Search found 324 matches

by Arreon
03 Dec 2012, 12:37
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 410391

Re: Warzone 2100: Contingency (Beta now released)

I tried it and was off to a good start, I saved the game then got swamped, went to reload and the game crashed and burned on me, here the log file. {{{{Log File}}} --- Starting log [C:\Users\Owner\Documents\Warzone 2100 3.1\logs\WZlog-1202_184525.txt]--- info |06:45:25: [realmain:1133] Using C:\Use...
by Arreon
28 Nov 2012, 14:15
Forum: Addon discussions
Topic: New analytical AI for Contingency (Work in progress)
Replies: 33
Views: 15421

Re: New analytical AI for Contingency (Work in progress)

Shadow Wolf TJC wrote:Good to hear. :)

Edit: Oh well. I still have a lot of work to do before it can even give the NEXUS AI a run for its money.
I'm here to help in any way I can. I'd love to see how this new AI turns out. :)

Maybe someday, we can have Nullbot and Shadowbot go head-to-head. :)
by Arreon
28 Nov 2012, 14:07
Forum: Addon discussions
Topic: New analytical AI for Contingency (Work in progress)
Replies: 33
Views: 15421

Re: New analytical AI for Contingency (Work in progress)

How about now? shadowbot-contingency_pre_alpha3.wz Yep, the AI is doing stuff now. :) I'll keep you updated on any other things I find. EDIT: Nope, wait. Got this: error |12:09:00: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/shadowbot-contingency-main.js:448 info |12:09:00: [callFunctio...
by Arreon
28 Nov 2012, 13:46
Forum: Addon discussions
Topic: New analytical AI for Contingency (Work in progress)
Replies: 33
Views: 15421

Re: New analytical AI for Contingency (Work in progress)

Whoops. Must've accidentally uploaded an older version that had some bugs to work out. :oops: shadowbot-contingency_pre_alpha2.wz Nope, still doesn't work: error |11:43:02: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/shadowbot-contingency-main.js:404 info |11:43:02: [callFunction:112] U...
by Arreon
28 Nov 2012, 13:16
Forum: Addon discussions
Topic: New analytical AI for Contingency (Work in progress)
Replies: 33
Views: 15421

Re: New analytical AI for Contingency (Work in progress)

I figured, I'd post the most recent error log while trying to play with your new AI: --- Starting log [C:\Users\Ryan\Documents\Warzone 2100 3.1\logs\WZlog-1128_111107.txt]--- info |11:11:07: [realmain:1133] Using C:\Users\Ryan\Documents\Warzone 2100 3.1\logs\WZlog-1128_111107.txt debug file info |11...
by Arreon
27 Nov 2012, 15:06
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 451087

Re: [3.1+] NullBot: an adaptive skirmish AI

Why not just Possible, just longer to explain (: They will be researched more or less uniformly anyway. As for the list, does it matter if I change the names of the entries? Unfortunately, it does, but i can provide a more human-readable list: list2.txt Also, the final list shouldn't contain all 11...
by Arreon
27 Nov 2012, 15:00
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 410391

Re: Warzone 2100: Contingency (Beta now released)

Version 0.7.3 is out, and it comes with a few changes in how Insane AIs work: - They no longer start games with their base defenses preserved (except in Advanced Bases of course). - They now start with Engineering already researched for them, meaning that they'd have a head-start in terms of resear...
by Arreon
26 Nov 2012, 22:11
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 451087

Re: [3.1+] NullBot: an adaptive skirmish AI

Arreon: you must have been talking about Contingency AI? Cause it actually doesn't have EASY mode implemented yet. cue: that's strange (: anyway, if you just pick wide maps, it's usually fine. P.S. Contingency EASY AI requires some routine work, most boding (and easy) part of which is sorting this ...
by Arreon
24 Nov 2012, 20:53
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 451087

Re: [3.1+] NullBot: an adaptive skirmish AI

This is already done (EASY difficulty works exactly like that, and that's exactly why it's called EASY).
Every time I play on easy on *any* branch, including generic, it always produces a specific branch of weapons. I don't see everything used by one AI.
by Arreon
24 Nov 2012, 18:43
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 451087

Re: [3.1+] NullBot: an adaptive skirmish AI

A command to allow an AI to take control of the player, so the player can sit back and watch the AI fight its opponents. :) The command should be set up so that the player can specify which branch of the Nullbot AI it uses. Speaking of branches, I believe you should make the default (randomly-chosen...
by Arreon
23 Jun 2012, 21:46
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 521
Views: 523542

Re: [3.1+] Ultimate Scavenger AI Mod

This is stopping me from playing the Scavenger Mod and/or the regular Nullbot AI:

"fatal |08:44:44: [allocateName:2986] Unable to find string resource for GuardTower_cannon1"
by Arreon
22 Jun 2012, 12:43
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 410391

Re: Warzone 2100: Contingency (Beta now released)

NoQ wrote:
Arreon wrote:@ NoQ - I'd really like to see an AI personality that uses ALL the technologies and weapon branches. :)
You do realise that it would be a fairly weak AI?
Yep. Doesn't matter though. :)

I still enjoy seeing the complete package.
by Arreon
21 Jun 2012, 20:13
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 410391

Re: Warzone 2100: Contingency (Beta now released)

It was your Enhanced SitRep Mod.

@ NoQ - I'd really like to see an AI personality that uses ALL the technologies and weapon branches. :)
by Arreon
21 Jun 2012, 18:36
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 410391

Re: Warzone 2100: Contingency (Beta now released)

@Arreon: Did you research Supercrete Walls and Supercrete Towers? Hardpoints in general require both Tower Construction and Wall Construction technologies of the same tier. I'm glad you asked that because Towers do not appear either as a research item, and they did in the past. EDIT: I researched S...
by Arreon
21 Jun 2012, 17:52
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 410391

Re: Warzone 2100: Contingency (Beta now released)

@Arreon: After some fiddling around, I finally found out how to fix that bug. I'll soon release another patch (as soon as I finish work on something else that I was working on, which shouldn't take long to implement). That's good to hear. It seems as if structures that are meant to be limited in nu...