Search found 3 matches
- 10 Sep 2008, 01:01
- Forum: 2.1.x
- Topic: Is this intended? (Multiple weapons per unit)
- Replies: 12
- Views: 8042
Re: Is this intended? (Multiple weapons per unit)
I am experimentally rewriting some of the weapon management code at the moment. I can post a patch once I get it cleaned up and up to date. The idea is to separate weapon control from actions so that the turrets can fire even if you don't have the exactly correct action going on (eg you can fire wh...
- 08 Sep 2008, 01:38
- Forum: 2.1.x
- Topic: Is this intended? (Multiple weapons per unit)
- Replies: 12
- Views: 8042
Re: Is this intended? (Multiple weapons per unit)
I was beginning to think it was an unfinished feature. The 2nd turret does have some aiming problems. Sometimes it refuses to shoot at all. The extra weight on the vehicle makes it terribly unwieldy, but broadsiding with dual cannons is really neat. you can get them only on python and other heavy bo...
- 07 Sep 2008, 20:34
- Forum: 2.1.x
- Topic: Is this intended? (Multiple weapons per unit)
- Replies: 12
- Views: 8042
Is this intended? (Multiple weapons per unit)
I play mainly TA, and remember Warzone, but the Beta 4 has really revived Warzone for me. I was playing B4 on Beggar's Canyon with the default Aivolution mod it installed with. What happened was so awesome I had to register to report this. I have no idea if this is a bug or what, and if so it's the ...