Search found 22 matches

by xXSpecialsoulXx
17 May 2013, 08:54
Forum: Game related Discussions
Topic: THE SCAVS LAG SEVERAL GAMES :(
Replies: 5
Views: 2147

THE SCAVS LAG SEVERAL GAMES :(

well. since the 3.1 Vercion i realized some maps with scavs ON ... and when in the game reach like 200 global units totals ...the game starts to go slow :( ... i didnt have a cheap PC but...i have this problem... and i noticed most of the players have that probem...anybody knows the why of the probl...
by xXSpecialsoulXx
05 Apr 2013, 08:58
Forum: News and announcements
Topic: Donation drive is now live!
Replies: 26
Views: 39903

Re: Donation drive is now live!

now you have my 5 dollars :3 GL in this
by xXSpecialsoulXx
05 Apr 2013, 08:56
Forum: News and announcements
Topic: Requesting donations
Replies: 17
Views: 27316

Re: Requesting donations

now you have my 5 dollars :3 GL in this ,and plp who play this we need your help
by xXSpecialsoulXx
24 Mar 2013, 10:21
Forum: Technical Help / Troubleshooting
Topic: Game wont start in VirtualBox
Replies: 11
Views: 4900

Re: Game wont start in VirtualBox

NoQ wrote:Just curious: what is the reason for running this game in VirtualBox?
im trying to run it too :) its because theres some problems in w7 64 bits , the scavs slow the game , and i have i7,gt 335 m 1 GB, soo...im trying to run it in a VM to view if that is the problem :3
by xXSpecialsoulXx
23 Mar 2013, 05:10
Forum: Development
Topic: what about to put comments in the addons
Replies: 2
Views: 1000

what about to put comments in the addons

may its help to plp about more the map, put some information or error or bug in the map...you know things you wanna know before to play it ???
by xXSpecialsoulXx
20 Mar 2013, 02:45
Forum: Development
Topic: Multiple droids placing in debug mode
Replies: 2
Views: 1235

Re: Multiple droids placing in debug mode

well its really helpme n_n tnx
by xXSpecialsoulXx
19 Mar 2013, 00:39
Forum: News and announcements
Topic: Addons is now live!
Replies: 38
Views: 27120

Re: Addons is now live!

*-* beauty!
by xXSpecialsoulXx
19 Mar 2013, 00:29
Forum: Development
Topic: Multiple droids placing in debug mode
Replies: 2
Views: 1235

Multiple droids placing in debug mode

well, i was ussing the debug mode to test some changes in the game, for that , i put a little army in each team with the debug mode, in this time when i got the 3.1 vercion , i find i cant place MULTIPLE DROIDS or UNITS with the shift button :(, instead a green triangle appears where the units is go...
by xXSpecialsoulXx
22 Sep 2011, 08:00
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 10628

Re: [MOD] HO Balance & options / Proposals for options & bal

i made new 7-th version of this mod in this version i added two new start options and adjusted some things in "balance" also added more low oil maps with included mod part of change log: - new option "reveal map" variant 1: set satellite uplink centers for 2 seconds for each player variant 2: revea...
by xXSpecialsoulXx
12 Sep 2011, 08:05
Forum: Other Talk
Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
Replies: 28
Views: 4928

Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???

Tracked tanks are the answer to artillery. artillery is a counter to Borgs. ++The only borgs counter that work fine on structures Limiting the artillery is removing the interest into researching the whole line. Therefore removing the interset in building it. therfore removing the interest into rese...
by xXSpecialsoulXx
11 Sep 2011, 00:12
Forum: Other Talk
Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
Replies: 28
Views: 4928

Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???

Tracked tanks are the answer to artillery. artillery is a counter to Borgs. ++The only borgs counter that work fine on structures Limiting the artillery is removing the interest into researching the whole line. Therefore removing the interset in building it. therfore removing the interest into rese...
by xXSpecialsoulXx
10 Sep 2011, 21:57
Forum: Other Talk
Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
Replies: 28
Views: 4928

Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???

You are asking to remove the tanks from the game... ????

WTF! :shock: do u read the threat???

ARTILLERY LIMIT.... anything about tanks :S!
by xXSpecialsoulXx
10 Sep 2011, 07:54
Forum: Other Talk
Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
Replies: 28
Views: 4928

Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???

medusa wrote: there is no way high oil games are the most popular.
!
Thats i said the HIGH OIL GAMES ARE SOO POPULAR....THERES A POINT TO CHECK FOR THE ARTILLERY LIMIT :/
by xXSpecialsoulXx
08 Sep 2011, 00:28
Forum: Other Talk
Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
Replies: 28
Views: 4928

Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???

No way. Artillery is overpowered only in tasteless high-oil games, which are unbalanced anyway, because the balance of prices isn't taken into account. In normal games artillery is rarely effective, so there's no need of putting limits to it. Use VTOLs to get rid of artillery farms. If you switch o...
by xXSpecialsoulXx
07 Sep 2011, 09:56
Forum: Other Talk
Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
Replies: 28
Views: 4928

Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???

ya ..but why not in the oficcial game?