Search found 359 matches
- 06 Aug 2018, 15:25
- Forum: Mapping / Modding tools & discussions
- Topic: weapon question
- Replies: 2
- Views: 2570
Re: weapon question
tried that. left weapon shoots both. sadly that doesnt help. sorry. thank you for answer though.
- 06 Aug 2018, 15:22
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 965853
Re: Models by Jorzi (AR)
Thank you for your work Jorzi, we love your work. If you dont have time then you dont have time,we will wait. But in a chance you ever get time to do them... id love to see prop that resembles both chopper styles that exist today, american and soviet. Would love to see something that looks like blac...
- 05 Aug 2018, 07:17
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 965853
Re: Models by Jorzi (AR)
dont we have chopper prop already? they look ok just wish mid and heavy would look like blackhawk and hind.
- 05 Aug 2018, 06:46
- Forum: Mapping / Modding tools & discussions
- Topic: weapon question
- Replies: 2
- Views: 2570
weapon question
So i am trying to make a dual weapon fire in sequence but not sure how to tie muzzle effect first to one barrel then the other. i know there are dual projectile models bonded together but its not what i need, i'd like to use single projectile shoot from one barrel then another one from the other bar...
- 28 Jul 2018, 04:39
- Forum: Ideas and suggestions
- Topic: Couple of ideas
- Replies: 2
- Views: 3988
Re: Couple of ideas
ah,cmon! my ideas were cool! here some more! Maybe bind muzzle flash and projectile fire of the weapon to actual ends of the gun barrels? really weird when missiles fly out of the center of the turret instead of the ends of launch tubes. i mean its just adding some connector coords and your done, ho...
- 28 Jul 2018, 04:29
- Forum: Ideas and suggestions
- Topic: new weaponry
- Replies: 1
- Views: 3390
Re: new weaponry
you can design any weapon you want with pies from all the mods here,you just have to know what you want and how you want it to look like.
- 28 Jul 2018, 04:27
- Forum: Ideas and suggestions
- Topic: structure design screen
- Replies: 3
- Views: 3836
Re: structure design screen
I am with Trevor. getting sick of just structures. We dont need more we just need a way to design them in game, i think its a fair wish. There has been attempts but nothing solid. I'd say make an option for skirmish only, this way you dont have to redesign the whole campaign.. you know like scavs op...
- 09 Apr 2017, 06:28
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677981
Re: Help needed testing 3.2.x Campaign games!
Let me know when they are rdy.Berserk Cyborg wrote:Good to know.Tenoh wrote:Doing Beta now. Got to the transport and all went fine!
You do not have to report about mission errors in 2-B/2-7/2-8/2-end since those mission scripts are not converted to JavaScript yet.
- 09 Apr 2017, 02:03
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677981
Re: Help needed testing 3.2.x Campaign games!
well, i decided to do it regardless... master looked good so far. Alfa no problems at all. even old script bugs were gone. Doing Beta now. Got to the transport and all went fine!Tenoh wrote:master doesnt like my saved games and i dont feel yet to start over from alfa.
- 08 Apr 2017, 11:54
- Forum: Ideas and suggestions
- Topic: Couple of ideas
- Replies: 2
- Views: 3988
Couple of ideas
The first one is for the medium chopper model we got now. It would look much cooler if it had hind wings.. can we do that?
Second idea is to make destroyed VTOLs smoke first and to actually make them crash on the ground and only then fall apart.. i am sure animation is possible.
thats all ,thx!
Second idea is to make destroyed VTOLs smoke first and to actually make them crash on the ground and only then fall apart.. i am sure animation is possible.
thats all ,thx!
- 08 Apr 2017, 03:35
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677981
Re: Help needed testing 3.2.x Campaign games!
master doesnt like my saved games and i dont feel yet to start over from alfa.
- 06 Apr 2017, 04:22
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677981
Re: Help needed testing 3.2.x Campaign games!
Thank you very much! I am happy to see what else i can find for you! *edit* still not good. Unit got to it,i hear : Units rescued! but donate units not happening, Collective tanks are not advancing,only cyborg patrols... sry --- Starting log [C:\Users\Tenoh\OneDrive\Documents\Warzone 2100 3.2\logs\W...
- 06 Apr 2017, 01:32
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20352
Re: Alarak's Modding topic!
So why cant you upload the mod? ppl like how tank looks!
- 06 Apr 2017, 01:19
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677981
Re: Help needed testing 3.2.x Campaign games!
Ill have a look. 1-c got broken when i rushed NP bases at the same time,probably scripts couldnt handle it heh. ill have a look for the log. Any chance you can post fix for beta? cant continue with out it. *edit* interesting... looks like it didnt saved the log. Weird but i remember it was doing in ...
- 05 Apr 2017, 23:18
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677981
Re: Help needed testing 3.2.x Campaign games!
Alfa.. only problem i had was NP not entering map after i got the S.link. Beta, mission wont complete when i get to down transport.