Search found 11 matches
- 24 Feb 2019, 22:59
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51137
Re: Need help developing 3.3.0 campaign
I think to make the game even more challenging. The player could start with Scav bodies and structures, and have to find more as the campaign progresses. You could have the first few artifacts unlock things like the scav rocket pits and other things. And not unlock the Viper body until later in the ...
- 24 Feb 2019, 01:31
- Forum: Mapping / Modding tools & discussions
- Topic: An idea About Unit Accuracy.
- Replies: 4
- Views: 4495
Re: An idea About Unit Accuracy.
Ok, I think that the way to possibly do this, would be to create a modified version of the script. Or a modified version of the experience script. (But the experience script is very complex so it will take me a little while longer to devise some sort of solution) However, the "Evasion rating&qu...
- 23 Feb 2019, 21:46
- Forum: Mapping / Modding tools & discussions
- Topic: An idea About Unit Accuracy.
- Replies: 4
- Views: 4495
Re: An idea About Unit Accuracy.
1. Look here . /* Experience modifies */ #define EXP_REDUCE_DAMAGE 6 // damage of a droid is reduced by this value per experience level, in % #define EXP_ACCURACY_BONUS 5 // accuracy of a droid is increased by this value per experience level, in % #define EXP_SPEED_BONUS 5 // speed of a droid is in...
- 22 Feb 2019, 06:28
- Forum: Mapping / Modding tools & discussions
- Topic: An idea About Unit Accuracy.
- Replies: 4
- Views: 4495
An idea About Unit Accuracy.
I am thinking of a better way to explain this, but within the game I came across an interesting function that essentially makes the Units with veterancy stronger, and also have a lower chance to get hit. So, I mainly have two main questions. 1. What file within the Warzone file structure governs uni...
- 07 Jun 2018, 04:10
- Forum: Mapping / Modding tools & discussions
- Topic: New Model; New Paradigm Strike fighter. (experimental)
- Replies: 12
- Views: 15047
Re: New Model; New Paradigm Strike fighter. (experimental)
The original object to pie is in .c follow the instructions to compile and run it which is in this file also. The python file is a simple user interface and not really needed // compile command: gcc obj2pie.c -o obj2pie -lm /* This file is part of Warzone 2100. Copyright (C) 2007-2009 Warzone Resur...
- 07 Jun 2018, 02:47
- Forum: Mapping / Modding tools & discussions
- Topic: New Model; New Paradigm Strike fighter. (experimental)
- Replies: 12
- Views: 15047
Re: New Model; New Paradigm Strike fighter. (experimental)
The original object to pie is in .c follow the instructions to compile and run it which is in this file also. The python file is a simple user interface and not really needed // compile command: gcc obj2pie.c -o obj2pie -lm /* This file is part of Warzone 2100. Copyright (C) 2007-2009 Warzone Resur...
- 06 Jun 2018, 03:39
- Forum: Mapping / Modding tools & discussions
- Topic: New Model; New Paradigm Strike fighter. (experimental)
- Replies: 12
- Views: 15047
Re: New Model; New Paradigm Strike fighter. (experimental)
Very pretty you can convert object format to pie with tools in conversion folder or linux https://sourceforge.net/projects/wzgraphicmods/files/obj2pie/ win https://sourceforge.net/projects/wzgraphicmods/files/obj2pie-win/ I'm trying to open it through the python console and keep getting the followi...
- 05 Jun 2018, 23:03
- Forum: Mapping / Modding tools & discussions
- Topic: New Model; New Paradigm Strike fighter. (experimental)
- Replies: 12
- Views: 15047
Re: New Model; New Paradigm Strike fighter. (experimental)
Very pretty you can convert object format to pie with tools in conversion folder or linux https://sourceforge.net/projects/wzgraphicmods/files/obj2pie/ win https://sourceforge.net/projects/wzgraphicmods/files/obj2pie-win/ I'm trying to open it through the python console and keep getting the followi...
- 04 Jun 2018, 03:27
- Forum: Mapping / Modding tools & discussions
- Topic: New Model; New Paradigm Strike fighter. (experimental)
- Replies: 12
- Views: 15047
New Model; New Paradigm Strike fighter. (experimental)
This is just a mockup model I made in blender while trying to figure out the workflow of getting a model from blender into Warzone. I've been looking all over for the documentation and can't seem to find enough information... https://s15.postimg.cc/yar8lte2v/NPSTRK.png https://s15.postimg.cc/o0otmkg...
- 25 May 2018, 23:25
- Forum: Mapping / Modding tools & discussions
- Topic: Arizona/Urban/Rockies tilesets are missing
- Replies: 2
- Views: 2908
Re: Arizona/Urban/Rockies tilesets are missing
Think you went too far into the directories. The tileset directory should be the one that contains all the tertilescXhw folders. More information, like documentation, can be found here . Unfortunately, I can not help you with sharpFlame as it always crashes at random times when I try using it. http...
- 25 May 2018, 18:11
- Forum: Mapping / Modding tools & discussions
- Topic: Arizona/Urban/Rockies tilesets are missing
- Replies: 2
- Views: 2908
Arizona/Urban/Rockies tilesets are missing
Hi all, I have been studying warzone map making and have been looking into getting into it for a little while now, so I downloaded the latest version of Flame and tried to begin poking around in it, and while I got the objects to load I could not get the tilesets to load, so I got the following erro...