Search found 30 matches
- Yesterday, 19:59
- Forum: Addon discussions
- Topic: Research Path Plotter
- Replies: 0
- Views: 39
Research Path Plotter
have option that set initial tech level and whether delay non-critical researches.
show lab use in colored bar, available time is annotated below.
- 03 May 2024, 08:42
- Forum: Addon discussions
- Topic: msh.js: multiplayer command line
- Replies: 0
- Views: 241
msh.js: multiplayer command line
multiplayer command line, It can add droid, structure and power without causing desync msh1.zip (input command below in chat box, only effective when is not spectator) preset program: give power, uplink center and remove most limits: /u1 --> /* power 100000 /* limit 10000 /* limit t 10000 /* sadd sa...
- 28 Apr 2024, 11:09
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 8
- Views: 4304
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
dumb20: dumb with memory (removed recycle, AA and VTOL support, too complex and rarely used) only works in T1, 1v1, >24 oils It use schmitt trigger to control defence or attack. Input variable: Name Range Description enemyDistance (24, 36) to repair centre limitRatio (.5, .8) countDroid(DROID_ANY,me...
- 31 Mar 2024, 23:36
- Forum: Addon discussions
- Topic: lobby python API
- Replies: 0
- Views: 445
lobby python API
A python(3.10+) program, print lobby info every 30 seconds. also write json records into lobby.txt
keep this program in background saves time of manual refreshing
white:autohoster game
cyan:normal game
green:full game
yellow:private game
keep this program in background saves time of manual refreshing
white:autohoster game
cyan:normal game
green:full game
yellow:private game
- 22 Mar 2024, 18:31
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 8
- Views: 4304
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
Units now move in patrol mode, compare to dumb10, it slight stronger against AIs, but weaker against humans. still weaker than dumb12a, because it still can't cover retreating units. Add chat commands: say "w" to show all droids say "r" to show `safeDest` say "r1" to re...
- 17 Mar 2024, 13:37
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 8
- Views: 4304
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
dumb10b rushed by dumb12a
- 17 Mar 2024, 12:23
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 8
- Views: 4304
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
dumb10b.zip: a plasma cannon variant made from dumb10. can beat all previous dumb bot (except dumb12a) and cobra.
- 10 Mar 2024, 19:38
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 8
- Views: 4304
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
better verion, not completed: dumb-flamer: a full flamer made from dumb. have 120 lines of code, used to test bots. only works in NTW 1v1, can beat Insane Cobra in T1. dumb12: new version of dumb. Its ONLY WORKS IN RO-1v1(or SnowTiny) and MUST PLACED IN NORTH . It can beat Insane RatBot 0.9, Cobra, ...
- 21 Jan 2024, 14:30
- Forum: Addon discussions
- Topic: script generated NTW 3v3 map with terrain
- Replies: 4
- Views: 1344
Re: script generated NTW 3v3 map with terrain
add random terrain generation and generate cliff by slope:
screenshot:
- 20 Jan 2024, 11:15
- Forum: Addon discussions
- Topic: script generated NTW 3v3 map with terrain
- Replies: 4
- Views: 1344
Re: script generated NTW 3v3 map with terrain
And what is the idea behind it now? What's new? There are hundreds of such maps. Have I misunderstood something here? the difference is that it can re-layout the map, like add clamp chamber, highlands, water; and move base; remove oils, add uplink centre or VTOL pads for every base, with only minor...
- 20 Jan 2024, 00:29
- Forum: Addon discussions
- Topic: script generated NTW 3v3 map with terrain
- Replies: 4
- Views: 1344
Re: script generated NTW 3v3 map with terrain
screenshot:
- 20 Jan 2024, 00:27
- Forum: Addon discussions
- Topic: script generated NTW 3v3 map with terrain
- Replies: 4
- Views: 1344
script generated NTW 3v3 map with terrain
(although there is a dice icon,it not a random map) with small modification, like the height function, this script can generate different NTW map. relativeY=((y/mapHeight)-.5)*2 size: 96*96 oil: 40 per player scavenger: at relativeY==0 (1 cannon fortress per 4 tile) height: clip((abs(relativeY)-.3)*...
- 06 Jan 2024, 07:47
- Forum: Scripting
- Topic: js function synchronizer
- Replies: 3
- Views: 1485
Re: js function synchronizer
when nested synchronized function is called, only the outer-most function call will product synchronized events, and will no return value.
the inner function call is short-circuited and will execute at local client, returns as normal.
this avoided duplicate event.
the inner function call is short-circuited and will execute at local client, returns as normal.
this avoided duplicate event.
- 06 Jan 2024, 05:00
- Forum: Scripting
- Topic: js function synchronizer
- Replies: 3
- Views: 1485
Re: js function synchronizer
its implement is inefficient. theoretically, a syncRequest can carry 24 bytes of data (req_id, x, y of type number in float64. object and object2 have constraints and unable to carry data), but the implement only use the req_id to carry data, the charcode of every character of the json serialized ar...
- 06 Jan 2024, 04:38
- Forum: Scripting
- Topic: js function synchronizer
- Replies: 3
- Views: 1485
Re: js function synchronizer
screenshot: