Search found 1576 matches
- 20 May 2017, 11:24
- Forum: News and announcements
- Topic: Release 3.2.2
- Replies: 56
- Views: 136793
Re: Release 3.2.2
Hiya folks, thought I'd check in and see what's been happening. New release, eh? Think I'll take it for a test drive.
- 02 Mar 2015, 21:35
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188877
Re: [Campaign 4] Release & Development topic
Yep, sorry. I was unable to change the first post to reflect the new download link. It's hosted on my OneDrive now. And no, I haven't abandoned the project or anything, so I'll apologize for the lack of forward momentum in development. Not to worry, my health is fine; in fact I'm doing even better n...
- 09 Dec 2014, 22:47
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188877
Re: [Campaign 4] Release & Development topic
New track uploaded, called "Speed Run". Link is here (my Soundcloud) . I haven't decided whether to consider it as part of the whole Soundtrack or not. It's done entirely on Linux (Mint 17.1 MATE, to be precise), which is a big deal for me. I completed it very quickly. And yes, it's anothe...
- 23 Nov 2014, 03:26
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 258134
Re: Art Revolution mod. Latest release: alpha 3 January 20,
A good sign indeed. I need to get busy and get back to coding the Campaign JS missions that I've been assigned. Just waiting for the green light from the Dev Team for a Windows-installable build with the major changes mostly done.
- 22 Nov 2014, 20:53
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188877
Re: [Campaign 4] Release & Development topic
I should note that the Soundtrack versions and the In-Game versions of the songs will be different ... after all, the whole idea of having in-game music is so that it isn't distracting to the player. Think of it as having ones' television on and falling asleep to it. That secondary stuff going on is...
- 22 Nov 2014, 20:32
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188877
Re: [Campaign 4] Release & Development topic
Yeah. That one has an interesting story. I saved it there purely for historical purposes. I play Rhythm and Bass Guitar on that one (and yes, I actually CAN do it :lol2: ). I'm not so much into country music, but a true musician can play any kind of music and pull it off. The band went in a differen...
- 22 Nov 2014, 02:56
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188877
Re: [Campaign 4] Release & Development topic
... and here we are.
Also completed the new and vastly improved version of "Fallout".
Linky: My Soundcloud
Hope you folks enjoy. Plenty more to come!
Also completed the new and vastly improved version of "Fallout".
Linky: My Soundcloud
Hope you folks enjoy. Plenty more to come!
- 17 Nov 2014, 22:55
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188877
Re: [Campaign 4] Release & Development topic
Another status update. I've taken the liberty, since the Dev Team is working out some kinks on 3.2 at the current time, to get more stuff done on Cam 4 that has been sitting on the back burner. One of those things that needed to simmer for a while was the long-promised "End Of All Things" ...
- 13 Nov 2014, 02:32
- Forum: Development
- Topic: Unity engine remake
- Replies: 23
- Views: 22423
Re: Unity engine remake
I defer to those more in the know than myself on this matter.
- 12 Nov 2014, 05:55
- Forum: Development
- Topic: Unity engine remake
- Replies: 23
- Views: 22423
Models by Jorzi (AR)
That question has been brought up before, and the answer is no -- we may not port Warzone 2100 over to the Unity 3D (or any other) Engine, as per the agreement with Eidos when Warzone 2100 was made open-source. It must remain on its' own. We are free to make any improvements to the native Warzone 21...
- 10 Nov 2014, 07:01
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 169136
Re: The official --=jscam=-- thread
Thanks NoQ. Just making sure.
- 10 Nov 2014, 05:16
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 169136
Re: The official --=jscam=-- thread
I'm reading the source code on Github (qtscriptfuncs.cpp) .. was this the recommended reading for checking where things were in regards to the current status of the JS API?
And the Buildbot is outputting Portable versions of Master. Was this intended?
And the Buildbot is outputting Portable versions of Master. Was this intended?
- 09 Nov 2014, 21:32
- Forum: Other Talk
- Topic: Corrupt-A-Wish
- Replies: 1596
- Views: 468231
Re: Corrupt-A-Wish
Wish granted .. unfortunately, now you cannot do anything but remain in your web browser. You are unable to close it either.
I wish I had complete mastery over all space and time.
I wish I had complete mastery over all space and time.
- 09 Nov 2014, 21:12
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188877
Re: [Campaign 4] Release & Development topic
I remember the story of that individual. There have been a few instances like that, and each individual forgot some of the basic, fundamental stuff they learned early on: - Remain objective when it seems the entire world itself is for you as well as against you. - If your work is correct or incorrec...
- 09 Nov 2014, 01:34
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188877
Re: [Campaign 4] Release & Development topic
I appreciate the input, as always. All feedback, good and bad, is always intended to help one improve. I've never taken it any other way than that, buddy. It's all good, always. :3 Can you imagine if Physicists, Engineers, etc, took criticism personally? Yikes .. Anyway, moving right along. It appea...