Search found 324 matches
- 03 Dec 2012, 12:37
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 410391
Re: Warzone 2100: Contingency (Beta now released)
I tried it and was off to a good start, I saved the game then got swamped, went to reload and the game crashed and burned on me, here the log file. {{{{Log File}}} --- Starting log [C:\Users\Owner\Documents\Warzone 2100 3.1\logs\WZlog-1202_184525.txt]--- info |06:45:25: [realmain:1133] Using C:\Use...
- 28 Nov 2012, 14:15
- Forum: Addon discussions
- Topic: New analytical AI for Contingency (Work in progress)
- Replies: 33
- Views: 15421
Re: New analytical AI for Contingency (Work in progress)
I'm here to help in any way I can. I'd love to see how this new AI turns out.Shadow Wolf TJC wrote:Good to hear.
Edit: Oh well. I still have a lot of work to do before it can even give the NEXUS AI a run for its money.
Maybe someday, we can have Nullbot and Shadowbot go head-to-head.
- 28 Nov 2012, 14:07
- Forum: Addon discussions
- Topic: New analytical AI for Contingency (Work in progress)
- Replies: 33
- Views: 15421
Re: New analytical AI for Contingency (Work in progress)
How about now? shadowbot-contingency_pre_alpha3.wz Yep, the AI is doing stuff now. :) I'll keep you updated on any other things I find. EDIT: Nope, wait. Got this: error |12:09:00: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/shadowbot-contingency-main.js:448 info |12:09:00: [callFunctio...
- 28 Nov 2012, 13:46
- Forum: Addon discussions
- Topic: New analytical AI for Contingency (Work in progress)
- Replies: 33
- Views: 15421
Re: New analytical AI for Contingency (Work in progress)
Whoops. Must've accidentally uploaded an older version that had some bugs to work out. :oops: shadowbot-contingency_pre_alpha2.wz Nope, still doesn't work: error |11:43:02: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/shadowbot-contingency-main.js:404 info |11:43:02: [callFunction:112] U...
- 28 Nov 2012, 13:16
- Forum: Addon discussions
- Topic: New analytical AI for Contingency (Work in progress)
- Replies: 33
- Views: 15421
Re: New analytical AI for Contingency (Work in progress)
I figured, I'd post the most recent error log while trying to play with your new AI: --- Starting log [C:\Users\Ryan\Documents\Warzone 2100 3.1\logs\WZlog-1128_111107.txt]--- info |11:11:07: [realmain:1133] Using C:\Users\Ryan\Documents\Warzone 2100 3.1\logs\WZlog-1128_111107.txt debug file info |11...
- 27 Nov 2012, 15:06
- Forum: Addon discussions
- Topic: [3.1+] NullBot: an adaptive skirmish AI
- Replies: 851
- Views: 451087
Re: [3.1+] NullBot: an adaptive skirmish AI
Why not just Possible, just longer to explain (: They will be researched more or less uniformly anyway. As for the list, does it matter if I change the names of the entries? Unfortunately, it does, but i can provide a more human-readable list: list2.txt Also, the final list shouldn't contain all 11...
- 27 Nov 2012, 15:00
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 410391
Re: Warzone 2100: Contingency (Beta now released)
Version 0.7.3 is out, and it comes with a few changes in how Insane AIs work: - They no longer start games with their base defenses preserved (except in Advanced Bases of course). - They now start with Engineering already researched for them, meaning that they'd have a head-start in terms of resear...
- 26 Nov 2012, 22:11
- Forum: Addon discussions
- Topic: [3.1+] NullBot: an adaptive skirmish AI
- Replies: 851
- Views: 451087
Re: [3.1+] NullBot: an adaptive skirmish AI
Arreon: you must have been talking about Contingency AI? Cause it actually doesn't have EASY mode implemented yet. cue: that's strange (: anyway, if you just pick wide maps, it's usually fine. P.S. Contingency EASY AI requires some routine work, most boding (and easy) part of which is sorting this ...
- 24 Nov 2012, 20:53
- Forum: Addon discussions
- Topic: [3.1+] NullBot: an adaptive skirmish AI
- Replies: 851
- Views: 451087
Re: [3.1+] NullBot: an adaptive skirmish AI
Every time I play on easy on *any* branch, including generic, it always produces a specific branch of weapons. I don't see everything used by one AI.This is already done (EASY difficulty works exactly like that, and that's exactly why it's called EASY).
- 24 Nov 2012, 18:43
- Forum: Addon discussions
- Topic: [3.1+] NullBot: an adaptive skirmish AI
- Replies: 851
- Views: 451087
Re: [3.1+] NullBot: an adaptive skirmish AI
A command to allow an AI to take control of the player, so the player can sit back and watch the AI fight its opponents. :) The command should be set up so that the player can specify which branch of the Nullbot AI it uses. Speaking of branches, I believe you should make the default (randomly-chosen...
- 23 Jun 2012, 21:46
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 523542
Re: [3.1+] Ultimate Scavenger AI Mod
This is stopping me from playing the Scavenger Mod and/or the regular Nullbot AI:
"fatal |08:44:44: [allocateName:2986] Unable to find string resource for GuardTower_cannon1"
"fatal |08:44:44: [allocateName:2986] Unable to find string resource for GuardTower_cannon1"
- 22 Jun 2012, 12:43
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 410391
Re: Warzone 2100: Contingency (Beta now released)
Yep. Doesn't matter though.NoQ wrote:You do realise that it would be a fairly weak AI?Arreon wrote:@ NoQ - I'd really like to see an AI personality that uses ALL the technologies and weapon branches.
I still enjoy seeing the complete package.
- 21 Jun 2012, 20:13
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 410391
Re: Warzone 2100: Contingency (Beta now released)
It was your Enhanced SitRep Mod.
@ NoQ - I'd really like to see an AI personality that uses ALL the technologies and weapon branches.
@ NoQ - I'd really like to see an AI personality that uses ALL the technologies and weapon branches.
- 21 Jun 2012, 18:36
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 410391
Re: Warzone 2100: Contingency (Beta now released)
@Arreon: Did you research Supercrete Walls and Supercrete Towers? Hardpoints in general require both Tower Construction and Wall Construction technologies of the same tier. I'm glad you asked that because Towers do not appear either as a research item, and they did in the past. EDIT: I researched S...
- 21 Jun 2012, 17:52
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 410391
Re: Warzone 2100: Contingency (Beta now released)
@Arreon: After some fiddling around, I finally found out how to fix that bug. I'll soon release another patch (as soon as I finish work on something else that I was working on, which shouldn't take long to implement). That's good to hear. It seems as if structures that are meant to be limited in nu...