Search found 4 matches
- 07 Jul 2019, 22:54
- Forum: Coding
- Topic: WASD Camera Control (Configurable)
- Replies: 1
- Views: 13945
WASD Camera Control (Configurable)
Hello, I've submitted a draft pull request [1] with the following text: I'm working on a patch to allow WASD control of the camera. I'd like some advice on what to remap 'S' and 'D' since they are in use by default. Also, I'm trying to get the keymapping to work from the game's settings UI. As you c...
- 07 Jul 2019, 16:41
- Forum: Development
- Topic: Automatic git snapshot builds
- Replies: 16
- Views: 50083
Re: Automatic git snapshot builds
This would be a good candidate for the snap edge channel.
I installed wz using the edge channel expecting a beta or pre-release version but upon inspection it was the same as the stable channel.
What do you think of this?
I installed wz using the edge channel expecting a beta or pre-release version but upon inspection it was the same as the stable channel.
What do you think of this?
- 07 Jul 2019, 16:37
- Forum: News and announcements
- Topic: Moving trac (Bug reports & patches) to GitHub.
- Replies: 9
- Views: 346801
Re: Moving trac (Bug reports & patches) to GitHub.
Will you be moving over all the documentation from trac/wiki to GH?
There appears to be a lot of outdated documentation scattered throughout the site.
There appears to be a lot of outdated documentation scattered throughout the site.
- 07 Jul 2019, 16:31
- Forum: Ideas and suggestions
- Topic: Unit selection method and additional unit UI element
- Replies: 1
- Views: 4120
Unit selection method and additional unit UI element
Hello, Wonderful game, so happy to see the constant and active development. I was wondering what people think of having a new in-game UI element (perhaps above the power bar) which appears when units are selected. This would list all the units stacked by type e.g. 12x Cyborg Flamer 1x Construction T...