Search found 22 matches
- 21 Dec 2010, 00:57
- Forum: Mapping / Modding tools & discussions
- Topic: Installing Mods on a Mac
- Replies: 2
- Views: 2620
Re: Installing Mods on a Mac
Thanks, I guess I'll keep going a while.
- 20 Dec 2010, 23:03
- Forum: Mapping / Modding tools & discussions
- Topic: Installing Mods on a Mac
- Replies: 2
- Views: 2620
Installing Mods on a Mac
Hey guys, I joined years ago but never really contributed because mods on the mac weren't really supported. Is there any way to install mods for this game on the mac now?
- 20 Dec 2010, 23:01
- Forum: Ideas and suggestions
- Topic: Multi-planar combat in skirmish
- Replies: 10
- Views: 4563
Multi-planar combat in skirmish
Hey guys, remember how you used to have to fight battles in campaign by making units, loading them onto a transport and flying them to the map you were on? How about that in Skirmish? There would be 2 or more maps and you could set up a main base at a landing site on any map, but a central base on o...
- 04 Jan 2010, 00:31
- Forum: Technical Help / Troubleshooting
- Topic: Mod Loading
- Replies: 8
- Views: 3113
Re: Mod Loading
Fair enough. Cheers, I know I sound like a whiny bitch. I did read it, I'm just not much of a computer geek.
- 03 Jan 2010, 23:59
- Forum: Technical Help / Troubleshooting
- Topic: Mod Loading
- Replies: 8
- Views: 3113
Re: Mod Loading
So, can someone tell me the command? And more importantly, can I put multiple flags, and if so, do I have to make any changes to the 'command lines' that are included, for example, remove the -- in every one after the 1st?
- 03 Jan 2010, 21:07
- Forum: Technical Help / Troubleshooting
- Topic: Mod Loading
- Replies: 8
- Views: 3113
Re: Mod Loading
I HAVE read the faq. I read it last year, in fact. I then asked how to alter the shortcut, as it says, and no one gave a damn. The online lobby simply didn't work. I don't really care about that, but it did add a certain degree of repulsion to its appearance. Skirmishes were impossible because I was...
- 03 Jan 2010, 01:41
- Forum: Technical Help / Troubleshooting
- Topic: Mod Loading
- Replies: 8
- Views: 3113
Mod Loading
Hello, I haven't been here for a while, and I quit because I couldn't get an online game, skirmishes were boring and the campaign was impassable, coupled with an inability to get mods to work on my mac.
How can I fix any one of these problems? The mod one would be nice first.
How can I fix any one of these problems? The mod one would be nice first.
- 03 Jan 2010, 01:20
- Forum: Addon discussions
- Topic: ModStarter OS X
- Replies: 14
- Views: 16587
Re: ModStarter OS X
Oh my god, I love you more than you know. Wait, did someone say there's a better version?
- 16 Jan 2009, 20:03
- Forum: Addon discussions
- Topic: I got bored…
- Replies: 59
- Views: 36984
Re: I got bored…
Put an AA gun (or 2 to make it effective) and you may have the single best structure ever made. Besides the bunny adoption building next door to my base. That's awesome
- 04 Dec 2008, 23:22
- Forum: Development
- Topic: Space Combat/Drop Pods/Wahtever
- Replies: 10
- Views: 3675
Re: Space Combat/Drop Pods/Wahtever
Fair enough.
- 03 Dec 2008, 21:31
- Forum: Development
- Topic: Space Combat/Drop Pods/Wahtever
- Replies: 10
- Views: 3675
Re: Space Combat/Drop Pods/Wahtever
...
I dunno how to answer this in my current mood without giving offense. So I'll just type the first thing that comes into my head. Mangel Wurzel.
I dunno how to answer this in my current mood without giving offense. So I'll just type the first thing that comes into my head. Mangel Wurzel.
- 03 Dec 2008, 19:25
- Forum: Development
- Topic: Space Combat/Drop Pods/Wahtever
- Replies: 10
- Views: 3675
Re: Space Combat/Drop Pods/Wahtever
Well, excuse me for making a suggestion.
I'm not a modder or coder, I've never written a line of code in my life. Excuse me for thinking of you as being smart enough to type code!
Edit: This was addressed to ThunderBuns, btw.
I'm not a modder or coder, I've never written a line of code in my life. Excuse me for thinking of you as being smart enough to type code!
Edit: This was addressed to ThunderBuns, btw.
- 02 Dec 2008, 23:15
- Forum: Development
- Topic: Space Combat/Drop Pods/Wahtever
- Replies: 10
- Views: 3675
Space Combat/Drop Pods/Wahtever
I thought we could bring an element of space besides the laser satellite, which sucked as a battery of 10 archangels and a satellite uplink did the job better, such as cyborg drop pods, space-dropped mechs (could have a landing pad, would be a factory-type thing, y'know, just for the drop pod) or me...
- 28 Nov 2008, 21:26
- Forum: Development
- Topic: Mac OS X Terrain Branch Build, Inc. FMVs
- Replies: 9
- Views: 3880
Re: Mac OS X Terrain Branch Build, Inc. FMVs
I have no idea of any of this programming jargon as all I've ever written are batch files on a school computer, and simple ones at that, but thank you for clarifying that
- 28 Nov 2008, 21:14
- Forum: Development
- Topic: Problem
- Replies: 7
- Views: 2696
Re: BIG RANT
Also, when I tried to contact Black Project about the UKM, he would never answer. I have yet to find out why.