Search found 364 matches
- 13 Apr 2020, 18:45
- Forum: Campaign
- Topic: No super heavies in campaign mode?
- Replies: 2
- Views: 2493
Re: No super heavies in campaign mode?
I've got one question: are there no super heavies (Wyvern, Dragon) in the campaign mode? I've seen them in skirmish together with some weapons which are also missing in the campaign (I think). Am I right? And if so, is there any possibility to get all that stuff in the campaign too? You Can Add The...
- 07 Mar 2020, 19:37
- Forum: Addon discussions
- Topic: FKmod 0.2.0-beta: Portable Windows Installer
- Replies: 7
- Views: 5370
Re: FKmod 0.2.0-beta: Portable Windows Installer
Before I Switch To Windows. How Can I Set Up FKmod For Ubuntu 18.04.3?
I Have Even Installed The Dependencies For 3.2.3 As Suggested But Still No Qt 5 According To The "sudo ./configure"
I Have Already Downloaded A 3.2.3 Tarball File, And Cloned The FKmod Repository.
I Have Even Installed The Dependencies For 3.2.3 As Suggested But Still No Qt 5 According To The "sudo ./configure"
I Have Already Downloaded A 3.2.3 Tarball File, And Cloned The FKmod Repository.
- 15 Feb 2020, 19:17
- Forum: Other Talk
- Topic: It's been a while...whats changed?
- Replies: 4
- Views: 4032
Re: It's been a while...whats changed?
Why did you copy my thread? I know i have the exact name like that.
- 13 Feb 2020, 05:15
- Forum: Other Talk
- Topic: It's been a while...
- Replies: 1
- Views: 2251
It's been a while...
I haven't played Warzone 2100 in ages cause it was harder. Then again it's an RTS game it's meant to be that way. I had lack of self-esteem cause of the improvements to the campaign. (I know) I do want to play again but my mindset gets in the way for that. (Looking at my old posts: My strategies wer...
- 24 Oct 2019, 03:36
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 404686
Re: Warzone 2100: Contingency (Beta now released)
You should play enhanced balance it introduces contingency. https://github.com/jbreija/Warzone2100EB
- 18 Oct 2019, 15:32
- Forum: Mapping / Modding tools & discussions
- Topic: Is it possible to enable infinite HP but not max attack power?
- Replies: 2
- Views: 2980
Re: Is it possible to enable infinite HP but not max attack power?
I usually create a new zip file and change it's extension to .wz
Then drag stats from mp.wz to mods/autoload/mymod.wz
I use 7zip.
Then drag stats from mp.wz to mods/autoload/mymod.wz
I use 7zip.
- 13 Oct 2019, 02:01
- Forum: Skirmish / Multiplay
- Topic: Multiplayer hosting issue
- Replies: 5
- Views: 8106
Re: Multiplayer hosting issue
Then you must have another application opening port 2100.
Check here: https://github.com/Warzone2100/warzone2100/issues/476
Or error 606 on 2100.
Check here: https://github.com/Warzone2100/warzone2100/issues/476
Or error 606 on 2100.
- 12 Oct 2019, 20:48
- Forum: Skirmish / Multiplay
- Topic: Multiplayer hosting issue
- Replies: 5
- Views: 8106
Re: Multiplayer hosting issue
Do you have multiple instances of warzone 2100 opened?
That can be the cause for port 2100 in use you might also have warzone 2100 running in the background.
Close those other processes and try again. If it's running in the background you might have to open task manager.
Or maybe the servers are down.
That can be the cause for port 2100 in use you might also have warzone 2100 running in the background.
Close those other processes and try again. If it's running in the background you might have to open task manager.
Or maybe the servers are down.
- 09 Oct 2019, 04:09
- Forum: Ideas and suggestions
- Topic: Design mode
- Replies: 4
- Views: 3851
Re: Design mode
The weapons are organized in ABC order.
They should be orginized in weapon type order.
Like
Howitzer
Ground Shaker
Hellstorm
Then they would be less confused but the game's code is preventing that order on json files.
Or maybe we can add specific buttons for these weapons.
They should be orginized in weapon type order.
Like
Howitzer
Ground Shaker
Hellstorm
Then they would be less confused but the game's code is preventing that order on json files.
Or maybe we can add specific buttons for these weapons.
- 06 Oct 2019, 02:47
- Forum: Technical Help / Troubleshooting
- Topic: Right File Extension
- Replies: 1
- Views: 2578
Re: Right File Extension
There was a tool for that but it got removed.
There is no way of converting it from .wdg to .wz
It was taken down due to claims.
The thread was by buginator and it was years ago.
There is no way of converting it from .wdg to .wz
It was taken down due to claims.
The thread was by buginator and it was years ago.
- 01 Oct 2019, 23:24
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 197466
Re: Enhanced Balance Mod for 3.x
I've been having memory issues on windows 10 too. Steps to reproduce. add the same weapon over and over again. Like a 100 MGs then change them to a different name each and finally play WZ and you can reproduce this issue. "MG1Mk1": { "buildPoints": 50, "buildPower": 10,...
- 22 Sep 2019, 03:27
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 69377
Re: Cutscene upscaling
ESRGAN can improve the blurry effects in the video. Meaning that in 1280x720 you can see the video much better. In 1920x1080 the video can be blurry. I think i also saw another HD upscale of these videos somewhere else too. The default res is 1024x768. And the video still can be seen clearly through...
- 21 Sep 2019, 03:07
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 69377
Re: Cutscene upscaling
Have you also tried 4x scaling?
That's some great quality decoding there.
That's some great quality decoding there.
- 18 Sep 2019, 03:18
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 69377
Re: Cutscene upscaling
I think this is a good idea for Warzone 2100 Art Revolution.
- 15 Sep 2019, 20:55
- Forum: Development
- Topic: Which script fixes the 4->3 Polygon model error?
- Replies: 7
- Views: 4865
Re: Which script fixes the 4->3 Polygon model error?
Also, here's the structures. Unfortunately they don't have modules so when they're upgraded they use the original modules which doesn't look right when the buildings are being upgraded. I really like the research centers. I think I would remove the base image the structures are built upon, just lik...