Search found 21 matches

by Makary
01 Mar 2011, 18:42
Forum: Development
Topic: Rendering invisible units
Replies: 0
Views: 541

Rendering invisible units

I didn't look at source code, but I feel that units visible by friendly unit but not in camera view is still rendered. This is annotable on slow computers when it's crowd on screen or after Sattelite Uplink build - game is slowing down even I don't look at that carnage. It shouldn't be that. Units t...
by Makary
29 Sep 2010, 11:02
Forum: Ideas and suggestions
Topic: successor for Bunker Buster
Replies: 42
Views: 4708

Re: successor for Bunker Buster

Zarel wrote:An upgraded bunker buster weapon existed in 1.11/1.12 (which were mods, not official versions), you may have been thinking of those..
ah yes, Bunker Blaster was a borg equipped with light version of BB :D
by Makary
29 Sep 2010, 10:57
Forum: Ideas and suggestions
Topic: Thermal based anti-tank weapons.
Replies: 8
Views: 1788

Re: Thermal based anti-tank weapons.

I think that is...real. Plasma can be very unstable so if you hit in proper place on turret it will blow up :) Napalm rockets will be cool if we can launch a rocket that explode dealing kinetic damage + spread of river of flame on ground dealing damage to all units that went into it (like incenediar...
by Makary
26 Sep 2010, 18:09
Forum: Ideas and suggestions
Topic: successor for Bunker Buster
Replies: 42
Views: 4708

Re: successor for Bunker Buster

If I remember correctly, there was "Bunker Blaster" rocket in old WZ that needed BB to research with inceased damage and further decrease ROF.
by Makary
26 Sep 2010, 18:04
Forum: News and announcements
Topic: 2.3.5 has been released
Replies: 25
Views: 14889

Re: 2.3.5 has been released

j0shdrunk0nwar wrote:
Too bad that you didn't catch that bug in the 2.3.5 RC versions. If you did, then maybe there would have been a chance of it getting fixed in the final 2.3.5 :(
Maybe cyborgs are in "Power Saving Mode" and need to move so they can activate again :D
by Makary
25 Sep 2010, 20:58
Forum: News and announcements
Topic: 2.3.5 has been released
Replies: 25
Views: 14889

Re: 2.3.5 has been released

Hey it's pretty damn good work! I tested it and it didn't crash, but I found small bug. I was playing skirmish on GreatRift with a "distance fog" option on. I produced assault gun borgs squad and loaded into Cyborg Transport. When I moved Transport on position and unloaded borgs, I moved Transport t...
by Makary
12 Dec 2009, 09:22
Forum: Addon discussions
Topic: Random maps
Replies: 29
Views: 5049

Re: Random maps

This generator should be implemented into wz.
by Makary
12 Dec 2009, 09:18
Forum: Ideas and suggestions
Topic: New graphics engine
Replies: 19
Views: 4586

Re: New graphics engine

Makary wrote:But who knows? Maybe Warzone 2200 will be on Unreal Engine 3 ;)
Unreal Development Kit is now for free! http://www.udk.com/download.html Havok too, but rather it would be useless in wz
by Makary
06 Dec 2009, 09:50
Forum: Ideas and suggestions
Topic: Transport mode skirmish
Replies: 6
Views: 1514

Re: Transport mode skirmish

I thought about this as well. It's similar to military training on brigade-level. The brigade is divided in two teams, which take preset initial positions. Both commanders are issued to conquer and hold a number of beacons. They are given the total number of beacons, what they are and positions of ...
by Makary
06 Dec 2009, 09:37
Forum: Ideas and suggestions
Topic: New graphics engine
Replies: 19
Views: 4586

Re: New graphics engine

Maybe port wz to Irrlicht engine? It's open source too. Yes, it's more important to have good gameplay than eyecandy. But who knows? Maybe Warzone 2200 will be on Unreal Engine 3 ;)
by Makary
21 Nov 2009, 09:35
Forum: Ideas and suggestions
Topic: Transport mode skirmish
Replies: 6
Views: 1514

Transport mode skirmish

What about this: all players starts with a base outside a map, 3 factories, 3 research facilities and 2 borg factories. On map, there is some numbers of userless landing zones. A player produces units and with transport ship deploys on the map. Player wins whenever he capture and secure all LZs. Tru...
by Makary
19 Jul 2009, 15:31
Forum: Ideas and suggestions
Topic: Possible multi turret solution
Replies: 57
Views: 25854

Possible multi turret solution

Some time ago I've played the Warhammer 40k Dawn of war. In this game there is Predator tank, wich have one main cannon and two additional on the side. Maybe add to Warzone possibility to design similiar tanks? Only on heavy bodies of course. http://gfx.gaminator.pl/data/screen/1308/643/6454-2.jpg T...
by Makary
16 May 2009, 09:52
Forum: Development
Topic: Post your system specs
Replies: 130
Views: 31034

Re: Post your system specs

Cpu:AMD Sempron 1,6 GHz
Ram: 512 Mb
Video: GeForce 6100 128Mb
Os: Windows XP Professional


Yes, that's poor, I know.
by Makary
16 May 2009, 09:49
Forum: Other Talk
Topic: Announcement: Random map generator version 1.0.1
Replies: 8
Views: 2879

Re: Announcement: Random map generator version 1.0.1

Could you compile this, so we can use this?
by Makary
05 May 2009, 18:10
Forum: News and announcements
Topic: Version 2.2 beta 2
Replies: 28
Views: 19573

Re: Version 2.2 beta 2

I cannot start skirmish game. Program starts, but when I trying to start skirmish it crashes and tells me to install Visual c++ library or something. This wasn't in older releases.