Search found 10 matches
- 20 Jun 2018, 20:13
- Forum: Addon discussions
- Topic: Map: The Battlelands (TBL) V2.0
- Replies: 18
- Views: 20086
Re: Map: The Battlelands (TBL) V2.0
Noticed the bases are a tad cluttered causing the AI to not do anything. Aside from there being too much in the base areas those paths in and out need to be a tad wider. Other than that it's an interesting map.
- 20 Jun 2018, 19:56
- Forum: Addon discussions
- Topic: Warzombie 2100 the Return
- Replies: 15
- Views: 7341
Re: Warzombie 2100 the Return
Pretty sure google driver or some similar online storage might help solve some of the problem for downloading this mod.
- 16 Jun 2018, 19:21
- Forum: Technical Help / Troubleshooting
- Topic: Using mods and loading saved games
- Replies: 3
- Views: 2579
Re: Using mods and loading saved games
Had to load the game from the main menu than reload it from within the loaded game.
- 16 Jun 2018, 16:54
- Forum: Technical Help / Troubleshooting
- Topic: Using mods and loading saved games
- Replies: 3
- Views: 2579
Using mods and loading saved games
I've run into a rather annoying problem of Saved games not liking to load any mods that were in use when saved. Is there a way to fix this?
- 16 Jun 2018, 16:40
- Forum: Technical Help / Troubleshooting
- Topic: Enemy transport weirdness in Gamma 3
- Replies: 7
- Views: 6545
Re: Enemy transport weirdness in Gamma 3
Ya the debug command "let me win" was my only way around this thing when it bugged. Can't tell what's wrong with it either. I had the whole dang map open up on the thing and it took it. The HP part I'm guessing might be a case of == used where <= should be but everything else I got no idea...
- 15 Jun 2018, 16:34
- Forum: Game related Discussions
- Topic: Finishing the first mission in the Alpha campaign (v.3.2.3)
- Replies: 3
- Views: 5180
Re: Finishing the first mission in the Alpha campaign (v.3.2
If memory serves you have to research the tech you picked up. I know because I've passed that mission twice without issues.
- 15 Jun 2018, 02:20
- Forum: Mapping / Modding tools & discussions
- Topic: Need help figuring out the AI and its functions
- Replies: 8
- Views: 5927
Re: Need help figuring out the AI and its functions
I'll see what I can find in there and compare it to what I'm seeing in the AI to see if anything is missing. Speaking of AIs is there a way to get around that 10 AI display limit floating around on the forum somewhere?
- 14 Jun 2018, 05:41
- Forum: Mapping / Modding tools & discussions
- Topic: Need help figuring out the AI and its functions
- Replies: 8
- Views: 5927
Re: Need help figuring out the AI and its functions
Ya the current AI documentation is what I was looking for.
- 13 Jun 2018, 19:50
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 515997
Re: [3.1] Ultimate Scavenger AI Mod
The only thing I don't like about this mod is the fact if you don't start with bases you get overrun off the start. Other than that it's a good mod.
- 13 Jun 2018, 17:53
- Forum: Mapping / Modding tools & discussions
- Topic: Need help figuring out the AI and its functions
- Replies: 8
- Views: 5927
Need help figuring out the AI and its functions
I've got a couple of questions,
- First where's a good list that shows all the builtin commands in the script the AI has in the game so far?
- Second is it possible to make the AI generate its own unit templates?