Search found 351 matches

by WZ2100ModsFAn
Today, 03:18
Forum: Artwork
Topic: Cutscene upscaling
Replies: 1
Views: 53

Re: Cutscene upscaling

I think this is a good idea for Warzone 2100 Art Revolution.
by WZ2100ModsFAn
15 Sep 2019, 20:55
Forum: Development
Topic: Which script fixes the 4->3 Polygon model error?
Replies: 7
Views: 156

Re: Which script fixes the 4->3 Polygon model error?

Also, here's the structures. Unfortunately they don't have modules so when they're upgraded they use the original modules which doesn't look right when the buildings are being upgraded. I really like the research centers. I think I would remove the base image the structures are built upon, just lik...
by WZ2100ModsFAn
15 Sep 2019, 03:49
Forum: Development
Topic: Which script fixes the 4->3 Polygon model error?
Replies: 7
Views: 156

Re: Which script fixes the 4->3 Polygon model error?

I just imported the propulsions and unfortunately it's not a complete set. I would only be able to use the tracks: https://i.ibb.co/TBpPfgR/Graphics-Mod-Propulsions.png The wheels for light bodies are always grey and do not change colors with the players color. The wheels for heavy bodies look exac...
by WZ2100ModsFAn
15 Sep 2019, 02:44
Forum: Development
Topic: Which script fixes the 4->3 Polygon model error?
Replies: 7
Views: 156

Re: Which script fixes the 4->3 Polygon model error?

Looking at the website i also heard warzone is dieing.
I wonder what features they were.
by WZ2100ModsFAn
15 Sep 2019, 01:01
Forum: Development
Topic: Which script fixes the 4->3 Polygon model error?
Replies: 7
Views: 156

Re: Which script fixes the 4->3 Polygon model error?

The models are throwing this error: Log message: info |13:37:13: [_imd_load_polys:163] Invalid polygon size (4) Log message: info |13:37:13: [_imd_load_polys:163] Assert in Warzone: C:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:163 (npnts == 3), last script event: '<none>' Log message: error ...
by WZ2100ModsFAn
08 Sep 2019, 21:48
Forum: Ideas and suggestions
Topic: Old features, new features, remarks and advices
Replies: 11
Views: 1101

Re: Old features, new features, remarks and advices

[...] But... perhaps the credits backdrop could become a random backdrop like the others. There's no need for that. I don't miss the credits screen at all. Actually I think it's a good idea if you don't have to click a second time. It just closed after credits for you. Maybe just like 1.10 but a sh...
by WZ2100ModsFAn
05 Sep 2019, 00:15
Forum: Ideas and suggestions
Topic: Old features, new features, remarks and advices
Replies: 11
Views: 1101

Re: Old features, new features, remarks and advices

Can we also revert the skip quit menu? I miss the old menu with the credits.
It's a great feature.
by WZ2100ModsFAn
31 Aug 2019, 00:28
Forum: Development
Topic: Scrollbar in multiplayer
Replies: 4
Views: 381

Re: Scrollbar in multiplayer

There's some work on revamping the UI elements to use a more flexible framework (imgui) which would probably better enable things like a scrollbar. Once we get 3.3.0 released, we can re-examine that work and see how easy it is to implement. Is it going to be a left and right or an up and down scrol...
by WZ2100ModsFAn
15 Aug 2019, 20:13
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 207
Views: 57705

Re: Enhanced Balance Mod for 3.x

caocau wrote:
15 Aug 2019, 07:06
Need approved to post?
This has to stay because of something that happened earlier in the forums.
viewtopic.php?f=2&p=145306#p145306
It's always been here to prevent spam especially from bots.
by WZ2100ModsFAn
13 Aug 2019, 00:07
Forum: Coding
Topic: Moving Moving, Moved?
Replies: 4
Views: 597

Re: Moving Moving, Moved?

ThinkSome wrote:
12 Aug 2019, 23:00
It seems that the free windows VMs expire in two weeks? That means you have to re-download every other week?
They expire 3 months if they are activated.
Edit: Whoops i've noticed that's a different one. The one i used expires 3 months.
by WZ2100ModsFAn
23 Jul 2019, 16:52
Forum: Campaign
Topic: New campaign 4 Delta is coming
Replies: 4
Views: 798

Re: New campaign 4 Delta is coming

Once your finished i'll see if i can do a comparison for cam4-cont-r24 to your new version. :)
by WZ2100ModsFAn
19 Jul 2019, 19:27
Forum: Campaign
Topic: The Gamma 9 Struggle and VTOL Strike Turrets
Replies: 11
Views: 805

Re: The Gamma 9 Struggle and VTOL Strike Turrets

So are you making a custom campaign or testing it with the regular campaign? I'll make a custom campaign but I just found out moments ago that FlaMe still uses .txt/.csv stats, not .json so custom campaign is not possible until that's fixed. Good news is you can convert csv to json. The bad is that...
by WZ2100ModsFAn
19 Jul 2019, 19:16
Forum: Campaign
Topic: The Gamma 9 Struggle and VTOL Strike Turrets
Replies: 11
Views: 805

Re: The Gamma 9 Struggle and VTOL Strike Turrets

The campaign AI uses them, just not in the sense of controlling VTOLs. It actually uses them as a regular sensor, and becuase it has a longer range that the plain sensor, it can see you before you can see it. The AI player will need artillery to make use of them though. Once you reach Gamma-9 you'l...
by WZ2100ModsFAn
17 Jul 2019, 01:33
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 220
Views: 128196

Re: Art Revolution mod. Latest release: January, 2015

When i start the game with the mod autloaded alone. The game lags a ton in campaign it's pretty unbearable to me.
The lag still happens even on the latest version of master.
My GPU is Radeon R7 240.
GPU developer is MSI.
Do i have to upgrade for my PC to support higher textures?
by WZ2100ModsFAn
14 Jul 2019, 01:00
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 220
Views: 128196

Re: Art Revolution mod. Latest release: January, 2015

Please only quote what is applicable This post has been shortend The youtube code is set so you only have to put the identifier of the video https://www.youtube.com/watch?v=Os_usLE1yKc https://www.youtube.com/watch?v=( this part is the idendifier Os_usLE1yKc ) so place that between the youtube tags...