Search found 53 matches

by ThomasCarstein
23 Oct 2018, 15:06
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 241107

Re: Translation: Announcements / coordination

sl.po: 93.5942% done - 2703 translated messages, 105 fuzzy translations, 80 untranslated messages. Yep, looks like i translated the previous version then... Oh well, still 93% finished :D I'll take another look at the GitHub tutorial in the next couple of days, when i have the time, and try to get ...
by ThomasCarstein
22 Oct 2018, 16:36
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 241107

Re: Translation: Announcements / coordination

I do not see your commit/pull request in our official Github repository , and suspect you misunderstand how it works. Could you create a new Trac ticket and attach your patch to it so that I can push it to our master branch? I commited it through the GitHub desktop app and it says "commited 3 ...
by ThomasCarstein
19 Oct 2018, 23:35
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 241107

Re: Translation: Announcements / coordination

Good news: i finally finished and commited my slovenian translation to GitHub :3

I'll check back in a while to see if any future updates change anything^^

See you around, hf
by ThomasCarstein
08 Jun 2018, 02:48
Forum: Development
Topic: Just a couple of quick questions
Replies: 2
Views: 2498

Re: Just a couple of quick questions

Thanks for the info, good to know :)
by ThomasCarstein
07 Jun 2018, 12:15
Forum: Development
Topic: Just a couple of quick questions
Replies: 2
Views: 2498

Just a couple of quick questions

So, i've picked up my Slovenian translation (good news - it's almost complete) and noticed that all files have been migrated from GitHub to SourceForge; i've tried to locate some info about the switch on this forum, but haven't found it (maybe i missed it). Is SourceForge now the official and stable...
by ThomasCarstein
06 Jun 2018, 02:39
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 241107

Re: Translation: Announcements / coordination

So, apparently the last time i've been here was on the 22th Nov 2015 :s Sadly, i haven't had time to update my original Slovenian translation since then, but since you guys are still working on the game - thanks for that, btw - i'll look in to getting some more translation work done... Hopefully i'l...
by ThomasCarstein
24 Nov 2015, 03:08
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 241107

Re: Translation: Announcements / coordination

Thanks for the info; i've made myself a github repo and am currently in the process of fixing/refreshing my previous translation; hopefully i'll be finished until end of this week or at least in two weeks' time. I'll be back then!
by ThomasCarstein
22 Nov 2015, 16:52
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 241107

Re: Translation: Announcements / coordination

Hi there, WZ2100 team! It's been quite a couple of years back since i've last visited this forum, but i've come back to lurk around a bit and i have a question regarding the new version supposedly planned to come out before christmas and the slovenian translation i made all those year ago. Seeing ho...
by ThomasCarstein
11 Jun 2009, 12:17
Forum: Other Talk
Topic: Why Are We Addicted to Warzone?
Replies: 18
Views: 7615

Re: Why Are We Addicted to Warzone?

Hm, I'm also not considering myself "addicted" to Warzone 2100, but i know what it means to be addicted to a game - I played WoW the last 2 years :P Anyway, I agree with all that the previous posters have written. For myself, what binds me eternally to this fantastic game is it's inventive...
by ThomasCarstein
11 Jun 2009, 11:32
Forum: Development
Topic: warzone 2100 for psp!
Replies: 25
Views: 15074

Re: warzone 2100 for psp!

ah damn sony and their capitalist proprietary rights! Пролетарии всех стран, соединяйтесь!/Proletarii vsekh stran, soyedinyaytes'! Hehe :D I didn't think that I'd see this statement ever again in a public place (I grew up in former Yugoslavia, so we saw a lot of these things in my young days). Anyw...
by ThomasCarstein
11 Jun 2009, 11:19
Forum: Development
Topic: Translation question
Replies: 16
Views: 5805

Re: Translation question

Hi all. I was AFK for a while and I just tested the new & final 2.2.0 version yesterday. As expected, almost everything is running normally - except this problem, which I also encountered. It appears in the info lines on the game screen as well as in the tech info which was posted by chtsau. I h...
by ThomasCarstein
09 May 2009, 19:39
Forum: Other Talk
Topic: Brand Identity, Game Style
Replies: 74
Views: 28303

Re: Brand Identity, Game Style

Tango icon specifications don't seem like a big deal really. No one isn't going to install the game if the icon doesn't fit in with the rest of their stuff on their desktop, icons are customizable anyway. True. Also this: Before I started studying tourism (and later landed in informatics), I was in...
by ThomasCarstein
05 May 2009, 10:58
Forum: 2.2.x
Topic: the LAST release version playable on old computers...
Replies: 15
Views: 8761

Re: the LAST release version playable on old computers...

I just read this part... And spent a few moments over the nice memories from 10 years ago, when I first started to play this game. :gonk: Well, I'm sad to see it end with 2.2, but looking at the nice terrain pictures and textures I'm sure that this is the way to go; it's game evolution after all - u...
by ThomasCarstein
30 Apr 2009, 12:09
Forum: Development
Topic: [Old thread] Are you translating warzone to your language?
Replies: 44
Views: 19233

Re: Are you translating warzone to your language?

Just a quick FYI, we only have room for 60 chars *max* for unit description! Keep this in mind. If we were to increase that, it would break savegames. For example, "VTOL Hyper Velocity Cannon Retaliation VTOL" is 43 characters. If you translation of that is above 60, then it gets cut off....
by ThomasCarstein
29 Apr 2009, 09:02
Forum: Development
Topic: That little bucket of ideas.....
Replies: 88
Views: 30130

Re: That little bucket of ideas.....

2. To use people in tanks. Eg. machinegun tank can contain 2 people, 1st for driving, 2nd for shooting, and max transportation units to be 5. Units inside tank can die eg from flametrhower or snipper or 2% chance to die from machinegun etc. People inside can leave tank alone and when they do that, ...