Search found 190 matches
- 12 Apr 2020, 21:23
- Forum: Game related Discussions
- Topic: Release on Steam
- Replies: 17
- Views: 33920
Re: Release on Steam
but on the other side he is uploading and so advertising a game with false information like that it would be from here, and that support would be available here. Wesite etc all link to here... ? (edit) And additionally if he isn't able to upload a correct package of this game, than it is ruining its...
- 12 Apr 2020, 16:04
- Forum: Game related Discussions
- Topic: Release on Steam
- Replies: 17
- Views: 33920
Re: Release on Steam
Just today I found it on steam and was this extremely overjoyed! Then after some look at the reviews while downloading saw some errors mentioned and not working bug trackers and bad support which made me wonder what's going on. Also there was a developer/publisher "Underdone Gaming" which ...
- 20 Jan 2010, 02:29
- Forum: Scripting
- Topic: Using event chains
- Replies: 13
- Views: 8131
Re: Using event chains
I am not saying never to use functions, just be careful not to suck up too much CPU time in one event. It would also be nice if we could pass parameters to events from within scripts as well, but I am not going to touch the script interpreter code to add that. how can you tell how much CPU time it ...
- 20 Jan 2010, 01:56
- Forum: Addon discussions
- Topic: Warzone Online
- Replies: 39
- Views: 22677
Re: Warzone Online
signedMichal wrote:Main lobby chat is what we need.
ingame chat-ability would be great/best
but this program looks promising
well done
- 18 Jan 2010, 00:54
- Forum: Website feedback
- Topic: Some criticism
- Replies: 61
- Views: 20174
Re: Some complaining from crux
Let's do some more quote-mining: "A "beta version" is the first version released outside the organization or community that develops the software, for the purpose of evaluation or real-world [...] testing." Which is exactly what we're doing, no? yes but if you guys keep adding n...
- 17 Jan 2010, 15:10
- Forum: Website feedback
- Topic: Some criticism
- Replies: 61
- Views: 20174
Re: incompatible mod error
Normal practice is to include features in alpha, and weed them out in beta then release. This project does it weird. In this case, you didn't even bother testing it at all. The sync issues are pretty obvious from the start. do you know what you are taking about ? alpha -> internal test by developer...
- 17 Jan 2010, 13:59
- Forum: Development
- Topic: Mini-rocket ARTILLERY
- Replies: 53
- Views: 28569
Re: Mini-rocket ARTILLERY
i doPer wrote:especially since practically nobody uses the intelligence dialog to read the component descriptions
but i know what you mean ... "HVAPFSDS" ....
sometimes i thought of "weapon upgrade 1" would be easier to understand xD
- 13 Jan 2010, 01:25
- Forum: Artwork
- Topic: [Olrox's Hints on Creating Textures & 3D Models]
- Replies: 12
- Views: 44300
Re: [Olrox's Hints on Creating Textures & 3D Models]
please stick this one !
- 13 Jan 2010, 01:22
- Forum: Addon discussions
- Topic: I got bored…
- Replies: 59
- Views: 37304
Re: I got bored…
Ok, it was the problem that the weapons can operate independently of each other, what the combination of weapons, either ground targets only, or only attack air targets makes this impossible. I hope everyone can now understand, my english is not very good. to hopefully correct this one: the weapons...
- 03 Dec 2009, 16:06
- Forum: Development
- Topic: Research with allies
- Replies: 17
- Views: 8407
Re: Research with allies
other suggestion but don't know, how difficult it will be to get implemtend (i'm not a progammer ^^ ) instead of displaying a heart, change the colour of the box from blue to, for example, green ?! so you can see by the colour of the box, if it is researched by an ally. and the whole box in another ...
- 02 Dec 2009, 13:59
- Forum: Ideas and suggestions
- Topic: The command relay post
- Replies: 8
- Views: 5590
Re: The command relay post
sounds good, but i hope that you don't have this limits in mindZarel wrote:My idea for the command relay post was to make them control how many units you could build:
Starting unit limit: 5
Command Center: 30
CC + Command Relay Post: 180
Seems simple enough.
- 02 Dec 2009, 13:57
- Forum: News and announcements
- Topic: 2.3 Beta 3 is out!
- Replies: 36
- Views: 27327
Re: 2.3 Beta 3 is out!
when aou're having only a normal modem, diretlcy attached to your pc, you cannot forward any port.
for this you would need a router. and whan you have a router, than you have to forward ports.
so no router = no need to forward anyting.
perhaps a firewall blocking traffic?
for this you would need a router. and whan you have a router, than you have to forward ports.
so no router = no need to forward anyting.
perhaps a firewall blocking traffic?
- 28 Nov 2009, 02:27
- Forum: Coding
- Topic: Unit Speed Issue
- Replies: 20
- Views: 10470
Re: Unit Speed Issue
so if you give the group an order to move somewhere, and after that give a single droid of this group an order to move somewhere, than it stays at the slowest speed?!?
- 11 Nov 2009, 21:40
- Forum: Website feedback
- Topic: [img] bbcode is disabled in pms.
- Replies: 10
- Views: 5240
Re: [img] bbcode is disabled in pms.
ApprovedKamaze wrote:Now it should work.
- 14 Oct 2009, 12:03
- Forum: Addon discussions
- Topic: Propulsion models
- Replies: 79
- Views: 31131
Re: Propulsion models
tracks -> the tracks itself are going downwards the last half. perhaps it would see good, if the backside of the track-armor is removed, and the second half of the topside armor will go downwards, like the track itself? half-tracks -> front wheels for steering. hmmm for me it's less a problem with t...