon balance
Replies: 47
Views: 7191

Re: Rocket/Cannon balance

I dont think you estimate the impact of unlimited oilrigs, it will change game play drastically.
by Mabsterone
16 Feb 2010, 13:31
Forum: Development
Topic: Rocket/Cannon balance
Replies: 47
Views: 7191

Re: Rocket/Cannon balance

Why? Like I said, even if you have unlimited derricks, you still have limited power generators, so you'd still have the exact same power limit as before. Just lookat a map like ntw or marnas rush. If you spawn side by side just send one truck over and block oil by clicking and move to the next one ...
by Mabsterone
16 Feb 2010, 03:32
Forum: Development
Topic: Rocket/Cannon balance
Replies: 47
Views: 7191

Re: Rocket/Cannon balance

@zarel: the idea of blocking oil by removing the limit is not bad at all, but it has an tremendous effect on t1 smallmap games. I would really like to ask for to keep the limit set by the number of generators, maybe otherwise games on rush map will be called oil hunt in the future. And its definetly...
by Mabsterone
15 Feb 2010, 10:20
Forum: Development
Topic: Rocket/Cannon balance
Replies: 47
Views: 7191

Re: Rocket/Cannon balance

Some test feedbacK: While playing online in different setups ( 1v1 up to 8 player ffa ) mostly on high oil maps, it gets down to one fact for me: I cant win against a skilled rocket player right now wichever other tec i try with these exceptions: - Truckrush with mg towers ( minipods work too here, ...
by Mabsterone
13 Feb 2010, 05:57
Forum: Other Talk
Topic: How do you play Warzone 2100 the most?
Replies: 61
Views: 19963

Re: How do you play Warzone 2100 the most?

For all the people who play AI over actual people may I ask why? AI is generally to easy on most maps. As well several people said there aren't games online, well if more people went online instead or playing the AI that might change and bring in even more people. :) I cant agree with this... in fo...
by Mabsterone
13 Feb 2010, 05:51
Forum: Ideas and suggestions
Topic: Feature request: Building
Replies: 21
Views: 3852

Re: Feature request: Building

Sorry for posting in the wrong section zarel. I am not brosing this forum much and i just did not recognize the request section yet. @supcom vs wz zoom/scroll: both is good and has their pro and cons, i do like the supcom version more ( might be related to the huge maps there , you cant just scroll ...
by Mabsterone
12 Feb 2010, 14:56
Forum: Other Talk
Topic: Everyone on multiplayer sucks
Replies: 36
Views: 7062

Re: Everyone on multiplayer sucks

Honest, this thread is childish. Anyone ( which does not cheat ) wil loose games once in a while, nevertheless how good he is. It depends on mapknowledge, gameplay knowledge and the ability to handle and produce pressure. So just stating: "All others are crap!" is just infantile behavior. Any good p...
by Mabsterone
12 Feb 2010, 14:41
Forum: Ideas and suggestions
Topic: Feature request: Building
Replies: 21
Views: 3852

Feature request: Building

So this is my first feature request at all: I recently played a bit supreme commander forged alliance, and i need to say there are 2 features in there wich are really astonishing good. First: Build queue WZ already features a good build queue tool ( i like the new added visual feedback ) but there c...
by Mabsterone
12 Feb 2010, 14:06
Forum: Development
Topic: Rocket/Cannon balance
Replies: 47
Views: 7191

Re: Rocket/Cannon balance

I tried some mg followed by cannon games: First of all to say, canon got beefed up seriuosly, which is already a good thing in comparison to the 2.2 versions ( the last one i played before ) There are 2 major issues i found: The lack of long range artillery in the first section of the game. WHile th...
by Mabsterone
09 Feb 2010, 05:47
Forum: Other Talk
Topic: Everyone on multiplayer sucks
Replies: 36
Views: 7062

Re: Everyone on multiplayer sucks

Dylan Hsu wrote:Can someone explain why? I can easily win 1v3s. What's the deal? Why is everyone else so bad? Or have I just not met some of the best players?
Says the guy who lost again me in a 1v1 and denies playing against me since then... :)


btw..hi rebel-fornicator. Good to see you still around.
by Mabsterone
09 Feb 2010, 05:42
Forum: News and announcements
Topic: 2.3 Beta 10 is released!
Replies: 84
Views: 34401

Re: 2.3 Beta 10 is released!

You cut off a part of the game and then say: "Hey, that feels strange to me!"!? O.o erm..what has the amount of oil/energy avail to do with tec-comparison testing ? The problem is alwasy the same, only difference is the time you need to test, it depends on the amount of energy you gain. I honestly ...
by Mabsterone
08 Feb 2010, 16:30
Forum: Other Talk
Topic: How should I deal with bad suggestions?
Replies: 34
Views: 5193

Re: How should I deal with bad suggestions?

@zarel: just be straight, honest and clear. best way to deal with any suggestion. coding a project is not really about democracy, though its not bad to listen to the vibes of feedback and suggestions. a plain: No, this does not match our coding/gamephilosophy" is a good answer for a bad suggestion. ...
by Mabsterone
08 Feb 2010, 16:25
Forum: News and announcements
Topic: 2.3 Beta 10 is released!
Replies: 84
Views: 34401

Re: 2.3 Beta 10 is released!

@kuky:Sorry you dont understand what i say. DOnt want to expalain it again, please, just read my posts again and try to understand what i try to point out.

@zarel: i will test
by Mabsterone
08 Feb 2010, 16:12
Forum: News and announcements
Topic: 2.3 Beta 10 is released!
Replies: 84
Views: 34401

Re: 2.3 Beta 10 is released!

You are saying that rockets are too strong. This is where Cyborgs take their part. Group of 10 Lancer cyborgs has no problems defeating group of 25 Cobra Hover Lancers. Believe me, there is a way to handle everything, even artillery since we have Radar detector. :) No, try to attack against someone...