Search found 237 matches

by devastator
20 Dec 2013, 22:04
Forum: Balance
Topic: Tech-tree suggestions (mine and yours)
Replies: 8
Views: 5692

Re: Tech-tree suggestions (mine and yours)

This doesn't mean you don't need tech tree fixed. You should discuss it with each other based on this variant perhaps..
by devastator
19 Dec 2013, 21:40
Forum: Balance
Topic: Artillery (Mortars,Howitzers) in low-oil games are not usabl
Replies: 24
Views: 13277

Re: Artillery (Mortars,Howitzers) in low-oil games are not u

Reducing range and increasing damage is the worst you can do. Totaly destructs conception of this artilery weapon.
by devastator
19 Dec 2013, 21:39
Forum: Balance
Topic: Tech-tree suggestions (mine and yours)
Replies: 8
Views: 5692

Re: Tech-tree suggestions (mine and yours)

Don't you think my suggestion at least fixes early game? I've got plenty of more, but I'd like to know if people would agree with that one. If we gather and everyone in one voice will say "we've invented a balance worth implementing" devs might hear us. It would also be useful to know how wz multipl...
by devastator
19 Dec 2013, 21:37
Forum: Balance
Topic: Balance analysis YT channel
Replies: 5
Views: 2190

Re: Balance analysis YT channel

Fixed.
by devastator
18 Dec 2013, 19:52
Forum: Balance
Topic: Tech-tree suggestions (mine and yours)
Replies: 8
Views: 5692

Re: Tech-tree suggestions (mine and yours)

And in fact I'm totaly right. But developers want to keep it just as nostalgy campaing refreshed. Ask bunker members if you care.. No sense to discuss balance. Never gonna become decent game. Don't really care of your opinion. Cya.
by devastator
18 Dec 2013, 17:51
Forum: Balance
Topic: Artillery (Mortars,Howitzers) in low-oil games are not usabl
Replies: 24
Views: 13277

Re: Artillery (Mortars,Howitzers) in low-oil games are not u

don't think artillery is useless as this topic says, I think it is just lack of mechanins in warzone affects this case as well as all the other cases . I don't play that often. Mortars have 30% winrate for me. Mostly on Sk-Vision. Quite close to what is shown on my old match as Raijin vs tmp[bdc]. W...
by devastator
18 Dec 2013, 17:18
Forum: Balance
Topic: Tech-tree suggestions (mine and yours)
Replies: 8
Views: 5692

Re: Tech-tree suggestions (mine and yours)

And y, science module should be aveilable earlier with such balance.
by devastator
18 Dec 2013, 16:54
Forum: Balance
Topic: Tech-tree suggestions (mine and yours)
Replies: 8
Views: 5692

Tech-tree suggestions (mine and yours)

The main issue with warzone which makes its' balance so arguable is that all the matches are automaticaly mirror matches, which is considered boring in most strategies (most of them contain different races). The idea behind this is to fix the lack of conceptional differences with numerous possibilit...
by devastator
18 Dec 2013, 15:51
Forum: Balance
Topic: Artillery (Mortars,Howitzers) in low-oil games are not usabl
Replies: 24
Views: 13277

Re: Artillery (Mortars,Howitzers) in low-oil games are not u

If different tech-tree branches depend on the map - sounds perfect for me. Mortars basic AoE can probably affect cyborgs staying close to each other, but only with some upgrades the splash becomes considerable. I use mortars when game is equal and I can't really aproach my enemie for a guaranteed wi...
by devastator
18 Dec 2013, 14:27
Forum: Balance
Topic: Artillery (Mortars,Howitzers) in low-oil games are not usabl
Replies: 24
Views: 13277

Re: Artillery (Mortars,Howitzers) in low-oil games are not u

I find space for mortars quite in 30% of my long low oil games and it is not suposed to come in close combat anyway. The fastest time to get it is about 10 mins though and I wish it was faster so it would make it come into play in 40% of games. Also mortar cyborgs having way less range then mortar p...
by devastator
14 Dec 2013, 19:09
Forum: Balance
Topic: Balance analysis YT channel
Replies: 5
Views: 2190

Re: Balance analysis YT channel

Altough I've got already quite a bunch of hot fixes for basic 3 1v1 maps. Urbanchasm: If scavengers are on, the bottom player has a free entrance to left bottom oil, while the top player cannot aproach it due to mortars minipods bunkers etc. Startup: Oh well, the old startup was way more balanced th...
by devastator
14 Dec 2013, 17:40
Forum: Balance
Topic: Balance analysis YT channel
Replies: 5
Views: 2190

Balance analysis YT channel

Hello, I apreciate the efforts of developers and players to balance this game and would like to share my experience on that. I will be uploading my online low oil matches (mostly 1v1) on my youtube channel and will try to give my opinion on the match, being reasonable. Let me know if you are interes...
by devastator
20 Sep 2012, 15:33
Forum: Skirmish / Multiplay
Topic: tV team forming
Replies: 8
Views: 3688

Re: tV team forming

And calling my idea curent "RBL" clan was just a silly trolling.. don't mind
by devastator
18 Sep 2012, 22:14
Forum: Skirmish / Multiplay
Topic: tV team forming
Replies: 8
Views: 3688

Re: tV team forming

My curent name is devastator. I've just moved to test RC2 builds