Search found 1576 matches

by Goth Zagog-Thou
20 May 2017, 11:24
Forum: News and announcements
Topic: Release 3.2.2
Replies: 56
Views: 133248

Re: Release 3.2.2

Hiya folks, thought I'd check in and see what's been happening. New release, eh? Think I'll take it for a test drive. :)
by Goth Zagog-Thou
02 Mar 2015, 21:35
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188149

Re: [Campaign 4] Release & Development topic

Yep, sorry. I was unable to change the first post to reflect the new download link. It's hosted on my OneDrive now. And no, I haven't abandoned the project or anything, so I'll apologize for the lack of forward momentum in development. Not to worry, my health is fine; in fact I'm doing even better n...
by Goth Zagog-Thou
09 Dec 2014, 22:47
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188149

Re: [Campaign 4] Release & Development topic

New track uploaded, called "Speed Run". Link is here (my Soundcloud) . I haven't decided whether to consider it as part of the whole Soundtrack or not. It's done entirely on Linux (Mint 17.1 MATE, to be precise), which is a big deal for me. I completed it very quickly. And yes, it's anothe...
by Goth Zagog-Thou
23 Nov 2014, 03:26
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 255322

Re: Art Revolution mod. Latest release: alpha 3 January 20,

A good sign indeed. :) I need to get busy and get back to coding the Campaign JS missions that I've been assigned. Just waiting for the green light from the Dev Team for a Windows-installable build with the major changes mostly done.
by Goth Zagog-Thou
22 Nov 2014, 20:53
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188149

Re: [Campaign 4] Release & Development topic

I should note that the Soundtrack versions and the In-Game versions of the songs will be different ... after all, the whole idea of having in-game music is so that it isn't distracting to the player. Think of it as having ones' television on and falling asleep to it. That secondary stuff going on is...
by Goth Zagog-Thou
22 Nov 2014, 20:32
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188149

Re: [Campaign 4] Release & Development topic

Yeah. That one has an interesting story. I saved it there purely for historical purposes. I play Rhythm and Bass Guitar on that one (and yes, I actually CAN do it :lol2: ). I'm not so much into country music, but a true musician can play any kind of music and pull it off. The band went in a differen...
by Goth Zagog-Thou
22 Nov 2014, 02:56
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188149

Re: [Campaign 4] Release & Development topic

... and here we are. :)

Also completed the new and vastly improved version of "Fallout".

Linky: My Soundcloud

Hope you folks enjoy. Plenty more to come!
by Goth Zagog-Thou
17 Nov 2014, 22:55
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188149

Re: [Campaign 4] Release & Development topic

Another status update. I've taken the liberty, since the Dev Team is working out some kinks on 3.2 at the current time, to get more stuff done on Cam 4 that has been sitting on the back burner. One of those things that needed to simmer for a while was the long-promised "End Of All Things" ...
by Goth Zagog-Thou
13 Nov 2014, 02:32
Forum: Development
Topic: Unity engine remake
Replies: 23
Views: 22286

Re: Unity engine remake

I defer to those more in the know than myself on this matter. :)
by Goth Zagog-Thou
12 Nov 2014, 05:55
Forum: Development
Topic: Unity engine remake
Replies: 23
Views: 22286

Models by Jorzi (AR)

That question has been brought up before, and the answer is no -- we may not port Warzone 2100 over to the Unity 3D (or any other) Engine, as per the agreement with Eidos when Warzone 2100 was made open-source. It must remain on its' own. We are free to make any improvements to the native Warzone 21...
by Goth Zagog-Thou
10 Nov 2014, 07:01
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 167210

Re: The official --=jscam=-- thread

Thanks NoQ. :) Just making sure.
by Goth Zagog-Thou
10 Nov 2014, 05:16
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 167210

Re: The official --=jscam=-- thread

I'm reading the source code on Github (qtscriptfuncs.cpp) .. was this the recommended reading for checking where things were in regards to the current status of the JS API? :)

And the Buildbot is outputting Portable versions of Master. Was this intended?
by Goth Zagog-Thou
09 Nov 2014, 21:32
Forum: Other Talk
Topic: Corrupt-A-Wish
Replies: 1596
Views: 467009

Re: Corrupt-A-Wish

Wish granted .. unfortunately, now you cannot do anything but remain in your web browser. You are unable to close it either.

I wish I had complete mastery over all space and time.
by Goth Zagog-Thou
09 Nov 2014, 21:12
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188149

Re: [Campaign 4] Release & Development topic

I remember the story of that individual. There have been a few instances like that, and each individual forgot some of the basic, fundamental stuff they learned early on: - Remain objective when it seems the entire world itself is for you as well as against you. - If your work is correct or incorrec...
by Goth Zagog-Thou
09 Nov 2014, 01:34
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188149

Re: [Campaign 4] Release & Development topic

I appreciate the input, as always. All feedback, good and bad, is always intended to help one improve. I've never taken it any other way than that, buddy. It's all good, always. :3 Can you imagine if Physicists, Engineers, etc, took criticism personally? Yikes .. Anyway, moving right along. It appea...