Search found 35 matches

by commondragon
13 Mar 2008, 00:03
Forum: Development
Topic: win condition
Replies: 16
Views: 2802

Re: win condition

If you want to run a different stlye of multiplayer game, set a time-limit on the game, say 2hrs. When a player looses all their trucks, a new truck is dropped from orbit back at a place of the players choosing. that way, you can keep the game going. Also, to make it more challenging, each player c...
by commondragon
10 Mar 2008, 17:49
Forum: 2.1.x
Topic: Minimum connection required for Warzone?
Replies: 24
Views: 20878

Re: Minimum connection required for Warzone?

Or maybe we should disable the AI movement routines on clients? By that, I mean the main issue we are having now is that without the permission of the Host machine, the units will go on their own, and follow their logic. (this is before the patch) Example, on Host machine, you got 5 units sitting s...
by commondragon
10 Mar 2008, 14:50
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 63034

Re: Warzone 2100 wish list - all can contribute_part 2

Well, the top of the factory menu seems like it makes the most sense.

- It's there in the PS1 version as far as I can remember
- The factory menu is were you make MORE units
by commondragon
08 Mar 2008, 22:20
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 63034

Re: Warzone 2100 wish list - all can contribute_part 2

the second one was really just meant as a stupid idea to toss out there.

If I leave anything out it eats at me :p
by commondragon
08 Mar 2008, 01:59
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 63034

Re: Warzone 2100 wish list - all can contribute_part 2

"Resume AI" button on debug, so the AI works after you take control of it (although sometimes you might WANT it stopped, which is why I presented a button).  You might also consider a menu were you can grant specific techs, for example, giving nexus towers to a specific AI (like maybe the scavengers).
by commondragon
02 Nov 2007, 00:40
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 1
Replies: 141
Views: 45184

Re: Warzone 2100 wish list - all can contribute.

EASY TO USE MAP EDITOR

Thank you...
by commondragon
29 Jul 2007, 03:05
Forum: Other Talk
Topic: About Skirmish games
Replies: 2
Views: 939

Re: About Skirmish games

about the ally thing: Play a large player map. Ally your neighbors, and pay attention to the ally messages. Whenever I play, there's usually an "odd-man out" The other AIs will probably ally the enemys coming at you. And may even join in their convoys-of-kill-player. The Odd-man out will probably be...
by commondragon
22 Jul 2007, 21:11
Forum: Other Talk
Topic: Now THAT's a Techtree!
Replies: 22
Views: 11477

Re: Now THAT's a Techtree!

Preq for EMP mortar is EMP mortar?

Right above cam 1 reaserch u have EMP mortar with a loop comming right around to itself
by commondragon
21 Jul 2007, 20:37
Forum: Development
Topic: Long term skirmishes - player immersion
Replies: 39
Views: 6702

Re: Long term skirmishes - player immersion

Developing a combination of an MMORPG and RTS game has always been my greatest dream (for game development then) since I was about 12. But frankly I don't think Warzone's codebase will be easy to make one out of it. A: I would like to play one were u made buildings. All the ones I see are basicly c...
by commondragon
21 Jul 2007, 06:28
Forum: Technical Help / Troubleshooting
Topic: Can't join multiplayer games
Replies: 20
Views: 6609

Re: Can't join multiplayer games

I think I have 4 diffrent ghosts. the Yo dudeeeeeee's, -->*fun server*--, and Mr floppy O_o

I forwarded my port and it hangs up on all of those >_>. All of these are skirmishes BTW. In the order I listed they are 1/4, 2/4, 1/2, 5/8. I see these alot >_>

BTW the GN for Mr floppy DOES include the O_o
by commondragon
21 Jul 2007, 06:23
Forum: Technical Help / Troubleshooting
Topic: Cheat mode: Skirmish AI restart?
Replies: 0
Views: 983

Cheat mode: Skirmish AI restart?

I notice when I go into a AI team's using cheats when playing multiplayer skirmish, when I exit after doing what I wanted done, i sits dormant. No matter what I do it just sits there, doing nothing. It is very hard for me to set up the epic canyon defense and try to break it if the AI wont work for ...
by commondragon
21 Jul 2007, 05:52
Forum: Development
Topic: Long term skirmishes - player immersion
Replies: 39
Views: 6702

Re: Long term skirmishes - player immersion

why would I have to?  :o

Besides I dobut any of the devs will work on this. Its a just in case thing :p. Basicly cuz it makes a whole new game mode thats mostly MMORTS style, in a small way >_>
by commondragon
20 Jul 2007, 21:26
Forum: Development
Topic: Long term skirmishes - player immersion
Replies: 39
Views: 6702

Re: Long term skirmishes - player immersion

@watermelon: You wouldn't have to design any levels. You would have a layout of the current scouted map for your faction and you click a few things, type a description, select a few units, and u have a mission. Plus some of that would be impossible to script in, I think. Mainly the world map/General...
by commondragon
20 Jul 2007, 07:23
Forum: Development
Topic: Long term skirmishes - player immersion
Replies: 39
Views: 6702

Re: Long term skirmishes - player immersion

I have an idea..... Im sorry if this may sound stupid/out of place/at the wrong time :p....But it seems like it would fit, and basicly I thought of it right when I read the first post. This would probably have to be done when ALOT more people play it, perhaps? There are some "generals" (like you kno...
by commondragon
20 Jul 2007, 03:29
Forum: Development
Topic: Multiplayer Suggestions
Replies: 13
Views: 3616

Re: Multiplayer Suggestions

If you want I could give an idea. But it would probably change part of the gameplay itself, only in the multiplayer portion.

And it would be impossible to do with scripts :3