Search found 80 matches

by EVIL386
30 Nov 2009, 20:55
Forum: Coding
Topic: Q's about change log
Replies: 2
Views: 2623

Re: Q's about change log

OK That's great glad we cleared that up.

Now I can stop thinking that i'm crazy looking for a feature that does not exist XD
by EVIL386
29 Nov 2009, 02:09
Forum: Coding
Topic: Q's about change log
Replies: 2
Views: 2623

Q's about change log

Hey guys, looks like you're making great progress :D Couple of queries though, The change log for Beta 2.3 says: Fix: Set AI colors (r8409, ticket:1070) Fix: Enable/disable AIs (r8409, ticket:1065) When I go to skirmish I am unable to change the colours of the AI and I can't disable the last AI (ver...
by EVIL386
29 Nov 2009, 01:59
Forum: Development
Topic: New Terrain
Replies: 144
Views: 98977

Re: New Terrain

brilliant, it's working now, thanks for helping point out my blatent mistake :D,
Got a couple of questions about this new trunk version but i'll post those in the correct topic, bbfn.
by EVIL386
29 Nov 2009, 01:45
Forum: Development
Topic: New Terrain
Replies: 144
Views: 98977

Re: New Terrain

heh my clue was in this post, I've accidentaly checked out the 2.3 branch.

Grabbing the trunk now.
by EVIL386
29 Nov 2009, 01:41
Forum: Development
Topic: New Terrain
Replies: 144
Views: 98977

Re: New Terrain

I've checked out and compiled the trunk but the new terrain is not being used, is there an option or do i have to download the textures elsewhere?

E386.
by EVIL386
29 Nov 2009, 00:29
Forum: Development
Topic: New possible weaponidea
Replies: 18
Views: 6907

Re: New possible weaponidea

Looks awesome, can't wait to test it out. (woo 10000th post in this topic ;)
by EVIL386
29 Nov 2009, 00:25
Forum: Development
Topic: New Terrain
Replies: 144
Views: 98977

Re: New Terrain

Hi guys, what happened to the terrain branch?

Just reloaded my machine after install a new motherboard, went to check out the branch (I love the new renderer).

But it's missing, has it been merged with another branch or are the new textures available somewhere else?

Cheers,

E386
by EVIL386
27 Jun 2009, 00:02
Forum: Development
Topic: Questions about trunk debug build
Replies: 2
Views: 1473

Re: Questions about trunk debug build

Hmm, i've been poking around the code but since I can't get MSVC to compile (I have 2008, apparently there are files/projects missing) I can't breakpoint around the code, I've done searches for addPower, modifyResources and others but to no avail. Sorry :(
by EVIL386
26 Jun 2009, 21:01
Forum: Development
Topic: Questions about trunk debug build
Replies: 2
Views: 1473

Questions about trunk debug build

Hi there, just recently compiled rev. 7812 and I've noticed a couple of changes. When I enter debug mode, every couple of minutes all my research completes and I get an additional 10000 units of power, I searched the code high and low and I couldn't find where this was happening, can you point me at...
by EVIL386
05 May 2009, 12:36
Forum: Artwork
Topic: NEW STRUCTURE MODELS
Replies: 166
Views: 86576

Re: NEW STRUCTURE MODELS

Looks wicked :D when will these models be available to DL?
by EVIL386
08 Dec 2008, 14:00
Forum: 2.1.x
Topic: simple feature requst
Replies: 3
Views: 3219

Re: simple feature requst

Changes to the UI are quite difficult as I understand. adding a button to restart maybe quite a problem.

I also asked for a button to "continue" a skirmish after you won (to stop the screen from rotating) but was given the said answer.
by EVIL386
08 Dec 2008, 13:58
Forum: Technical Help / Troubleshooting
Topic: 2.1rc2 - Cheat/hack Found
Replies: 5
Views: 4790

Re: 2.1rc2 - Cheat/hack Found

he was probably using debug mode and a cheat called "superpower" to give himself maximum power allowed and then transfered power to you in the largest amount the variable could handle/limited to.

either that or it's a major glitch in the MP code somewhere.
by EVIL386
07 Dec 2008, 19:03
Forum: Website feedback
Topic: Sleigh bells ring, are you listening?
Replies: 4
Views: 3380

Sleigh bells ring, are you listening?

Loving the snow good job kamaze :D (if that was you?)

Nice nuclear winter theme ;)
by EVIL386
04 Dec 2008, 20:49
Forum: 2.1.x
Topic: 2 possible bugs in r6428
Replies: 4
Views: 3584

Re: 2 possible bugs in r6428

Just loaded up and did a quick check and yes I can confirm they were indeed up. :)
Have there been any changes to the music.wpl format?
but as my stderr shows, it recognises the three tracks so i'm guessing it's not an issue there.
by EVIL386
03 Dec 2008, 22:57
Forum: 2.1.x
Topic: 2 possible bugs in r6428
Replies: 4
Views: 3584

2 possible bugs in r6428

Not sure wether these are bugs or not Music does not play in game, but it plays in the menus The game will not load data from warzone.wz Firstly when I got WZ running I found there is no music, here is my stderr with debug sound on sound |000000000000: [PrintOpenALVersion] OpenAL Vendor: Creative La...