Search found 86 matches
- 05 Jan 2009, 12:11
- Forum: Addon discussions
- Topic: New wheels
- Replies: 41
- Views: 21094
Re: New wheels
Will we have this wheels in the normal mod ?
- 05 Jan 2009, 12:07
- Forum: Technical Help / Troubleshooting
- Topic: Game...
- Replies: 7
- Views: 3153
Re: Game...
And can we see what is the mod using by the host while joining a multiplayer game ?
- 04 Jan 2009, 23:52
- Forum: Other Talk
- Topic: Xfire users - all together here !
- Replies: 40
- Views: 21011
Re: Xfire users - all together here !
Not stupid. I will do it during this week, i'll give you some news.lav_coyote25 wrote:get and install full version. it will revert to standard version when the time is right.
- 04 Jan 2009, 19:39
- Forum: Technical Help / Troubleshooting
- Topic: Game...
- Replies: 7
- Views: 3153
Re: Game...
I supposed that we need the same mod started ?
For example, if i'm looking for a game on the lobby server and with my game who has no mod activated. If the game hosted and their players have this mode enable while joining, what will append ?
Thanks ^^
For example, if i'm looking for a game on the lobby server and with my game who has no mod activated. If the game hosted and their players have this mode enable while joining, what will append ?
Thanks ^^
- 04 Jan 2009, 19:25
- Forum: Website feedback
- Topic: FAQ in French ?
- Replies: 2
- Views: 2311
Re: FAQ in French ?
Ok no problem
- 04 Jan 2009, 19:12
- Forum: Website feedback
- Topic: FAQ in French ?
- Replies: 2
- Views: 2311
FAQ in French ?
Hi,
Is a french FAQ planed for the website ?
If not, i can translate it during this week if you want.
Is a french FAQ planed for the website ?
If not, i can translate it during this week if you want.
- 04 Jan 2009, 17:17
- Forum: Addon discussions
- Topic: New wheels
- Replies: 41
- Views: 21094
Re: New wheels
Interesting, thanks.
But why two-weapons turrets are disabled on the 2.1 version ? They don't shoot correctly ?
But why two-weapons turrets are disabled on the 2.1 version ? They don't shoot correctly ?
- 04 Jan 2009, 16:03
- Forum: Other Talk
- Topic: About light vehicles
- Replies: 9
- Views: 4043
About light vehicles
Hi guys, When i finished a game, I'm saying all the time that at the end of a battle, bigs tanks are already winning. But when i build some light vehicles for mass attacks, hit & run, i see the cost of the vehicle and come white : wtf that's almost the same price as a big tank ! I think light ve...
- 04 Jan 2009, 15:56
- Forum: Addon discussions
- Topic: New wheels
- Replies: 41
- Views: 21094
Re: New wheels
I'm impressed. Nice result!
Hum a question...how do you get two weapons ?
Hum a question...how do you get two weapons ?
- 04 Jan 2009, 15:24
- Forum: Other Talk
- Topic: 2.1.x AI's?
- Replies: 5
- Views: 2608
Re: 2.1.x AI's?
On Windows you have a shortcut in the start menu, in warzone folder where you can find the normal shortcut, he his named "Warzone 2100 - Aivolution".
On Linux, you have to add a flag while starting the game, open a shell and enter :
On Linux, you have to add a flag while starting the game, open a shell and enter :
Code: Select all
warzone2100 --mod aivolution.wz
- 04 Jan 2009, 12:09
- Forum: Mapping / Modding tools & discussions
- Topic: Scavenger Mod - Development
- Replies: 36
- Views: 23489
Re: Scavenger Mod - Development
AWESOMEelio wrote:*hint* a scavenger campaign?
fighting other barbarians or maroders and finally you discover artifacts to reach the projects technology level (you discover the abandoned base in the rocky mountains), a prequel to the original campaign
- 04 Jan 2009, 12:00
- Forum: Other Talk
- Topic: Xfire users - all together here !
- Replies: 40
- Views: 21011
Re: Xfire users - all together here !
you need to vote for it - as well as everyone else - and i think if you have a look , i think it was already done or they tried and it was ignored. now as i have stated elsewhere - hamachi is loads better and it tunnels through most firewalls and i know for a fact it handles 8 players - all you hav...
- 04 Jan 2009, 01:57
- Forum: Development
- Topic: Testers Needed for Campaigns. w/wo FMVS!
- Replies: 41
- Views: 16956
Re: Testers Needed for Campaigns. w/wo FMVS!
Try to execute warzone2100 like that (in a shell) :
and give me the return when starting a video.
Try to make another topic for this problem...maybe more answers for you ^^
Code: Select all
warzone2100 --debug all
Try to make another topic for this problem...maybe more answers for you ^^
- 04 Jan 2009, 01:57
- Forum: 2.2.x
- Topic: Testers Needed for Campaigns. w/wo FMVS!
- Replies: 51
- Views: 135245
Re: Testers Needed for Campaigns. w/wo FMVS!
Try to execute warzone2100 like that (in a shell) :
and give me the return when starting a video.
Try to make another topic for this problem...maybe more answers for you ^^
Code: Select all
warzone2100 --debug all
Try to make another topic for this problem...maybe more answers for you ^^
- 04 Jan 2009, 01:37
- Forum: Mapping / Modding tools & discussions
- Topic: Scavenger Mod - Development
- Replies: 36
- Views: 23489
Re: Scavenger Mod - Development
What a fantastic idea you got ^^
When i played the official version of the game, i hoped that at the end of the game we could play with scavengers. I was really disappointed
So i hope you will finish this mod ^^
I want scavengeeeeeeeeers
Thanks to you :p
When i played the official version of the game, i hoped that at the end of the game we could play with scavengers. I was really disappointed
So i hope you will finish this mod ^^
I want scavengeeeeeeeeers
Thanks to you :p