Search found 76 matches

by Square
05 Feb 2015, 13:56
Forum: Technical Help / Troubleshooting
Topic: Installed videos (sequences.wz) not loading onto war zone
Replies: 11
Views: 6575

Re: Installed videos (sequences.wz) not loading onto war zon

hey leigh, have a look at my mod manager, it also installs sequences.wz: http://forums.wz2100.net/viewtopic.php?f=49&p=130961#p130958 Mac OS X has three Library folder: * System Library (/System/Library/) * All User Library (/Library/) * Single User Library (~/Library/) The ~ in front of "~/Library/...
by Square
05 Feb 2015, 12:07
Forum: Addon discussions
Topic: ModStarter OS X
Replies: 14
Views: 10252

Re: ModStarter OS X

Yes, if all runs as expected ;)
by Square
05 Feb 2015, 04:15
Forum: Addon discussions
Topic: ModStarter OS X
Replies: 14
Views: 10252

Re: ModStarter OS X

http://i.imgur.com/yaSodri.png After five years, here comes Version 2. All the functionality in one app. Features: * Install Mods like ArtRev, BPRebalance, Contingency, etc. * Install Maps * Install the campaign videos (sequences.wz) * Run Warzone with any desired mod rect5543.png path5575.png Plea...
by Square
23 Jan 2015, 01:35
Forum: Skirmish / Multiplay
Topic: Can't see ally's map in MP
Replies: 1
Views: 3046

Can't see ally's map in MP

Hey guys, i usually play games with friends in fixed teams, which works fine. I can see where their units are, and what they're doing. However, to be able to fight each other after having defeated the AI, we have changed the teams to be "non-static". But sadly, even after having shook hands, we can'...
by Square
08 Feb 2012, 18:00
Forum: Artwork
Topic: Super Transport model submissions for 3.1
Replies: 159
Views: 100327

Re: Super Transport model submissions for 3.1

I like your model Berg, however, using only textures for the fans looks a bit strange to me. If you look from the side, they are very flat, which makes them unauthentic, and the whole model look too simple. I know the problems of polygon count and slightly complexer geomerty, but textures just don't...
by Square
05 Feb 2012, 14:45
Forum: Artwork
Topic: Super Transport model submissions for 3.1
Replies: 159
Views: 100327

Re: Super Transport model submissions

Hi Remotehorst, I really like your design, it has the weight of a monster machine, that can easily transport small towns ;) It looks to me like a spaceship, where people can live on. With gardens, buildings, and endless areas inside of it, like the idea of a mothership, propagated by Erich von Dänik...
by Square
22 Dec 2010, 13:08
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1610
Views: 420293

Re: Models by Jorzi (AR)

omfg! Adorable!
by Square
18 Oct 2010, 17:06
Forum: News and announcements
Topic: New testing build for pre-3.0-1 is now up!
Replies: 86
Views: 32527

Re: New testing build for 3.0 is now up!

enemy units change their color to green when they explode.
And the graphic is ~quite slow on my Intel GMA 950, but okay for playing little battles
by Square
20 Sep 2010, 16:37
Forum: Artwork
Topic: New icons needed for 2.3.5 (final)
Replies: 33
Views: 10722

Re: New icons needed for 2.3.5 (final)

Don't we need highlighted buttons as well?
by Square
19 Sep 2010, 22:16
Forum: Addon discussions
Topic: maps by NoQ
Replies: 478
Views: 306469

Re: maps by hao

SPECTATOR?! W0000t! Yeah man! I'll certainly test it!
by Square
17 Sep 2010, 12:40
Forum: Addon discussions
Topic: New maps 2c - Algol
Replies: 1
Views: 678

Re: New maps 2c - Algol

omfg! This looks soo gorgeous! Gonna try it out^^
by Square
14 Sep 2010, 22:23
Forum: Artwork
Topic: New icons needed for 2.3.5 (final)
Replies: 33
Views: 10722

Re: New icons needed for 2.3.5 (final)

I like it, though it doesnt look that much like a VTOL ;)
But since many non-english (and maybe even english) speaking players, don't even know what VTOLS are ("that's a plane, ain't it?") it doesnt matter...

So... I like it! :)
by Square
14 Sep 2010, 13:13
Forum: Other Talk
Topic: topic français
Replies: 10
Views: 5082

Re: topic français

Je ne pense pas ce qu'il existe un forum francophone sur internet dèja.
by Square
14 Sep 2010, 13:07
Forum: Artwork
Topic: New icons needed for 2.3.5 (final)
Replies: 33
Views: 10722

Re: New icons needed for 2.3.5 (final)

j0shdrunk0nwar wrote:There's already a cyborg art that could be reused I think. It would add to a more consistent look, but it's just my opinion. :hmm:
You are right. Even though I reeaaaly like n2large0shirt's Icon, it would be better to use the already existing cyborg :!!!: