Search found 10 matches

by StormWing0
20 Jun 2018, 20:13
Forum: Addon discussions
Topic: Map: The Battlelands (TBL) V2.0
Replies: 16
Views: 4588

Re: Map: The Battlelands (TBL) V2.0

Noticed the bases are a tad cluttered causing the AI to not do anything. Aside from there being too much in the base areas those paths in and out need to be a tad wider. Other than that it's an interesting map. :)
by StormWing0
20 Jun 2018, 19:56
Forum: Addon discussions
Topic: Warzombie 2100 the Return
Replies: 15
Views: 1310

Re: Warzombie 2100 the Return

Pretty sure google driver or some similar online storage might help solve some of the problem for downloading this mod. :)
by StormWing0
16 Jun 2018, 19:21
Forum: Technical Help / Troubleshooting
Topic: Using mods and loading saved games
Replies: 3
Views: 395

Re: Using mods and loading saved games

Had to load the game from the main menu than reload it from within the loaded game.
by StormWing0
16 Jun 2018, 16:54
Forum: Technical Help / Troubleshooting
Topic: Using mods and loading saved games
Replies: 3
Views: 395

Using mods and loading saved games

I've run into a rather annoying problem of Saved games not liking to load any mods that were in use when saved. Is there a way to fix this?
by StormWing0
16 Jun 2018, 16:40
Forum: Technical Help / Troubleshooting
Topic: Enemy transport weirdness in Gamma 3
Replies: 7
Views: 2225

Re: Enemy transport weirdness in Gamma 3

Ya the debug command "let me win" was my only way around this thing when it bugged. Can't tell what's wrong with it either. I had the whole dang map open up on the thing and it took it. The HP part I'm guessing might be a case of == used where <= should be but everything else I got no idea. Edit; us...
by StormWing0
15 Jun 2018, 16:34
Forum: Game related Discussions
Topic: Finishing the first mission in the Alpha campaign (v.3.2.3)
Replies: 3
Views: 983

Re: Finishing the first mission in the Alpha campaign (v.3.2

If memory serves you have to research the tech you picked up. I know because I've passed that mission twice without issues.
by StormWing0
15 Jun 2018, 02:20
Forum: Mapping / Modding tools & discussions
Topic: Need help figuring out the AI and its functions
Replies: 8
Views: 949

Re: Need help figuring out the AI and its functions

I'll see what I can find in there and compare it to what I'm seeing in the AI to see if anything is missing. Speaking of AIs is there a way to get around that 10 AI display limit floating around on the forum somewhere?
by StormWing0
14 Jun 2018, 05:41
Forum: Mapping / Modding tools & discussions
Topic: Need help figuring out the AI and its functions
Replies: 8
Views: 949

Re: Need help figuring out the AI and its functions

Ya the current AI documentation is what I was looking for.
by StormWing0
13 Jun 2018, 19:50
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 494
Views: 194874

Re: [3.1] Ultimate Scavenger AI Mod

The only thing I don't like about this mod is the fact if you don't start with bases you get overrun off the start. Other than that it's a good mod. :)
by StormWing0
13 Jun 2018, 17:53
Forum: Mapping / Modding tools & discussions
Topic: Need help figuring out the AI and its functions
Replies: 8
Views: 949

Need help figuring out the AI and its functions

I've got a couple of questions,
  • First where's a good list that shows all the builtin commands in the script the AI has in the game so far?
  • Second is it possible to make the AI generate its own unit templates?