OK That's great glad we cleared that up.
Now I can stop thinking that i'm crazy looking for a feature that does not exist
Search found 80 matches
- 30 Nov 2009, 20:55
- Forum: Coding
- Topic: Q's about change log
- Replies: 2
- Views: 2623
- 29 Nov 2009, 02:09
- Forum: Coding
- Topic: Q's about change log
- Replies: 2
- Views: 2623
Q's about change log
Hey guys, looks like you're making great progress :D Couple of queries though, The change log for Beta 2.3 says: Fix: Set AI colors (r8409, ticket:1070) Fix: Enable/disable AIs (r8409, ticket:1065) When I go to skirmish I am unable to change the colours of the AI and I can't disable the last AI (ver...
- 29 Nov 2009, 01:59
- Forum: Development
- Topic: New Terrain
- Replies: 144
- Views: 98977
Re: New Terrain
brilliant, it's working now, thanks for helping point out my blatent mistake ,
Got a couple of questions about this new trunk version but i'll post those in the correct topic, bbfn.
Got a couple of questions about this new trunk version but i'll post those in the correct topic, bbfn.
- 29 Nov 2009, 01:45
- Forum: Development
- Topic: New Terrain
- Replies: 144
- Views: 98977
Re: New Terrain
heh my clue was in this post, I've accidentaly checked out the 2.3 branch.
Grabbing the trunk now.
Grabbing the trunk now.
- 29 Nov 2009, 01:41
- Forum: Development
- Topic: New Terrain
- Replies: 144
- Views: 98977
Re: New Terrain
I've checked out and compiled the trunk but the new terrain is not being used, is there an option or do i have to download the textures elsewhere?
E386.
E386.
- 29 Nov 2009, 00:29
- Forum: Development
- Topic: New possible weaponidea
- Replies: 18
- Views: 6907
Re: New possible weaponidea
Looks awesome, can't wait to test it out. (woo 10000th post in this topic
- 29 Nov 2009, 00:25
- Forum: Development
- Topic: New Terrain
- Replies: 144
- Views: 98977
Re: New Terrain
Hi guys, what happened to the terrain branch?
Just reloaded my machine after install a new motherboard, went to check out the branch (I love the new renderer).
But it's missing, has it been merged with another branch or are the new textures available somewhere else?
Cheers,
E386
Just reloaded my machine after install a new motherboard, went to check out the branch (I love the new renderer).
But it's missing, has it been merged with another branch or are the new textures available somewhere else?
Cheers,
E386
- 27 Jun 2009, 00:02
- Forum: Development
- Topic: Questions about trunk debug build
- Replies: 2
- Views: 1473
Re: Questions about trunk debug build
Hmm, i've been poking around the code but since I can't get MSVC to compile (I have 2008, apparently there are files/projects missing) I can't breakpoint around the code, I've done searches for addPower, modifyResources and others but to no avail. Sorry
- 26 Jun 2009, 21:01
- Forum: Development
- Topic: Questions about trunk debug build
- Replies: 2
- Views: 1473
Questions about trunk debug build
Hi there, just recently compiled rev. 7812 and I've noticed a couple of changes. When I enter debug mode, every couple of minutes all my research completes and I get an additional 10000 units of power, I searched the code high and low and I couldn't find where this was happening, can you point me at...
- 05 May 2009, 12:36
- Forum: Artwork
- Topic: NEW STRUCTURE MODELS
- Replies: 166
- Views: 86576
Re: NEW STRUCTURE MODELS
Looks wicked when will these models be available to DL?
- 08 Dec 2008, 14:00
- Forum: 2.1.x
- Topic: simple feature requst
- Replies: 3
- Views: 3219
Re: simple feature requst
Changes to the UI are quite difficult as I understand. adding a button to restart maybe quite a problem.
I also asked for a button to "continue" a skirmish after you won (to stop the screen from rotating) but was given the said answer.
I also asked for a button to "continue" a skirmish after you won (to stop the screen from rotating) but was given the said answer.
- 08 Dec 2008, 13:58
- Forum: Technical Help / Troubleshooting
- Topic: 2.1rc2 - Cheat/hack Found
- Replies: 5
- Views: 4790
Re: 2.1rc2 - Cheat/hack Found
he was probably using debug mode and a cheat called "superpower" to give himself maximum power allowed and then transfered power to you in the largest amount the variable could handle/limited to.
either that or it's a major glitch in the MP code somewhere.
either that or it's a major glitch in the MP code somewhere.
- 07 Dec 2008, 19:03
- Forum: Website feedback
- Topic: Sleigh bells ring, are you listening?
- Replies: 4
- Views: 3380
Sleigh bells ring, are you listening?
Loving the snow good job kamaze (if that was you?)
Nice nuclear winter theme
Nice nuclear winter theme
- 04 Dec 2008, 20:49
- Forum: 2.1.x
- Topic: 2 possible bugs in r6428
- Replies: 4
- Views: 3584
Re: 2 possible bugs in r6428
Just loaded up and did a quick check and yes I can confirm they were indeed up.
Have there been any changes to the music.wpl format?
but as my stderr shows, it recognises the three tracks so i'm guessing it's not an issue there.
Have there been any changes to the music.wpl format?
but as my stderr shows, it recognises the three tracks so i'm guessing it's not an issue there.
- 03 Dec 2008, 22:57
- Forum: 2.1.x
- Topic: 2 possible bugs in r6428
- Replies: 4
- Views: 3584
2 possible bugs in r6428
Not sure wether these are bugs or not Music does not play in game, but it plays in the menus The game will not load data from warzone.wz Firstly when I got WZ running I found there is no music, here is my stderr with debug sound on sound |000000000000: [PrintOpenALVersion] OpenAL Vendor: Creative La...