Search found 5 matches

by np
31 Jan 2007, 07:23
Forum: Fixed bugs
Topic: Transport not arriving in Campaign 2 Mission 1
Replies: 25
Views: 90206

Re: [CONFIRMED] Transport not arriving in Campaign 2 Mission 1

Probably not useful information since it's undoubtedly the same bug, but campaign 3, mission 1 suffers from a similar problem.  It's slightly more unfriendly, in that you immediately fail the mission after starting it, presumably because you don't have any units.  Reloading from a save made immediat...
by np
26 Jan 2007, 01:56
Forum: Fixed bugs
Topic: Transport not arriving in Campaign 2 Mission 1
Replies: 25
Views: 90206

Re: Campaign 2, Mission 1?

Just to confirm the reported savegame behavior: 1. A save at the alpha transport load-up mini-mission doesn't work 2. A save on the first screen of the subsequent debriefing works 3. A save at beta base can't be made to work By "work", I mean that if one reloads the save, either during a f...
by np
18 Jan 2007, 06:58
Forum: Fixed bugs
Topic: Transport not arriving in Campaign 2 Mission 1
Replies: 25
Views: 90206

Re: Campaign 2, Mission 1?

Thanks for the script, though unfortunately the problem persists.  As you wrote, there may be another bug somewhere.  Unless there's some sort of trace or logging I can enable, the only other information I can supply that seems relevant is that the vehicle designs from campaign one don't propagate e...
by np
17 Jan 2007, 23:53
Forum: Fixed bugs
Topic: Transport not arriving in Campaign 2 Mission 1
Replies: 25
Views: 90206

Re: Campaign 2, Mission 1?

Right, this is on linux; I gather the problem doesn't exist on windows, unfortunately I can't verify that.  I was a little surprised downcasing the .vlo in the .wrf didn't work, as that seemed to be the whole of the problem from Kage's post.  Was there anything else you had to do?  Did you have to s...
by np
16 Jan 2007, 06:38
Forum: Fixed bugs
Topic: Transport not arriving in Campaign 2 Mission 1
Replies: 25
Views: 90206

Transport not arriving in Campaign 2 Mission 1

No reinforcements makes this mission very hard.  I actually beat it anyway, but I don't think I'll be able to finish mission 2 without the "extra" units.  I stumbled upon this: http://wz2100.net/forum/index.php?topic=256.0 which led to this: http://www.realtimestrategies.net/forums/viewtop...